Development mailing list

Syndicate content
Archive of posts for haiku-development at FreeLists
Updated: 1 hour 24 min ago

[haiku-development] Re: Haiku development: getting involved (Sean Collins)

Mon, 2013-05-20 20:45
Stephan Aßmus wrote: IMHO the best motivation is to work on something that annoys you, that you need, or that you find interesting. The bug tracker is full of tickets with interesing/annoying bugs or feature requests. It probably helps to look at the tickets by ...
Categories: Development

[haiku-development] Re: Haiku development: getting involved (Fredrik Holmqvist)

Mon, 2013-05-20 20:45
2013/5/9 Vladimir Kovalev maverik.mail@xxxxxxxxx: Fredrik, can you please provide more information about what has been already done and about the task itself (if any), so I can quickly jump into it. Ok here goes. It's not a task without challanges, so I understand if it doesn't fit you. we use ACPICA to call ACPI system so first thing is to read the ACPICA specification[1] which describes the functions available. Currently the driver builds and detects the prescence of functions for ...
Categories: Development

[haiku-development] Re: Haiku development: getting involved (Stephan Aßmus)

Mon, 2013-05-20 20:45
Hi Vladimir, welcome! On 08.05.2013 21:36, Vladimir Kovalev wrote: I've already familiarized with haiku source code and build system (under Fedora Linux, unfortunately without xattr support because of my ext4 partitions). So I'm opened to any suggestions about what tasks can I ...
Categories: Development

[haiku-development] Re: Haiku development: getting involved (Vladimir Kovalev)

Mon, 2013-05-20 20:45
Thanks for your hospitality. It is good to see such a friendly community. I need some time to get familiarized with the tasks you suggest and to make a decision. Fredrik, can you please provide more information about what has been already done and about the task itself (if any), so I can quickly jump into it. Thanks. ...
Categories: Development

[haiku-development] Re: quit/kill Team Monitor (Giovanni Mugnai)

Mon, 2013-05-20 20:45
2013/5/8 Giovanni Mugnai musical777@xxxxxxxxx: How should i change this part of code to quit/kill Team Monitor on CTRL ALT CANC event when LockWorkstation is active? I have solved. This is what i have done: //msng.SendMessage(B_QUIT_REQUESTED); new BMessage(B_QUIT_REQUESTED); ...
Categories: Development

[haiku-development] Re: Haiku development: getting involved (Fredrik Holmqvist)

Mon, 2013-05-20 16:45
Hi and welcome, If you want to get your hands dirty on driver development, I can suggest the stub driver for brightness and display-controls[1]. A lot of people would like to have those controls and the ACPI and the ACPICA specifications are quite good. The driver detection code is done, what is needed is installing handlers for notifications and acting on these. See 'ACPI Extensions for Display Adapters' in the ACPI spec. ...
Categories: Development

[haiku-development] Re: Haiku development: getting involved (pulkomandy)

Mon, 2013-05-20 16:45
On 2013-05-08 at 21:36:56 [+0200], Vladimir Kovalev maverik.mail@xxxxxxxxx wrote: So can anyone kindly suggest me a list of tasks to start from, not too difficult and not too easy at the same time. Or a place where I can find them. I just don't know whether I can take _any_ task from bug-tracker. Welcome ! ...
Categories: Development

[haiku-development] Haiku development: getting involved (Vladimir Kovalev)

Mon, 2013-05-20 16:45
Hi all. My name is Vladimir Kovalev, I'm from Russia (Moscow). I'm a professional C/C++ developer with 5+ years of experience. I have a bachelor's degree at Applied maths and computer science and master's degree (Moscow State University) also at Applied Maths and Computer Science. With deep knowledge of C/C++ (including new C++11 standard), STL, Boost and other libraries I want to help the haiku community to develop Haiku OS. ...
Categories: Development

[haiku-development] quit/kill Team Monitor (Giovanni Mugnai)

Sun, 2013-05-19 23:45
Hi, in these days i've recompiled Lock Workstation: an app which provides a login mask to lock Haiku boxes with a password (and i've also made a modern login mask, only using the magnificient WonderBrush) :-) Screenshot: For security reason, when LockWorkstation is activated, mouse click is disabled and also Team Monitor *should* be disabled, but CTRL ALT CANC when LockWorkstation is activate, will bring Team Monitor window, with ...
Categories: Development

[haiku-development] Re: Mediaplayer use of BList to store indices (Jérôme Duval)

Sat, 2013-05-18 21:45
2013/5/4 Ingo Weinhold ingo_weinhold@xxxxxx It's ugly anyway, so why not just: indices.AddItem((void*)(long)**index); (addr_t) would be the correct type. Thanks, I used long, will change to addr_t. ...
Categories: Development

[haiku-development] Re: Mediaplayer use of BList to store indices (Ingo Weinhold)

Sat, 2013-05-18 15:45
On 05/04/2013 12:23 PM, Axel Dörfler wrote: On 05/04/2013 11:22 AM, Jérôme Duval wrote: I went ahead with some 64 bit fixes in MediaPlayer and got stuck with this: src/apps/mediaplayer/playlist/ListViews.cpp: In member function 'virtual void DragSortableListView::MessageReceived(BMessage*)': ...
Categories: Development

[haiku-development] Re: B_PRIdBIGTIME and B_PRIiBIGTIME macros (Axel Dörfler)

Sat, 2013-05-18 13:45
On 05/04/2013 10:08 AM, Jérôme Duval wrote: is it OK to add these macros in SupportDefs.h? /* bigtime_t */ #define B_PRIdBIGTIME B_PRId64 #define B_PRIiBIGTIME B_PRIi64 ...
Categories: Development

[haiku-development] Re: Mediaplayer use of BList to store indices (Axel Dörfler)

Fri, 2013-05-17 17:45
Hi Jérôme, On 05/04/2013 11:22 AM, Jérôme Duval wrote: I went ahead with some 64 bit fixes in MediaPlayer and got stuck with this: src/apps/mediaplayer/playlist/ListViews.cpp: In member function 'virtual void DragSortableListView::MessageReceived(BMessage*)': src/apps/mediaplayer/playlist/ListViews.cpp:331:28: error: cast to ...
Categories: Development

[haiku-development] Mediaplayer use of BList to store indices (Jérôme Duval)

Fri, 2013-05-17 17:45
Hi, I went ahead with some 64 bit fixes in MediaPlayer and got stuck with this: src/apps/mediaplayer/playlist/ListViews.cpp: In member function 'virtual void DragSortableListView::MessageReceived(BMessage*)': src/apps/mediaplayer/playlist/ListViews.cpp:331:28: error: cast to pointer from integer of different size [-Werror=int-to-pointer-cast] The code tries to add an int32 in a BList: ...
Categories: Development

[haiku-development] B_PRIdBIGTIME and B_PRIiBIGTIME macros (Jérôme Duval)

Fri, 2013-05-17 17:45
Hi, is it OK to add these macros in SupportDefs.h? /* bigtime_t */ #define B_PRIdBIGTIME B_PRId64 #define B_PRIiBIGTIME B_PRIi64 Bye, Jerome ...
Categories: Development

[haiku-development] Re: [haiku-bugs] [Haiku] #9658: Enable subpixel antialiasing (freetype) by default (Marcus Jacob)

Fri, 2013-05-17 17:45
Hi, what happend to the discussion about providing an optional freetype2 package with subpixel rendering enabled? Is anybody actually working on this? What is the status? Cheers, Rossi -- ...
Categories: Development

[haiku-development] Re: BAboutWindow lifecycle (pulkomandy)

Fri, 2013-05-17 15:45
How is it okay? The app is not waiting on user input so a modal dialog is wrong. Maybe excusable because it's supposedly short-lived but this is just not the kind of tradeoff we should be making. Ok, I went with minimal changes and only removed the QuitRequested hack. Instead I added a static method GetWindow in the BAboutWindow class. This will return the existing window, if there is one, or a new window if there is not. This gets us behaviour close to what was there before, allows the window to close,