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[haiku-development] Re: GIT help (Urias McCullough)

Mon, 2013-04-22 17:45
On Mon, Apr 1, 2013 at 2:31 PM, Pete Goodeve pete.goodeve@xxxxxxxxxxxxwrote: I revised the patchbay directory in my GIT tree, and reached the point where I decided to make a 'git diff patchbay'. When I looked at it, though, I realized that I had added an rdef file to the directory (as well as deleting a couple of obsolete ones), so I did a 'git add .' and tried again. Now the diff file (which overwrote the nearly good one) contains *only* the rdef addition and the deletions. All the essential stuff ...
Categories: Development

[haiku-development] GIT help (Pete Goodeve)

Mon, 2013-04-22 13:45
Seems I can't get anything right round here... (:-() I revised the patchbay directory in my GIT tree, and reached the point where I decided to make a 'git diff patchbay'. When I looked at it, though, I realized that I had added an rdef file to the directory (as well as deleting a couple of obsolete ones), so I did a 'git add .' and tried again. Now the diff file (which overwrote the nearly good one) contains *only* the rdef addition and the deletions. All the essential stuff ...
Categories: Development

[haiku-development] Re: Fwd: File system write support and GSOC (Ikhtiyor Ahmedov)

Mon, 2013-04-22 13:45
Hi, Thanks for advice, I have already build and run Haiku on VirtualBox and thanks for letting me know about patch. I will try to find some and go into codebase. Regards Ikhtiyor On Mar 30, 2013 3:49 AM, pulkomandy@xxxxxxxxxxxxx wrote: ...
Categories: Development

[haiku-development] Re: Be Sample Code things (Pete Goodeve)

Thu, 2013-04-18 08:45
On Sun, Mar 31, 2013 at 03:07:00PM -0700, Pete Goodeve wrote: I think I'm close to a cleaned-up version of PatchBay, but I have a question or two before I finish things off. ... and another I forgot to ask. Currently PatchBay opens with a panel that is much larger than I've ever come close to needing, with the active nodes all displayed in the top-left corner. To me, this looks ugly. ...
Categories: Development

[haiku-development] Be Sample Code things (Pete Goodeve)

Mon, 2013-04-15 13:45
Hi, I think I'm close to a cleaned-up version of PatchBay, but I have a question or two before I finish things off. In particular, how do we handle the Be Sample Code License? Does a Copyright Haiku Inc. just get tagged on before the existing copyright text? (About all the files have at least some changes -- to variable names at least -- but most are minor.) ...
Categories: Development

[haiku-development] Re: liblocale -- bad port ID? (John Scipione)

Mon, 2013-04-15 11:45
On Mar 30, 2013, at 6:19 PM, Axel Dörfler axeld@xxxxxxxxxxxxxxxx wrote: On 03/30/2013 10:26 PM, John Scipione wrote: I've narrowed the Bad port ID message down to Thanks, nice work! by doing a bit of printf debugging. It seems that App Server is trying to send a message inform an application to delete an area but the ...
Categories: Development

[haiku-development] Re: liblocale -- bad port ID? (Axel Dörfler)

Mon, 2013-04-15 01:45
On 03/30/2013 10:26 PM, John Scipione wrote: I've narrowed the Bad port ID message down to Thanks, nice work! ...
Categories: Development

[haiku-development] Re: liblocale -- bad port ID? (Alexander von Gluck IV)

Sun, 2013-04-14 23:45
On 03/30/2013 4:26 pm, John Scipione wrote: I've narrowed the Bad port ID message down to [1] by doing a bit of printf debugging. It seems that App Server is trying to send a message inform an application to delete an area but ...
Categories: Development

[haiku-development] Re: liblocale -- bad port ID? (John Scipione)

Sun, 2013-04-14 21:45
I've narrowed the Bad port ID message down to by doing a bit of printf debugging. It seems that App Server is trying to send a message inform an application to delete an area but the application has already quit. The line was added in . What is the proper fix for this? Should we remove the NotifyDeleteClientArea() call since it is too late? ...
Categories: Development

[haiku-development] Re: BToolTip? (Axel Dörfler)

Sun, 2013-04-14 21:45
On 03/30/2013 10:00 PM, Pete Goodeve wrote: On Sat, Mar 30, 2013 at 02:19:16PM +0100, Axel D?rfler wrote: On 03/30/2013 07:20 AM, Pete Goodeve wrote: How does GetTooltipAt get invoked? Use the source, Luke: ...
Categories: Development

[haiku-development] Re: BToolTip? (Pete Goodeve)

Sun, 2013-04-14 17:45
On Sat, Mar 30, 2013 at 02:19:16PM +0100, Axel D?rfler wrote: On 03/30/2013 07:20 AM, Pete Goodeve wrote: How does GetTooltipAt get invoked? Use the source, Luke: ... I was hoping not to have to dig that deeply... (:-/) The code you posted looks certainly okay, so it has to be somewhere else. ...
Categories: Development

[haiku-development] Re: Terminal, East Asian full-width characters and BUnicodeChar vs ICU::UChar32 (Axel Dörfler)

Wed, 2013-04-10 23:45
On 03/30/2013 01:12 PM, X512 wrote: Do you have origional MuTerminal source or place where it can be downloaded? Official site is down for now like most other BeOS sites :( Ever heard of version control? Just go back in time, and look into src/apps/terminal, or whatever it was called back then (probably current/src/apps/terminal). ...
Categories: Development

[haiku-development] Re: Terminal, East Asian full-width characters and BUnicodeChar vs ICU::UChar32 (Axel Dörfler)

Wed, 2013-04-10 23:45
On 03/30/2013 10:43 AM, Siarzhuk Zharski wrote: We have also the BUnicodeChar class that is looking like light-weight replica of UChar32 from ICU. Looks like implementation of BUnicodeChar is not finished at the moment and it is functional only for codepoints less than 0x9F and have to be extended to the whole range to be usable for correct characters' width estimation. By the way, what was the intention for inventing BUnicodeChar? Are there any problems utilizing ICU's UChar32 directly? Do you have any advices how to implement the ...
Categories: Development

[haiku-development] Re: BToolTip? (Axel Dörfler)

Wed, 2013-04-10 23:45
On 03/30/2013 07:20 AM, Pete Goodeve wrote: How does GetTooltipAt get invoked? I dup out an old test program with a BView, and added that method -- very basically: Use the source, Luke: ...
Categories: Development

[haiku-development] Re: Terminal, East Asian full-width characters and BUnicodeChar vs ICU::UChar32 (X512)

Tue, 2013-04-09 23:45
Siarzhuk Zharski zharik@xxxxxx wrote: Dear Colleagues, to fix some issues in Terminal (#6227, #6717) and support displaying of East Asian characters correctly, some more support of full-width detection characters is required. Original MuTerm has homebrew implementation based on look up of it's own properties table. But this support was removed many years ago in the early phase of Haiku ...
Categories: Development

[haiku-development] Re: Terminal, East Asian full-width characters and BUnicodeChar vs ICU::UChar32 (pulkomandy)

Tue, 2013-04-09 17:45
We have also the BUnicodeChar class that is looking like light-weight replica of UChar32 from ICU. Looks like implementation of BUnicodeChar is not finished at the moment and it is functional only for codepoints less than 0x9F and have to be extended to the whole range to be usable for correct characters' width estimation. By the way, what was the intention for inventing BUnicodeChar? Are there any problems utilizing ICU's UChar32 directly? Do you have any advices how to implement the character properties for the whole range of codepoints in BUnicodeChar? ...
Categories: Development

[haiku-development] Terminal, East Asian full-width characters and BUnicodeChar vs ICU::UChar32 (Siarzhuk Zharski)

Tue, 2013-04-09 15:45
Dear Colleagues, to fix some issues in Terminal (#6227, #6717) and support displaying of East Asian characters correctly, some more support of full-width detection characters is required. Original MuTerm has homebrew implementation based on look up of it's own properties table. But this support was removed many years ago in the early phase of Haiku Terminal development. There are also about 3 similar looking implementations of wcwidth(wchar_t) in gdb/readine, libroot and coreutils correspondent. ...
Categories: Development

[haiku-development] Re: BToolTip? (Pete Goodeve)

Mon, 2013-04-08 17:45
On Fri, Mar 29, 2013 at 11:06:56PM -0400, Ryan Leavengood wrote: On Fri, Mar 29, 2013 at 10:34 PM, Pete Goodeve As long as you know the location of the icons and can determine when the mouse if over one, you can set the tooltip appropriately. You just implement GetTooltipAt(BPoint point, BToolTip** _tip) on the background view. Here is one decent example that I am familiar with: ...
Categories: Development

[haiku-development] Re: BToolTip? (pete . goodeve)

Mon, 2013-04-08 17:45
On Fri, Mar 29, 2013 at 11:06:56PM -0400, Ryan Leavengood wrote: On Fri, Mar 29, 2013 at 10:34 P