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Updated: 24 min 29 sec ago

Update translations from Pootle

Sat, 2014-12-13 05:28
Categories: Development

Debugger: Fix type value display in VariablesView.

Fri, 2014-12-12 21:59
- When retrieving the type to display for a given model node, ask its underlying value node for its corresponding type rather than relying on the one initially stored in the model, as the latter can change as a result of typecasts. - When retrieving the type to display for a given model node, ask its underlying value node for its corresponding type rather than relying on the one initially stored in the model, as the latter can change as a result of typecasts.
Categories: Development

Debugger: Minor tweak to DwarfType.

Fri, 2014-12-12 21:57
- When creating a derived type, adjust the name accordingly to indicate the additional qualifiers. Fixes a problem where casted type names would be displayed as their base type only, even if they included pointers or array subscripts. - When creating a derived type, adjust the name accordingly to indicate the additional qualifiers. Fixes a problem where casted type names would be displayed as their base type only, even if they included pointers or array subscripts.
Categories: Development

Add package for the Substrate screensaver.

Fri, 2014-12-12 15:43
Categories: Development

BOptionPopUp: call the superclass AttachedToWindow.

Fri, 2014-12-12 15:18
It's ther that the view background color is inherited from the parent. Fix option popups having a white background eg. in MediaPlayer preferences. Thanks to DeadYak for noticing the problem. It's ther that the view background color is inherited from the parent. Fix option popups having a white background eg. in MediaPlayer preferences. Thanks to DeadYak for noticing the problem.
Categories: Development

FileTypes: make space for BBox titles

Fri, 2014-12-12 15:11
In some locales the title is longer than the space there is for it. Make sure the boxes are wide enough for the title to display completely. Fixes #11611. In some locales the title is longer than the space there is for it. Make sure the boxes are wide enough for the title to display completely. Fixes #11611.
Categories: Development

DataTranslations: remove SetExplicitMinSize

Fri, 2014-12-12 14:53
It prevents the window to get big enough for some of the translators. Fixes #11612. It prevents the window to get big enough for some of the translators. Fixes #11612.
Categories: Development

Add package for Chat.

Fri, 2014-12-12 12:48
* This should be merged with the changes done in Dengon and Jabber4BeOS, so let's raise the awareness of people about those by having packages for it! * This should be merged with the changes done in Dengon and Jabber4BeOS, so let's raise the awareness of people about those by having packages for it!
Categories: Development

Debugger: Minor fix to CLanguageTokenizer.

Fri, 2014-12-12 03:09
- Properly differentiate the size of a parsed hex constant in order to return a correspondingly sized primitive, rather than always returning as 64-bit. - Properly differentiate the size of a parsed hex constant in order to return a correspondingly sized primitive, rather than always returning as 64-bit.
Categories: Development

BGameSound: make Worms Armageddon sounds work

Thu, 2014-12-11 16:17
* When the endianness is not intialized, assume B_MEDIA_HOST_ENDIAN. This is probably what was meant (and this is what Worms Armageddon means). * Move creation of the media nodes back to the initialisation instead of StartPlaying, otherwise an extra node is created each time the sound is played. * When the endianness is not intialized, assume B_MEDIA_HOST_ENDIAN. This is probably what was meant (and this is what Worms Armageddon means). * Move creation of the media nodes back to the initialisation instead of StartPlaying, otherwise an extra node is created each time the sound is played.
Categories: Development

BGameSound: cleanup and several fixes

Thu, 2014-12-11 15:02
* Use a template to avoid repeating the panning code for each type * Rearrange the initialization of BSimpleGameSound so the data is only copied 0 or 1 times (it was copied 2 or 3 times in some cases) between the passed buffer and the final one, * Don't execute the panning code on streams with only 1 channel as this makes no sense and it will read and write outside the buffers * Abort early in GameSoundBuffer::Play if fIsPlaying is false. Fix the crashes in Worms Armageddon. Doesn't fix the sounds being mostly white noise. * Use a template to avoid repeating the panning code for each type * Rearrange the initialization of BSimpleGameSound so the data is only copied 0 or 1 times (it was copied 2 or 3 times in some cases) between the passed buffer and the final one, * Don't execute the panning code on streams with only 1 channel as this makes no sense and it will read and write outside the buffers * Abort early in GameSoundBuffer::Play if fIsPlaying is false. Fix the crashes in Worms Armageddon. Doesn't fix the sounds being mostly white noise.
Categories: Development

ffmpeg add-on: fix typo.

Thu, 2014-12-11 09:38
Categories: Development

Add colorspace converter for YUV420P10LE to RGB32.

Thu, 2014-12-11 09:24
Fixes #9141. Fixes #9141.
Categories: Development

ffmpeg: get pixel format names from libavutil.

Thu, 2014-12-11 08:37
No need to reimplement this when ffmpeg already provides it. Moreover, our version was outdated and did not handle all color spaces. No need to reimplement this when ffmpeg already provides it. Moreover, our version was outdated and did not handle all color spaces.
Categories: Development

ListView: move the color setting code to DrawItem

Thu, 2014-12-11 07:35
... so it can also be used by OutlineListView. Fixes #11598. ... so it can also be used by OutlineListView. Fixes #11598.
Categories: Development

Update usb.ids from www.linux-usb.org

Thu, 2014-12-11 04:20
Categories: Development

Update pci.ids from pciids.sourceforge.net

Thu, 2014-12-11 04:20
Categories: Development

Debugger: Minor syntax highlighter fixes.

Thu, 2014-12-11 04:01
- Add missing if/else keywords. - Add missing comma that was preventing some keywords from being recognized properly. - Add missing handling of condition operator. - Add missing if/else keywords. - Add missing comma that was preventing some keywords from being recognized properly. - Add missing handling of condition operator.
Categories: Development

Add package for Slayer.

Wed, 2014-12-10 15:40
Categories: Development