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[haiku-development] Re: Crediting 3rd-party software in AboutSystem (Adrien Destugues)

Sun, 2015-01-18 10:45
On Sun, Jan 11, 2015 at 07:48:47AM +1300, Jessica Hamilton wrote: DejaVu fonts, this probably should be a dependency of the Haiku package, as it is fairly core to the standard look and feel of Haiku. It is, but it is not strictly needed. You can configure Haiku to look different if you wish so. The question is more of wether the DejaVu font should be something application developers can consider available (so they can use certain unicode glyphs they know are present in that font, for example). ...
Categories: Development

[haiku-development] Re: [RFC] Haikuporter - Removing the no-dependencies flag? (Jessica Hamilton)

Sun, 2015-01-18 06:45
On 5 December 2014 at 07:27, Christoph Thompson cjsthompson@xxxxxxxxx wrote: Hi, Most Linux distros just delete them. Everything should build without any problem without these files as it does on Linux. They are only useful on some ancient platforms. If they're really not needed, can we configure/patch our libtool to never generate them in the first place? ...
Categories: Development

[haiku-development] Re: Crediting 3rd-party software in AboutSystem (Jessica Hamilton)

Sun, 2015-01-18 06:45
On 6 January 2015 at 07:27, Adrien Destugues pulkomandy@xxxxxxxxx wrote: On Mon, Jan 05, 2015 at 10:20:39AM -0800, scottmc wrote: On Mon, Jan 5, 2015 at 10:03 AM, Augustin Cavalier waddlesplash@xxxxxxxxx wrote: On 1/5/2015 12:56 PM, Adrien Destugues wrote: These fonts are included (as packages) in the default image, however they are (currently) not dependencies of the Haiku package. Should we add credits to Haiku's AboutSystem for all packages bundled in the ...
Categories: Development

[haiku-development] New BMediaRecorder class (Hamish Morrison)

Sun, 2015-01-18 05:45
Hi all, Barrett has implemented a BMediaRecorder class to replace the current private SoundConsumer class. It is a recording counterpart to BSoundPlayer, so you hook it up to a media node and it delivers buffers of data to a callback function you provide. Barrett's patch and a few fixes by me are attached to #8911 here: ...
Categories: Development

[haiku-development] Re: Crediting 3rd-party software in AboutSystem (Urias McCullough)

Sat, 2015-01-17 23:45
On Mon, Jan 5, 2015 at 10:27 AM, Adrien Destugues pulkomandy@xxxxxxxxx wrote: However, for things that are outsourced but still dependencies of the Haiku package, I think it makes sense to have credits in AboutSystem. This include things like ffmpeg and freetype, for example, but doesn't include WebKit, Wonderbrush, or the DejaVu fonts. Whether it's a technical dependency or not - if we package it by default with our images - we should honor license requirements. As such, if the requirement is that we put a notice in our About box, then we very much should do so. ...
Categories: Development

[haiku-development] Re: Crediting 3rd-party software in AboutSystem (Adrien Destugues)

Sat, 2015-01-17 15:45
On Mon, Jan 05, 2015 at 10:20:39AM -0800, scottmc wrote: On Mon, Jan 5, 2015 at 10:03 AM, Augustin Cavalier waddlesplash@xxxxxxxxx wrote: On 1/5/2015 12:56 PM, Adrien Destugues wrote: These fonts are included (as packages) in the default image, however they are (currently) not dependencies of the Haiku package. Should we add credits to Haiku's AboutSystem for all packages bundled in the default image, or only for dependencies of the Haiku package? or only ...
Categories: Development

[haiku-development] Re: Crediting 3rd-party software in AboutSystem (scottmc)

Sat, 2015-01-17 15:45
-scott Sorry in advance for not trimming the previous email... ...
Categories: Development

[haiku-development] Re: Crediting 3rd-party software in AboutSystem (scottmc)

Sat, 2015-01-17 13:45
On Mon, Jan 5, 2015 at 10:03 AM, Augustin Cavalier waddlesplash@xxxxxxxxx wrote: On 1/5/2015 12:56 PM, Adrien Destugues wrote: These fonts are included (as packages) in the default image, however they are (currently) not dependencies of the Haiku package. Should we add credits to Haiku's AboutSystem for all packages bundled in the default image, or only for dependencies of the Haiku package? or only for things that are included in the Haiku package itself (in that case ...
Categories: Development

[haiku-development] Re: Crediting 3rd-party software in AboutSystem (Augustin Cavalier)

Sat, 2015-01-17 11:45
On 1/5/2015 12:56 PM, Adrien Destugues wrote: These fonts are included (as packages) in the default image, however they are (currently) not dependencies of the Haiku package. Should we add credits to Haiku's AboutSystem for all packages bundled in the default image, or only for dependencies of the Haiku package? or only for things that are included in the Haiku package itself (in that case we should remove Freetype and a few others from this list)? ...
Categories: Development

[haiku-development] Crediting 3rd-party software in AboutSystem (Adrien Destugues)

Sat, 2015-01-17 09:45
Hello there, As you know we are slowly outsourcing things from Haiku to external packages. In some cases this makes part of the installation optional. Tickets were opened to update AboutSystem with credits for some of the 3rdparty code and data, for example these add credits for the DejaVu and wqy fonts: ...
Categories: Development

[haiku-development] Re: Fwd: Re: [HaikuPorts-svn] haikuports : 2 new changesets : c5d17dd76718 Coreutils not building on non-gcc2 (Augustin Cavalier)

Sat, 2015-01-17 09:45
On Sun, Jan 4, 2015 at 10:48 AM, kallisti5 kallisti5@xxxxxxxxxxxxxxx wrote: Should the gcc2 patch really be applied to non-gcc2 builds? There must be some way to logic in if arch !=gcc2, don't use the gcc2 patch Yes, the FFmpeg recipe(s) (well at least 0.10 anyway) do this already. ...
Categories: Development

[haiku-development] Fwd: Re: [HaikuPorts-svn] haikuports : 2 new changesets : c5d17dd76718 Coreutils not building on non-gcc2 (kallisti5)

Sat, 2015-01-17 09:45
Including haiku-development -------- Original Message -------- Subject: Re: [HaikuPorts-svn] haikuports : 2 new changesets : c5d17dd76718 Coreutils not building on non-gcc2 Date: 2015-01-04 09:41 From: kallisti5 kallisti5@xxxxxxxxxxxxxxx To: HaikuPorts SVN commits haikuports-svn@xxxxxxxxxxxxxxxxxxxxxxxxxxx ...
Categories: Development

[haiku-development] Re: Introduction (Adrien Destugues)

Sat, 2015-01-17 09:45
On Sun, Jan 04, 2015 at 01:40:55PM +0530, Vasu Bhardwaj wrote: Hi, I'm a final year undergraduate student at Delhi Technological University,India. My branch is Software Engineering. I have a fair knowledge of Operating Systems theory. I find this area quite interesting and would like to gain practical knowledge in the same. My current experience in this area is limited to building the linux kernel from source and booting it on my ...
Categories: Development

[haiku-development] Re: Introduction (scottmc)

Sat, 2015-01-17 09:45
On Sun, Jan 4, 2015 at 12:10 AM, Vasu Bhardwaj voodoorapter014@xxxxxxxxx wrote: Hi, I'm a final year undergraduate student at Delhi Technological University,India. My branch is Software Engineering. I have a fair knowledge of Operating Systems theory. I find this area quite interesting and would like to gain ...
Categories: Development

[haiku-development] Introduction (Vasu Bhardwaj)

Sat, 2015-01-17 09:45
Hi, I'm a final year undergraduate student at Delhi Technological University,India. My branch is Software Engineering. I have a fair knowledge of Operating Systems theory. I find this area quite interesting and would like to gain practical knowledge in the same. My current experience in this area is limited to building the linux kernel from source and booting it on my laptop. ...
Categories: Development

[haiku-development] Re: Question on Hybrid lib selection GCC4 games (Adrien Destugues)

Sat, 2015-01-17 07:45
Final question - there are quite a number of games ported by Michael Oliviera, which use SDL GCC4. If these games are packaged correctly, will they run on GCC2 Hybrid? Or only GCC4 and GCC4 Hybrid? If packaged correctly, yes. There are already many GCC4 apps (e.g. Java, QupZilla, WebPositive) that run on a GCC2Hybrid system just fine, and clasqm has gotten Homeworld (a 3D SDL game) working on GCC2Hybrid using GCC4 as the compiler. ...
Categories: Development

[haiku-development] Re: Question on Hybrid lib selection GCC4 games (Augustin Cavalier)

Sat, 2015-01-17 07:45
On Sat, Jan 3, 2015 at 1:51 PM, Rene Gollent anevilyak@xxxxxxxxx wrote: If you're going to answer a technical question about code you've clearly never actually looked at, then it would behoove you to first have a look to see if your answer is correct before replying, because this one isn't in any way whatsoever [1]. The first thing the runtime loader does is look for the haiku version symbols, which haiku-native binaries built within the past few years will include. These identify the API version as well as the ABI, and ...
Categories: Development

[haiku-development] Re: Question on Hybrid lib selection GCC4 games (Rene Gollent)

Sat, 2015-01-17 07:45
On Sat, 03 Jan 2015 10:51:23 -0500, Augustin Cavalier wrote: The name mangling format for GCC4 is different than for GCC2, so the runtime_loader can detect whether it's loading a GCC2 or GCC4 binary, and then select the correct library directory (on GCC2Hybrid, GCC2 libs are in /system/lib and GCC4 libs are in /system/lib/x86). If you're going to answer a technical question about code you've clearly never actually looked at, then it would behoove you to first have a look to see if your answer is correct before replying, because ...
Categories: Development