Development

[haiku] Re: Cross-building buildtools and Haiku from BSD: some questions getting started (Axel Dörfler)

Haiku Mailing List - Mon, 2014-09-22 07:45
On 11.07.2014 10:38, Oliver Tappe wrote: I would strongly advise to invoke configure from outside of Haiku's source tree. Why? I find it much more convenient to have anything I need in one place (ie. ...
Categories: Development

Update sdl_image_x86 and smpeg_x86

Source Activity - Mon, 2014-09-22 06:44
Update sdl_image_x86 and smpeg_x86

* Fix dependencies problems which made these packages not installable.
Categories: Development

rocksndiamonds: fix broken provides

Source Activity - Mon, 2014-09-22 06:44
rocksndiamonds: fix broken provides

Make the package installable.
Categories: Development

BSoftSynth: Revert to Pete's original code

Source Activity - Mon, 2014-09-22 05:24
BSoftSynth: Revert to Pete's original code
When you change code that you don't understand correctly... just DON'T.
Fixes a crash.
Categories: Development

[haiku] Re: Cross-building buildtools and Haiku from BSD: some questions getting started (Thomas Mueller)

Haiku Mailing List - Sun, 2014-09-21 21:45
There was much debate and discussion on FreeBSD's switch from GCC to llvm/clang for v10.0. It was pointed out that clang did not support cross-compiling, hence my doubt about the possibility of building Haiku with clang. You seem to share this doubt. Now I seem to have enough to get started, having two ways to try with FreeBSD and one with NetBSD, will want to report back. ...
Categories: Development

Fix Python to include the ctypes package.

Source Activity - Sun, 2014-09-21 20:20
Fix Python to include the ctypes package.

Fixes #11264.
Categories: Development

[haiku] Re: Cross-building buildtools and Haiku from BSD: some questions getting started (Oliver Tappe)

Haiku Mailing List - Sun, 2014-09-21 19:45
On 2014-07-12 at 09:57:31 [+0200], Thomas Mueller mueller6723@xxxxxxx wrote: [ ... ] I could possibly install Haiku's jam with executable as $HOME/bin/jam and put $HOME/bin at the front of the PATH. Sure. Then I use jam instead of (g)make? ...
Categories: Development

[haiku] Re: Cross-building buildtools and Haiku from BSD: some questions getting started (Thomas Mueller)

Haiku Mailing List - Sun, 2014-09-21 19:45
On cross-compiling, my main experience has been building NetBSD from FreeBSD. I have experience building extra packages from source in Linux using configure, make and make install. That was in Slackware 13.0, and Slackware package management is binary-only with no knowledge of dependencies. There were options for specifying which GCC, CC build system to use so one could use, for instance, /usr/local/bin/gcc47 . ...
Categories: Development

[haiku] Re: Cross-building buildtools and Haiku from BSD: some questions getting started (Joe Prostko)

Haiku Mailing List - Sun, 2014-09-21 19:45
On Fri, Jul 11, 2014 at 4:38 AM, Oliver Tappe zooey@xxxxxxxxxxxxxxx wrote: 1) You need to build Haiku's version of jam, by invoking make in the buildtools/jam folder. The resulting jam binary (in bin.*/) needs to be installed manually (e.g. to /usr/local/bin/). I haven't done a BSD build in a long time, but I'm pretty sure I recall having to use `gmake` for this step, and not simply `make`. I could be mistaken though. I suppose you can try using make first, and ...
Categories: Development

[haiku] Re: Cross-building buildtools and Haiku from BSD: some questions getting started (Oliver Tappe)

Haiku Mailing List - Sun, 2014-09-21 19:45
Hi Thomas, On 2014-07-11 at 07:53:44 [+0200], Thomas Mueller mueller6723@xxxxxxx wrote: I git-cloned the buildtools and haiku and have questions getting started. Do I build everything one step at a time, or can I configure from haiku/haiku? Two (indepedent) steps are needed before a build can be started: ...
Categories: Development

BSynth/BSoftSynth: implemented GetAudio().

Source Activity - Sun, 2014-09-21 17:46
BSynth/BSoftSynth: implemented GetAudio().
Patch by Pete Goodeve (modified by me, hopefully for the better and
without introducing bugs) which implements BSynth::GetAudio().
Categories: Development

Style fixes

Source Activity - Sun, 2014-09-21 17:21
Style fixes
Categories: Development

Ticket #11268 (intel_extreme picks wrong display mode at first boot) created

Latest Bugs & Tasks - Sun, 2014-09-21 16:20

This is hrev47891.

When I boot a pristine nightly image, the intel_extreme driver picks up my chipset, but distorts the picture by squashing it to the first quarter of the panel height.

listdev:

device Display controller (VGA compatible controller, VGA controller) [3|0|0]
  vendor 8086: Intel Corporation
  device 0416: 4th Gen Core Processor Integrated Graphics Controller

Should be work-aroundable by booting in safe-mode and changing the screenmode with the Screen preferences. I just took the ~/config/settings/system/app_server/* from a working installation...

Attached the syslog when Haiku picks the wrong mode.

Categories: Development

BSoftSynth: pointer style, 80 column limit

Source Activity - Sun, 2014-09-21 15:40
BSoftSynth: pointer style, 80 column limit
Categories: Development

Ticket #11267 (remove superfluous 'optional packages' section from Installer) created

Latest Bugs & Tasks - Sun, 2014-09-21 14:06

Installer's 'optional packages' feature hasn't worked in a good while.

Categories: Development