anevilyak's blog

Debugger: Four Trapped Dwarves

Blog post by anevilyak on Mon, 2013-07-22 13:14

This time around, we only have one or two new features to cover as such, since most of my time recently has been spent under the hood.

Debugger: Odds and Ends

Blog post by anevilyak on Sun, 2013-06-16 17:29
Some time has passed since my last post on the subject, and I keep finding time to work on it, so I thought another update on Debugger progress might be of interest. Most of the features added since my previous post are fairly minor, but should hopefully be interesting/useful nonetheless.

Debugger: Overview of New Features

Blog post by anevilyak on Sat, 2013-04-27 23:16
In the past few weeks, I've managed to find a bit more free time to work on Haiku. As per usual, the lion's share of this time was spent on improving our integrated debugger. As such, I thought I'd give a brief overview of what's been added, and how it can be useful.

Code Sprint 2012: Debugger

Blog post by anevilyak on Sat, 2012-11-10 14:44
As seen in Ingo's excellent presentation on Haiku's built-in debugging tools, our graphical debugger, while getting quite capable, is still missing a number of important features. As such, I made it my goal this week to try and resolve as many of those as I was able to.
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