Updated: 34 min 47 sec ago
Remove some traces sent to application stdout. * This may be fine in media server where it lands in logs, but certainly not when the code is run in applications. * Helps with all media-related webkit tests.
More tweaks to the HTML related sniffing rules: * MHTML: give a higher priority than HTML to improve detection results, as MHTL is likely to contain HTML in the first chunk. * HTML: scan the first 512 bytes to increase likeliness of finding a tag * XHTML: don't try to identify on the dectype, this is not reliable and missing from some documents. Recognize "
configure: allow setting HAIKU_BOOT_BOARD * Since this affects generated objects and needs a clean build anyway, it is better set and fixed at configure time. * It could also be used when building the cross compiler to set appropriate options.
Clsoe the tab list menu when clicking the button twice. The menu was closed, but immediately reopened by the click on the button. If the time since the menu closing is shorter than a double-click delay, don't open the menu again. Fixes #9538.
Forgot to commit this. Fixes the build.
Notifications: only color the left stripe * Setting the important/failure color on the whole view looked ugly. * Important notifications use B_CONTROL_HIGHLIGHT_COLOR, instead of white. * We may want to select better success and failure colors. Pure red and green don't look very good. Suggestions welcome.
Pop a BNotification on download success/failure. Clicking the notification opens the downloaded file for succesful downloads. Fixes #10689.
Activate download window when starting a download. Fixes #9575.
BGradient: don't allow out of bounds stops. * They crash app_server if you try to use them, which is not a good idea. * we could clamp them to 0/255, but reporting the error to the user seems better.
Configure the ARM compiler to default to Cortex-A8 Ideally, we would only need to set this in build/jam/board/*, but the flags set there are not passed to the build of packages. The default is using some early ARM variant, for which gcc lacks some more atomic operations and emits calls to helper functions we don't implement. Setting the default architecture avoids this, as all packages will now be built to target the Cortex-A8. Also set the proper VFP version in BeagleBoard config file. Note this breaks the Verdex and Pi builds, but ARMv7 is what we should focus on for now. We can try to make older archs work after finishing the m68k port.
Correct gcc_bootstrap versions. * Referring to a gcc_bootstrap version that actually exists improves the bootstrap insofar as it will no longer try to build gcc_bootstrap every time.
Disable multilib for the ARM compiler build. * This avoids mixup of the soft/hard float libs * It also means we can use the hard-float libs for targets that supports it * Again, we could introduce an arm_softfp compiler for targets that don't have floating point support, with a different gcc build.
Add several SDL games with their dependencies Road Fighter, Maze of Galious, Mirror Magic, Super Transball, Goonies, F-1 Spirit, and Rocks'n'Diamonds.
package daemon: Sever Volume-CommitTransactionHandler friendship Move quite a bit of transaction related methods from Volume to CommitTransactionHandler.