BOutlineListView

Derived From:BListView
Mix-in Classes:
Declared In:interface/OutlineListView.h
Library:libbe.so
Allocation:
Class Overview

Constructor and Destructor

BOutlineListView()

BOutlineListView(BRect frame,
                 const char* name,
                 list_view_type type = B_SINGLE_SELECTION_LIST,
                 uint32 resizingMode = B_FOLLOW_LEFT | B_FOLLOW_TOP,
                 uint32 flags = B_WILL_DRAW | B_FRAME_EVENTS | B_NAVIGABLE);
BOutlineListView(BMessagearchive);

Initializes the BOutlineListView. This constructor matches the BListView constructor in every detail, including default arguments. All argument values are passed to the BListView constructor without change. The BOutlineListView class doesn't do any initialization of its own.

~BOutlineListView()

virtual ~BOutlineListView();

Does nothing; this class relies on the BListView constructor destructor.


Hook Functions

KeyDown()

virtual void KeyDown(const char* bytes,
                     int32 numBytes);

Augments the inherited version of KeyDown() to allow users to navigate the outline hierarchy using the arrow keys and to expand or collapse sections of the outline using Control—arrow key combinations.

MouseDown()

virtual void MouseDown(BPoint point);

Augments the inherited version of MouseDown() to permit users to expand and collapse sections of the outline by clicking on an item's latch.


Member Functions

AddItem(), AddUnder()

virtual bool AddItem(BListItemitem); virtual bool AddItem(BListItemitem,
                     int32 index);
virtual bool AddUnder(BListItemitem,
                      BListItemsuperitem);

These functions add an item to the list. AddItem() adds the item at index—where the index counts all items assigned to the BOutlineListView—or, if an index isn't specified, at the end of the list. The two versions of this function override their BListView counterparts to ensure that the item is correctly entered into the outline. If the item is added to a portion of the list that is collapsed, it won't be visible.

AddUnder() adds an item immediately after another item in the list and at one outline level deeper. The level of the item is modified accordingly. Thus, the item already in the list becomes the superitem for the newly added item. If its new superitem is collapsed or is in a collapsed part of the list, the item will not be visible.

Unlike AddUnder(), AddItem() respects the outline level of the item. By setting the item's level before calling AddItem(), you can add it as a subitem to an item at a higher outline level or insert it as a superitem to items at a lower level.

See also: the BListItem class

AddList()

virtual bool AddList(BListnewItems); virtual bool AddList(BListnewItems,
                     int32 index);

Adds a group of items to the list just as AddItem() adds a single item. The index counts all items assigned to the BOutlineListView. The newItems BList must contain pointers to BListItem objects.

See also: BListView::AddList()

Archive()

virtual status_t Archive(BMessagearchive,
                         bool deep = true) const;

Archives the BOutlineListView object much as the Archive() function in the BListView class does, but makes sure that all items are archived, including items in collapsed sections of the list, when the deep flag is true.

See also: BListView::Archive(), Instantiate() static function

Collapse(), Expand()

void Collapse(BListItemitem);void Expand(BListItemitem);

These functions collapse and expand the section of the list controlled by the item superitem. If item isn't a superitem, it is nevertheless flagged as expanded or collapsed so that it will behave appropriately in case it does become a superitem.

See also: BListItem::SetExpanded()

CountItemsUnder()

int32 CountItemsUnder(BListItemunderItem,
                      bool oneLevelOnly) const;

Counts the items located under the underItem superitem and returns that value. If the oneLevelOnly argument is true, only items directly contained within the specified superitem are considered. If oneLevelOnly is false, all subitems of the specified item are considered, as are all subitems of those subitems and so forth.

Note
Note

When oneLevelOnly is false, CountItemsUnder() acts just like FullListCountItems(), except the first item in the list that's considered is underItem instead of the first item in the full list.

See also: BListView::CountItems()

EachItemUnder()

BListItemEachItemUnder(BListItemunderItem,
                         bool oneLevelOnly,
                         BListItem (*eachFunc) (BListItem*, void* ),
                         void* data);

Calls the function eachFunc for every item located under the underItem superitem. If oneLevelOnly is true, eachFunc is only called for items located directly under the underItem; if oneLevelOnly is false, the eachFunc is called once for every subitem of underItem, including subitems of subitems, recursively.

The data argument is passed through to each call to the eachFunc function as the second argument to that function, and may be used for whatever purpose your eachFunc requires.

If the eachFunc function returns a pointer to a BListItem (rather than NULL), processing is stopped immediately, even if there are items still unvisited. The BListItem pointer returned by the eachFunc function is returned by EachItemUnder().

Note
Note

When oneLevelOnly is false, EachItemUnder() acts just like FullListDoForEach(), except the first item in the list that's considered is underItem instead of the first item in the full list.

See also: BListView::DoForEach()

FullListCountItems(), FullListCurrentSelection(), FullListFirstItem() , FullListLastItem(), FullListIndexOf(), FullListItemAt(), FullListHasItem(), FullListIsEmpty(), FullListDoForEach(), FullListSortItems()

int32 FullListCountItems() const;int32 FullListCurrentSelection(int32 index = 0) const;BListItemFullListFirstItem() const;BListItemFullListLastItem() const;
int32 FullListIndexOf(BPoint point) const; int32 FullListIndexOf(BListItemitem) const;
BListItemFullListItemAt(int32 index) const;bool FullListHasItem(BListItemitem) const;bool FullListIsEmpty() const;
void FullListDoForEach(bool (*func)(BListItem*)); void FullListDoForEach(bool (*func)(BListItem*), void* )); void FullListDoForEach(bool (*func)(BListItem*), void* ), void* );
void FullListSortItems(int (*compareFunc)(const BListItem *, const BListItem *));

These functions parallel a similar set of functions defined in the BListView class. The BListView functions have identical names, but without the FullList…() prefix. When applied to a BOutlineListView object, the inherited functions consider only items in sections of the outline that can be displayed on-screen—that is, they skip over items in collapsed portions of the list.

These BOutlineListView functions, on the other hand, consider all items in the list. For example, IndexOf() and FullListIndexOf() both return an index to a given item. However, for IndexOf() the index is to the position of the item in the list that can be currently displayed, but for FullListIndexOf() it's to the item's position in the full list, including collapsed sections.

IsExpanded()

bool IsExpanded(int32 index);

Returns true if the item at index is marked as controlling an expanded section of the list, and false if it's marked as controlling a collapsed section or if there's no item at that index. If a superitem is expanded, the BOutlineListView can display its subitems; if not, the subitems are hidden.

The index passed to this function is to the full list of items assigned to the BOutlineListView.

See also: BListItem::IsExpanded()

ItemUnderAt()

BListItemItemUnderAt(BListItemunderItem,
                       bool oneLevelOnly,
                       int32 index) const;

Returns a pointer to the indexth item under the specified underItem. If oneLevelOnly is true, only items located directly under the underItem are considered. If oneLevelOnly is false, subitems are scanned recursively to locate the appropriate index.

Note
Note

When oneLevelOnly is false, ItemUnderAt() acts just like FullListItemAt(), except the first item in the list that's considered is underItem instead of the first item in the full list.

MakeEmpty()

virtual void MakeEmpty();

Overrides the BListView version of MakeEmpty() to remove all items from the list. The BListView version of this function won't work as advertised on a BOutlineListView.

RemoveItem(), RemoveItems()

virtual bool RemoveItem(BListItemitem); virtual BListItemRemoveItem(int32 index);
virtual bool RemoveItems(int32 index,
                         int32 count);

These functions work like their BListView counterparts, except that:

  • They can remove items from any part of the list, including collapsed sections. The index counts all items assigned to the BOutlineListView; the specified item can be hidden.

  • If the item being removed is a superitem, they also remove all of its subitems.

Warning
Warning

The BListView versions of these functions will not produce reliable results when applied to a BOutlineListView, even if the item being removed is in an expanded section of the list and is not a superitem.

See also: BListView::RemoveItem()

SortItemsUnder()

void SortItemsUnder(BListItemunderItem,
                    bool oneLevelOnly,
                    int (*compareFunc)(const BListItem *, const BListItem *));

Sorts the items located under the specified underItem. If oneLevelOnly is true, only items located directly under the underItem are considered. If oneLevelOnly is false, subitems are scanned recursively and sorted.

The hierarchy of the list is ignored when sorting with oneLevelOnly set to false; items can (and will) be moved from one level to another. If you want to sort without moving items from one level to another, you should call SortItemsUnder() once for each superitem with oneLevelOnly set to true.

Note
Note

When oneLevelOnly is false, SortItemsUnder() acts just like FullListSortItems(), except the first item in the list that's considered is underItem instead of the first item in the full list.

Superitem()

BListItemSuperitem(const BListItemitem);

Returns the superitem for the item passed as an argument—that is, the item under which the argument item is grouped—or NULL if the item is at the outermost level of the outline (level 0) or isn't in the list.


Static Functions

Instantiate()

static BArchivableInstantiate(BMessagearchive);

Returns a new BOutlineListView object, allocated by new and created with the version of the constructor that takes a BMessage archive. However, this function returns NULL if the specified archive doesn't contain data for a BOutlineListView object.

See also: BArchivable::Instantiate(), instantiate_object(), Archive()

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Legal Notice
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