Is anyone looking at the possibility of a PS3 port?
There are a number of reasons Haiku would be an ideal OS for the PS3.
Yellow Dog Linux will be available shortly and Gentoo is already planning a port, others will no doubt follow.
The problem with Linux however is these days a modern Linux desktop system has pretty hefty memory requirements. When I used to run BeOS it ran fine in 32MB for the most part and 128MB was positively luxurious.
Additionally BeOS (and by extension Haiku) is heavily threaded and SMP capable, a necessity to take advantage Cell.
While Cell has something of a reputation for complexity most of that is actually due to the complexity of multithreading - something not exactly new to BeOS developers.
There is additional complexity in handling Local Stores and vectorising code but vector code is easy* and handling the LS is really about moving data about in blocks and using double buffering.
That said you only need the SPEs for compute-intensive code, usually a tiny fraction of an application. There's plenty of papers by people using Cell and on Cell friendly apps you can expect 5 - 10X speed ups - or better - so it's worth it if you need performance.
There's also the advantages of a fixed platform, no need to write drives for all sorts of chipsets, gfx cards etc.
Anyone looking at or considering a PS3 port?
*I wrote my first vector code a few weeks back, I found it remarkably easy and within 3 days I had the code running 20X faster.