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[haiku-development] Re: Duplicate tickets, adding reporter to CC field? (Jonathan Schleifer)

Tue, 2014-03-18 17:45
Am 22.02.2014 um 22:56 schrieb Matt Madia: When a ticket is closed as a duplicate, should we start adding the reporter to the CC field of the original ticket? Sounds like a good idea to me. Many projects do that :). ...
Categories: Development

[haiku-development] Re: g++ command line (Ingo Weinhold)

Tue, 2014-03-18 11:45
On 02/22/2014 10:29 PM, Denis Papin wrote: Because programs are linked to libroot by default, which contains the libc and the syscall entry points. I can then track it down to the src/system/libroot/os/team.c that defines the _get_next_team_info as a call to _kern_get_next_team_info which is defined as a system call in syscalls.h ...
Categories: Development

[haiku-development] Re: Noob Here (Humdinger)

Tue, 2014-03-18 11:45
Hi Narender and welcome! On 23 February 2014 03:37, Narender Charan nscharan007@xxxxxxxxx wrote: Am new here and don't have any experience in development. i do only have programming experience with c++. So what can i do here and how? Our bug tracker is full of bug and enhancement tickets. Take your pick... :) Or, use Haiku and spot a missing or improvable feature and work on that. Make sure to announce your plan here, in case it turns out your ...
Categories: Development

[haiku-development] Re: g++ command line (Humdinger)

Tue, 2014-03-18 07:45
Hi Denis! On 22 February 2014 22:29, Denis Papin ddcrespe@xxxxxxxxxxx wrote: But I am bumping into another mystery. Where is the _kern_get_next_team_info actually coded. Looks like a case for OpenGrok: Good hunting! :) ...
Categories: Development

[haiku-development] Noob Here (Narender Charan)

Tue, 2014-03-18 05:45
Hello everyone, Am new here and don't have any experience in development. i do only have programming experience with c++. So what can i do here and how? --Narender ...
Categories: Development

[haiku-development] Setting all KDL, app_server crashes, and similar tickets to a higher priority? (Matt Madia)

Mon, 2014-03-17 01:45
Hello again, Is it worthwhile to have each and every KDL, app_server crash, BFS corruption bug, deadlocks that render the system unusable, ..., as a high (or even critical) priority? --mmadia ...
Categories: Development

[haiku-development] Duplicate tickets, adding reporter to CC field? (Matt Madia)

Sun, 2014-03-16 19:45
Hi all, When a ticket is closed as a duplicate, should we start adding the reporter to the CC field of the original ticket? This seems like it would help. The interested parties would be kept in the know, they may be more inclined to post feedback to our requests for more information/testing certain things. --mmadia ...
Categories: Development

[haiku-development] Re: g++ command line (Denis Papin)

Sun, 2014-03-16 17:45
Because programs are linked to libroot by default, which contains the libc and the syscall entry points. François. Ok, I see it now. I can then track it down to the src/system/libroot/os/team.c  that defines the _get_next_team_info as a call to _kern_get_next_team_info  which is defined as ...
Categories: Development

[haiku-development] Re: g++ command line (Andrew Hudson)

Sun, 2014-03-16 17:45
Hi Denis, Here is some high level description that might or might not be useful: - Andrew ...
Categories: Development

[haiku-development] Re: B_USE_* values (Kacper Kasper)

Sun, 2014-03-16 13:45
I have made a mockup presenting usage of values in particular places. Is it fine? Any comments appreciated. Regards, Kacper ...
Categories: Development

[haiku-development] Re: g++ command line (François Revol)

Sun, 2014-03-16 13:45
On 22/02/2014 20:30, Denis Papin wrote: Hi, I am trying to figure out how Haiku handles the system calls. As an example, I had a look at the ps.c source code. This short program uses system calls like _get_next_team_info(...) from team.cpp which is part of the kernel (AFAIK). But, when I compile doing gcc ps.c -o ps2, it works and I get a nice ps2 ...
Categories: Development

[haiku-development] Re: g++ command line (Denis Papin)

Sun, 2014-03-16 13:45
Hi,  I am trying to figure out how Haiku handles the system calls.  As an example, I had a look at the ps.c source code. This short program uses system calls like _get_next_team_info(...)  from team.cpp which is part of the kernel (AFAIK). But, when I compile doing gcc ps.c -o ps2, it works and I get a nice ps2 program. How it is possible ? ...
Categories: Development

[haiku-development] Re: CIFS implementation (Andrew Wood)

Tue, 2014-03-11 12:45
On 20/02/14 10:26, Denis Papin wrote: My main problem today is that I don't have a big picture of the Haiku OS. I know basic things of course, like there is a kernel + some servers running in userland. Have a look at Scot Hackers book 'The BeOS Bible' by Peachpit. It will give you a good feel for the architecture of the OS but you'll need to ...
Categories: Development

[haiku-development] Re: B_USE_* values (Stephan Aßmus)

Tue, 2014-03-11 10:45
Hi, Am 21.02.2014 14:04, schrieb Kacper Kasper: I am working on making all Preferences windows consistent, removing most of hardcoded values. However, I am a bit confused by the usage of default spacing values. For example, in src/preferences/appearance/APRWindow.cpp B_USE_DEFAULT_SPACING is used for everything, also stippi suggested that ...
Categories: Development

[haiku-development] B_USE_* values (Kacper Kasper)

Mon, 2014-03-10 19:45
Hello, I am working on making all Preferences windows consistent, removing most of hardcoded values. However, I am a bit confused by the usage of default spacing values. For example, in src/preferences/appearance/APRWindow.cpp B_USE_DEFAULT_SPACING is used for everything, also stippi suggested that for spacing buttons I should use it as well. What is other values (e.g. B_USE_WINDOW_INSETS) intended use? ...
Categories: Development

[haiku-development] Re: CIFS implementation (Stephan Aßmus)

Mon, 2014-03-10 17:45
On 20.02.2014 12:32, Denis Papin wrote: I think your best option is to google anything specific you want to know. The www.haiku-os.org site as a lot of content as a start. Networking lives in the kernel. I guess the source for the NFS4 implementation would demonstrate everything there is to know about using networking in the kernel. ...
Categories: Development

[haiku-development] Re: CIFS implementation (Denis Papin)

Mon, 2014-03-10 17:45
I think your best option is to google anything specific you want to know. The www.haiku-os.org site as a lot of content as a start. Networking lives in the kernel. I guess the source for the NFS4 implementation would demonstrate everything there is to know about using networking in the kernel. Yes, I am going to start studying the NTFS implementation and also the Haiku netfs. ...
Categories: Development

[haiku-development] Re: CIFS implementation (Stephan Aßmus)

Mon, 2014-03-10 17:45
Hi, On 20.02.2014 11:26, Denis Papin wrote: But I can't see where the networking lies for example and what part of it is in the kernel or not. * Is there any global documentation about the OS organisation ? ...
Categories: Development

[haiku-development] Re: CIFS implementation (Denis Papin)

Mon, 2014-03-10 17:45
See src/add-ons/kernel/file_systems/nfs4 I'll take a look. There is also a native network file system which needs the userlandfs ...
Categories: Development

[haiku-development] Re: CIFS implementation (Ingo Weinhold)

Mon, 2014-03-10 17:45
On 02/19/2014 04:08 PM, Denis Papin wrote: I am surprised I did not get any answer to this matter. Maybe it's because I didn't introduce myself ! :) Welcome, Denis! The reason you didn't get any answers is probably just that no one really feels responsible for a CIFS client in particular. As Stephan wrote, a CIFS client would be great, though. ...
Categories: Development