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[haiku-development] Fwd: File system write support and GSOC (Ikhtiyor Ahmedov)
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list.
---------- Forwarded message ----------
From: Ikhtiyor Ahmedov ikhtiyor.ahmedov@xxxxxxxxx
Date: Mar 29, 2013 12:53 AM
Subject: File system write support and GSOC
To: haiku@xxxxxxxxxxxxx
Hi all,
...
Categories: Development
[haiku-development] Re: Plans for HiDPI display support? (Sean Collins)
Ryan Leavengood wrote:
The Retina screens are IPS, and they make the ridiculous 1366x768 15
inch screens in many Windows 8 laptops look like a sad joke. I don't
own one but I have a friend with one and I have looked at them in Best
Buy. One of my things is good text rendering and these screens make
text look really, really great.
As I mentioned previously Google's Chromebook Pixel has an even better
...
Categories: Development
[haiku-development] Re: Aw: Re: Re: hrev45320: Yet another non-obvious effect of -ftree-vrp optimization (Fredrik Holmqvist)
2013/3/25 Siarzhuk Zharski zharik@xxxxxx:
That was my complaint. Assuming that all side-effects of the hrev45320 are so
painfull - revereting it will be the shortest way to workaround the problem,
IMO. At least until we have upgraded gcc version.
Yes, just wanted to take the discussion back here and fix it instead
of additional bugs and complaints.
I'll disable it after work unless there are other opinions.
/Fredrik Holmqvist, TQH
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Categories: Development
[haiku-development] Re: Debugger and dynamic arrays (Edward Robbins)
On Sun, Mar 24, 2013 at 1:22 PM, Rene Gollent anevilyak@xxxxxxxxx wrote:
On Mar 24, 2013 8:25 AM, Edward Robbins edd.robbins@xxxxxxxxxxxxxx
wrote:
Is there any way to do this in the debugger?
This is on hrev45378 gcc2 hybrid, using gcc4.
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Categories: Development
[haiku-development] Aw: Re: Re: hrev45320: Yet another non-obvious effect of -ftree-vrp optimization (Siarzhuk Zharski)
Hi Fredrik,
Gesendet: Montag, 25. März 2013 um 09:04 Uhr
Von: Fredrik Holmqvist fredrik.holmqvist@xxxxxxxxx
Given that the discussion has died down, and no better solution than
upgrading gcc has come forward, should I revert the change? I'm
hearing some complaints in bugs, and so I get the feeling I should.
That was my complaint. Assuming that all side-effects of the hrev45320 are so
...
Categories: Development
[haiku-development] Re: Aw: Re: hrev45320: Yet another non-obvious effect of -ftree-vrp optimization (Fredrik Holmqvist)
Given that the discussion has died down, and no better solution than
upgrading gcc has come forward, should I revert the change? I'm
hearing some complaints in bugs, and so I get the feeling I should.
/Fredrik Holmqvist, TQH
...
Categories: Development
[haiku-development] Re: Plans for HiDPI display support? (Ryan Leavengood)
On Sun, Mar 24, 2013 at 6:09 PM, Sean Collins smc.collins@xxxxxxxxxxx wrote:
Got a link to this retina screen ? I haven't seen anything approaching this
dpi in a 15 inch screen. Plus, ips looks better then tft, regardless of the
pixel density
The Retina screens are IPS, and they make the ridiculous 1366x768 15
inch screens in many Windows 8 laptops look like a sad joke. I don't
own one but I have a friend with one and I have looked at them in Best
Buy. One of my things is good text rendering and these screens make
...
Categories: Development
[haiku-development] Re: Plans for HiDPI display support? (Urias McCullough)
On Sun, Mar 24, 2013 at 3:09 PM, Sean Collins smc.collins@xxxxxxxxxxx wrote:
Got a link to this retina screen ? I haven't seen anything approaching this
dpi in a 15 inch screen. Plus, ips looks better then tft, regardless of the
pixel density
...
Categories: Development
[haiku-development] Re: Plans for HiDPI display support? (Sean Collins)
Gabriele Biffi wrote:
Sure, but take a screenshot of your desktop and watch it on a 15.
Pictures and movies will still look great, but everything else will be
tiny. MacBook Pros Retina already runs at 2880*1800 at that size, that
gives 220 dpi.
This is where HiDPI mode - or whatever you want to call it - comes
useful. In this mode, everything is rendered at twice the size, so it
...
Categories: Development
[haiku-development] Re: Debugger and dynamic arrays (Rene Gollent)
On Mar 24, 2013 8:25 AM, Edward Robbins edd.robbins@xxxxxxxxxxxxxx
wrote:
Is there any way to do this in the debugger?
This is on hrev45378 gcc2 hybrid, using gcc4.
That's simply a known missing feature I haven't had time to implement yet
I'm afraid. As far as gdb goes, that's because the version that ships with
...
Categories: Development
[haiku-development] Debugger and dynamic arrays (Edward Robbins)
Hi all,
I'm trying to use the debugger to view dynamic C arrays like
mytype* myvar;
The debugger only shows the first element in the array. I've tried
casting it by right clicking, selecting cast, and entering (supposing
it has size 8 currently) mytype[8], for example, but this doesn't
get me anywhere.
...
Categories: Development
[haiku-development] Re: Remembering window positions (François Revol)
On 23/03/2013 20:06, Axel Dörfler wrote:
The only volatile memory implementation we have that I can think of
right now is /tmp. I'm not sure if Haiku already cleans /tmp on startup,
though.
In Bootscript yes.
Actually, there is another way, clipboards :p
François.
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Categories: Development
[haiku-development] Re: Plans for HiDPI display support? (Axel Dörfler)
On 03/23/2013 05:54 PM, Ryan Leavengood wrote:
What would be the best would be to determine the DPI of each screen
and scale accordingly, automatically, using a reasonable default
scaling factor. Obviously we know the resolution of attached screens,
but do we always (or sometimes) know the physical size, in order to
calculate DPI?
...
Categories: Development
[haiku-development] Re: Remembering window positions (Axel Dörfler)
On 03/23/2013 11:13 AM, pulkomandy@xxxxxxxxxxxxx wrote:
That might work as a sensible default, but, if I move the window the
system should remember where I put it.
I don't think that's very useful for preferences windows like the deskbar
one. It's a window I open only once the first time I install Haiku, and then
forget about. When I open it again, I'll likely have forgotten where I had
moved it the previous time. So, there's not much use in remembering the
...
Categories: Development
[haiku-development] Re: Plans for HiDPI display support? (Julian Harnath)
pulkomandy@xxxxxxxxxxxxx schrieb:
On Haiku, you just go in the appearance preflet and increase the font
size.
You also have to tweak some settings (deskbar and tracker icon sizes)
elsewhere. Everything else should scale to this and the UI will look
fine.
Would still be somewhat incorrect. The appearance preflet doesn't say
it explicitly, but you give it font sizes in points [0], which is a
physical length unit, i.e. independent of screen resolution. A 10pt
...
Categories: Development
[haiku-development] Re: Plans for HiDPI display support? (Ryan Leavengood)
On Sat, Mar 23, 2013 at 6:12 AM, pulkomandy@xxxxxxxxxxxxx wrote:
On Haiku, you just go in the appearance preflet and
