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Updated: 8 min 35 sec ago

[haiku-development] [webkit-dev] WebKit Planning on Requiring Python 2.7 Soon (pulkomandy)

Fri, 2014-09-12 17:45
Hi there, The WebKit team is about to start requiring Python 2.7 starting next week. We still have only 2.6.9 in our repositories. Are we ready to migrate to 2.7 or should we ask them to delay the switch? We have a Python 2.7 recipe but I think updating to it needs all packages providing python modules to be rebuilt. On my system this includes at least: - mercurial - scons ...
Categories: Development

[haiku-development] Virtualbox (Kingdon Barrett)

Fri, 2014-09-12 17:45
Hello all, I just wanted to see if anyone has compiled or used the Virtualbox guest additions recently Last time I surveyed, there were blogs who said you can have mouse integration and screen resizing, I don't know if it was something you could only do if you were willing to compile it yourself. ...
Categories: Development

[haiku-development] Re: Haiku going a peaceful blip on startup (Pete Goodeve)

Fri, 2014-09-12 11:45
On Wed, Sep 10, 2014 at 03:25:50PM -0400, Andrew Hudson wrote: Subject: [haiku-development] Re: Haiku going a peaceful blip on startup On 09/09/2014 06:57 PM, Joao Pedro Coli Ferreira Dias wrote: I didn't manage to listen to it yet (Ubuntu doesn't like MIDI out of the box), I don't think Haiku includes a soundfile by default, so a WAV or ...
Categories: Development

[haiku-development] Re: Haiku going a peaceful blip on startup (Andrew Hudson)

Fri, 2014-09-12 11:45
Subject: [haiku-development] Re: Haiku going a peaceful blip on startup On 09/09/2014 06:57 PM, Joao Pedro Coli Ferreira Dias wrote: I didn't manage to listen to it yet (Ubuntu doesn't like MIDI out of the box), I don't think Haiku includes a soundfile by default, so a WAV or MP3 would be a better choice. ...
Categories: Development

[haiku-development] Re: 64 bit (James Leone)

Fri, 2014-09-12 11:45
Jyst a heads up. I know more about this than you realize. On Sep 10, 2014 5:15 AM, pulkomandy pulkomandy@xxxxxxxxxxxxx wrote: On Wed, Sep 10, 2014 at 04:44:53AM -0700, James Leone wrote: Well, that's questionning the essence of the Haiku project. The main goal of the project is writing an open source binary compatible replacement for BeOS R5. I know for an absolute fact that the corporate charter and stated charitable purpose, when the application for non profit status was ...
Categories: Development

[haiku-development] Re: Haiku going a peaceful blip on startup (Jim Saxton)

Fri, 2014-09-12 11:45
Well, since we don't have a startup sound either, I guess nobody noticed :D In any case, those issues can be worked on in parallel, patches welcome. François. ...
Categories: Development

[haiku-development] Re: 64 bit (Donn Cave)

Fri, 2014-09-12 11:45
quoth Michael Mounteney, 1. ssh to a GNU/Linux box to do my own Haskell-based development. I accept that Haskell on Haiku is a low priority. 2. some mechanism to use Linux-based graphical applications: IMAP email, RSS and Twitter. One day I hope these applications will be available natively on Haiku but while they aren't, or are in alpha, ... ...
Categories: Development

[haiku-development] Re: 64 bit (Fredrik Modéen)

Fri, 2014-09-12 09:45
2014-09-10 15:13 skrev Mark A Hayes: Wednesday, September 10, 2014 at 2:56 PM, pulkomandy pulkomandy@xxxxxxxxxxxxx wrote: I see no use in users, or 3rd-party developers coming from outside the project, to just tell us you are doing it wrong. ...
Categories: Development

[haiku-development] Re: 64 bit (pulkomandy)

Fri, 2014-09-12 07:45
On Wed, Sep 10, 2014 at 10:14:26AM -0400, Andrew Hudson wrote: you and the other beos / haiku developer , user, see the beautiful of the system, but new humans and younger humans have not clue about this. He see old goals for a old os. He so on the website, some working stuff but not the beautiful stuff he can it it. Sometime its good to make new goals and new vision and present it all. ...
Categories: Development

[haiku-development] Re: 64 bit (Andrew Hudson)

Fri, 2014-09-12 07:45
you and the other beos / haiku developer , user, see the beautiful of the system, but new humans and younger humans have not clue about this. He see old goals for a old os. He so on the website, some working stuff but not the beautiful stuff he can it it. Sometime its good to make new goals and new vision and present it all. personality when i see the webpage, i have not the feeling, wow thats ...
Categories: Development

[haiku-development] Re: 64 bit (Andrew Hudson)

Fri, 2014-09-12 07:45
2014-09-09 21:21 skrev Andrew Hudson: I have been working on porting UltraDV from BeOS 4. It has a nice 8-track interface. It needs integration with FFMPEG and a few other things.The source is available. ?Is it this one? But with the media plugin you don't need to think about FFMPEG, if you ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Fri, 2014-09-12 05:45
Wednesday, September 10, 2014 at 2:56 PM, pulkomandy pulkomandy@xxxxxxxxxxxxx wrote: I see no use in users, or 3rd-party developers coming from outside the project, to just tell us you are doing it wrong. Outside the project? I wanted to be inside the project, contribute in various capacities. But it's futile as you seem to have predetermined that any viewpoint different ...
Categories: Development

[haiku-development] Re: 64 bit (pulkomandy)

Fri, 2014-09-12 05:45
On Wed, Sep 10, 2014 at 04:44:53AM -0700, James Leone wrote: Well, that's questionning the essence of the Haiku project. The main goal of the project is writing an open source binary compatible replacement for BeOS R5. I know for an absolute fact that the corporate charter and stated charitable purpose, when the application for non profit status was submitted was: To create a user friendly desktop operating system. ...
Categories: Development

[haiku-development] Re: AW: 64 bit (Mark A Hayes)

Fri, 2014-09-12 05:45
Wednesday, September 10, 2014 at 2:43 PM, Axel Dörfler axeld@xxxxxxxxxxxxxxxx wrote: In any case, if you need 64 bit, and don't care about 32 bit ABI compatibility, no one prevents you from using the 64 bit version of Haiku -- it actually exists for a reason. Well, something *does* prevent me from using it, it doesn't boot on my computer (I assume it's a driver issue). And beyond that, my understanding is that a ...
Categories: Development

[haiku-development] AW: Re: 64 bit (Axel Dörfler)

Fri, 2014-09-12 05:45
Mark wrote: Which makes it extremely important to make R1 a future-proof and simple ABI. The mistakes made now sticks around for decades, and the current baseline seems overly complicated and messy. Keeping gcc2 compat around must be a future maintenance nightmare. How so? If anything it will speed up rendering it insignificant, at which point we can drop it :-) It doesn't hurt to have the 32 bit ABI around for now (at least I don't see any practical issues aside from how it looks like on paper), and the more incentive ...
Categories: Development

[haiku-development] Re: 64 bit (Mark A Hayes)

Fri, 2014-09-12 05:45
Wednesday, September 10, 2014 at 2:14 PM, pulkomandy pulkomandy@xxxxxxxxxxxxx wrote: On Wed, Sep 10, 2014 at 04:44:53AM -0700, James Leone wrote: Well, that's questionning the essence of the Haiku project. The main goal of the project is writing an open source binary compatible replacement for BeOS R5. I know for an absolute fact that the corporate charter and stated charitable purpose, when the application for non profit status was ...
Categories: Development

[haiku-development] Re: 64 bit (pulkomandy)

Fri, 2014-09-12 05:45
On Wed, Sep 10, 2014 at 04:44:53AM -0700, James Leone wrote: Well, that's questionning the essence of the Haiku project. The main goal of the project is writing an open source binary compatible