haiku on x64? On Xbox or DC?

Forum thread started by Dreamcast270mhz on Sun, 2009-05-03 21:28

Sorry if this has been addressed already... but is haiku gonna get a native x64 port? You know, like PentiumD, intel core 2, etc. i don't expect it right now, just food for thought in my first question. Second, has anyone thought of using a LEGAL Xbox SDK (or the official, since no one really cares much anymore.) to make a native port for xbox? i also was wondering about a dreamcast port, but there is no media on a DC that's cheap right now, but SD adapters and the like are on the move, may be a good idea...

Comments

Re: haiku on x64? On Xbox or DC?

See : http://www.haiku-os.org/about/faq#7b

Right now x86 (32-bit) is the main focus and will remain so for a while. There are some other ports in the work: ppc, arm, m68k, and mips come to mind.

Re: haiku on x64? On Xbox or DC?

A DC port would be almost impossible since it simply does not have enough RAM and no real swap space...
A port to the SuperH architecture itself would not be so interesting since there is not so much (new) consumer hardware using it (unless you want Haiku on your printer or car-stereo ;))... But perhapse someone will still port it just for the fun ;)

If by XBox you mean the old XBox with Intel