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[haiku-development] Re: FFmpeg and licensing (François Revol)

Fri, 2014-07-25 17:45
On 16/07/2014 01:39, Augustin Cavalier wrote: On 7/15/2014 7:13 PM, François Revol wrote: Anyway what's wrong with GPL? Commercial projects can't use it and Haiku is trying to be commercial-project-friendly? You're just mixing up commercial with closed-source. It's totally possible to do business with GPL. It's just a bit more complex. :p ...
Categories: Development

[haiku-development] Re: FFmpeg and licensing (Augustin Cavalier)

Fri, 2014-07-25 17:45
On 7/15/2014 7:13 PM, François Revol wrote: Anyway what's wrong with GPL? Commercial projects can't use it and Haiku is trying to be commercial-project-friendly? -Augustin ...
Categories: Development

[haiku-development] Re: FFmpeg and licensing (François Revol)

Fri, 2014-07-25 15:45
On 16/07/2014 01:08, Urias McCullough wrote: On Tue, Jul 15, 2014 at 3:55 PM, SMC.Collins smc.collins@xxxxxxxxxxx wrote: You know what would make more sense, email the ffmpeg developers and ask them to reliscence to a BSD or MIT type liscence, this way ,this kind of stupidity can be avoided for all projects in the future. Sean ...
Categories: Development

[haiku-development] Re: FFmpeg and licensing (Urias McCullough)

Fri, 2014-07-25 13:45
On Tue, Jul 15, 2014 at 3:55 PM, SMC.Collins smc.collins@xxxxxxxxxxx wrote: You know what would make more sense, email the ffmpeg developers and ask them to reliscence to a BSD or MIT type liscence, this way ,this kind of stupidity can be avoided for all projects in the future. Sean Considering we are actually the smaller project (by user base, number of ...
Categories: Development

[haiku-development] Re: FFmpeg and licensing (SMC.Collins)

Fri, 2014-07-25 13:45
I was under the impression that ffmpeg itself *is* LGPL licenced, along with all the codecs that we have enabled - and only the GPL code is disabled Has something fundamentally changed? Cian ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Jérôme Duval)

Thu, 2014-07-24 19:45
2014-07-15 23:22 GMT+02:00 Thomas Mueller mueller6723@xxxxxxx: Motherboards nowadays come with SATA controller and no IDE, though there are SATA - IDE adapters and adapters/enclosures for accessing an IDE or SATA hard drive through USB 2.0, 3.0 or a SATA hard drive through eSATA. My choices for installation of Haiku would be SATA hard drive, internal or in enclosure with eSATA. Other possibilities would be USB stick or SD card or 40 GB IDE hard drive in USB enclosure. I don't plan to buy any more IDE hard drives! ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Thomas Mueller)

Thu, 2014-07-24 15:45
2014-07-14 18:38 GMT+02:00 Augustin Cavalier waddlesplash@xxxxxxxxx: On 7/14/2014 12:25 PM, J=E9r=F4me Duval wrote: What can cause problems though is the use of the SATA controller. It doesn't work as expected, compared to the IDE controller for me. There are a lot of people reporting bugs and KDLs related to SATA on real hardware too -- I don't think it has anything to do with VirtualBox. | Well, I couldn't build anything pretty big on x86_64 at least, x86_64 ...
Categories: Development

[haiku-development] Re: Booting Haiku on a MacBook Pro (Jérôme Duval)

Thu, 2014-07-24 11:45
Hi Akshay ! 2014-07-12 8:55 GMT+02:00 Akshay Jaggi akshay1994.leo@xxxxxxxxx: Hello Everyone! Booting up Haiku on a MacBook, I see that our XHCI driver is unable to find/start the appropriate PCI device, even though it is present. An issue mentioned in the FreeBSD sources is what I guess is behind this issue. ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Jérôme Duval)

Thu, 2014-07-24 11:45
2014-07-14 18:38 GMT+02:00 Augustin Cavalier waddlesplash@xxxxxxxxx: On 7/14/2014 12:25 PM, Jérôme Duval wrote: What can cause problems though is the use of the SATA controller. It doesn't work as expected, compared to the IDE controller for me. There are a lot of people reporting bugs and KDLs related to SATA on real hardware too -- I don't think it has anything to do with VirtualBox. Well, I couldn't build anything pretty big on x86_64 at least, x86_64 ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Augustin Cavalier)

Thu, 2014-07-24 11:45
On 7/14/2014 12:39 PM, Dane Scott - TuneTracker Systems wrote: What form are the bugs taking? KDLs, boot problems, that sort of thing? Dane From memory, mostly boot failure. I don't recall any issues with SATA if you got your PC to boot with it -- but that's a pretty big if... ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Dane Scott - TuneTracker Systems)

Thu, 2014-07-24 09:45
On Jul 14, 2014, at 11:38 AM, Augustin Cavalier waddlesplash@xxxxxxxxx wrote: On 7/14/2014 12:25 PM, Jérôme Duval wrote: What can cause problems though is the use of the SATA controller. It doesn't work as expected, compared to the IDE controller for me. Bye, Jérôme There are a lot of people reporting bugs and KDLs related to SATA on real ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Augustin Cavalier)

Thu, 2014-07-24 09:45
On 7/14/2014 12:25 PM, Jérôme Duval wrote: What can cause problems though is the use of the SATA controller. It doesn't work as expected, compared to the IDE controller for me. Bye, Jérôme There are a lot of people reporting bugs and KDLs related to SATA on real hardware too -- I don't think it has anything to do with VirtualBox. ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Jérôme Duval)

Thu, 2014-07-24 01:45
2014-07-14 18:13 GMT+02:00 Augustin Cavalier waddlesplash@xxxxxxxxx: Haiku on VirtualBox acts like it's running on real hardware, so the answer is as many as VirtualBox can give it. I personally run it with 3. What can cause problems though is the use of the SATA controller. It doesn't work as expected, compared to the IDE controller for me. Bye, Jérôme ...
Categories: Development

[haiku-development] Re: Is Haiku on VirtualBox multi-CPU? (Augustin Cavalier)

Thu, 2014-07-24 01:45
On 7/14/2014 12:10 PM, Andrew Hudson (Redacted sender hudsonco1@xxxxxxx for DMARC) wrote: Is Haiku on VirtualBox capable of using or simulating multiple CPUs? If so, how many? Thanks, Andrew Haiku on VirtualBox acts like it's running on real hardware, so the answer is as many as VirtualBox can give it. I personally run it with 3. ...
Categories: Development

[haiku-development] Is Haiku on VirtualBox multi-CPU? (Andrew Hudson)

Thu, 2014-07-24 01:45
Is Haiku on VirtualBox capable of using or simulating multiple CPUs? If so, how many? Thanks, Andrew ...
Categories: Development

[haiku-development] Re: FFmpeg and licensing (Jérôme Duval)

Wed, 2014-07-23 23:45
2014-07-13 16:21 GMT+02:00 Augustin Cavalier waddlesplash@xxxxxxxxx: Currently, we build FFmpeg with none of their licensing options [1]. A lot of their codecs are under the LGPL or GPL. I understand that since Haiku has proprietary software using our media libraries (e.g. TuneTracker), we shouldn't enable GPL'd code. However, does anyone see a reason why we can't enable LGPL'd code? As Cian explained, it's enabled by default. See (first item of License Compliance Checklist). ...
Categories: Development

[haiku-development] Re: FFmpeg and licensing (Cian Duffy)

Tue, 2014-07-22 23:45
On 13 July 2014 15:21, Augustin Cavalier waddlesplash@xxxxxxxxx wrote: Currently, we build FFmpeg with none of their licensing options [1]. A lot of their codecs are under the LGPL or GPL. I understand that since Haiku has proprietary software using our media libraries (e.g. TuneTracker), we shouldn't enable GPL'd code. However, does anyone see a reason why we can't enable LGPL'd code? I was under the impression that ffmpeg itself *is* LGPL licenced, along with all the codecs that we have enabled - and only the GPL code is disabled ...
Categories: Development

[haiku-development] Aw: FFmpeg and licensing (Stephan Assmus)

Tue, 2014-07-22 23:45
Hi Augustin, Augustin Cavalier waddlesplash@xxxxxxxxx Currently, we build FFmpeg with none of their licensing options [1]. A lot of their codecs are under the LGPL or GPL. I understand that since Haiku has proprietary software using our media libraries (e.g. TuneTracker), we shouldn't enable GPL'd code. However, does anyone see a reason why we can't enable LGPL'd code? I don't see any reason not to change the ffmpeg receipe to include GPL and LGPL ...
Categories: Development

[haiku-development] FFmpeg and licensing (Augustin Cavalier)

Tue, 2014-07-22 15:45
Currently, we build FFmpeg with none of their licensing options [1]. A lot of their codecs are under the LGPL or GPL. I understand that since Haiku has proprietary software using our media libraries (e.g. TuneTracker), we shouldn't enable GPL'd code. However, does anyone see a reason why we can't enable LGPL'd code? -Augustin [1] ...
Categories: Development

[haiku-development] Re: Symbol resolution problem with add-ons, userlandfs (Julian Harnath)

Tue, 2014-07-22 13:45
Ingo Weinhold ingo_weinhold@xxxxxx schrieb: * libroot shouldn't leak private symbols. We should always use some kind of namespace. For C++ that's usually the BPrivate::* or B* one, for C symbols there's only __*. The latter should be used, possibly in combination with macros, so that we don't have to touch all users. This seems like the best solution to me, I'll try and go with it. Thanks! ...
Categories: Development