I believe that Hardware Assisted OpenGL has been pushed back to Haiku R2. Can anyone confirm this?
That would be somewhat disappointing to hear but very understandable.
If work was being done on OpenGL. Then I wouldn't mind something similar to what MorphOS did. Where they took TinyGL, added in hardware acceleration and some MESA features. This created a software-hardware OpenGL which is better than just plain software based OpenGL. If this mixed type OpenGL could achieve 50+ fps at 800x600 in 3D games then that would be good enough.
Or if possible, combine MESA software OpenGL + Hardware Assisted routines since TinyGL may be a little old to use.
Edit: Just found the answer. For those wondering, this is planned for R2. Regards.