The Node Monitor

Declared in: storage/NodeMonitor.h

The Node Monitor is a service that lets you ask to be notified of certain file system changes. You can ask to be told when a change is made to…

You can also ask to be notified when…

Note
Note

Volume monitoring is also provided by the BVolumeRoster class: BVolumeRoster can talk to the Node Monitor for you. The BVolumeRoster volume-watching API is more humane than that which you'll find here.

When something interesting happens, the Node Monitor lets you know by sending a BMessage to the target of your choice.


Node Monitor Functions

There are two Node Monitor functions, watch_node() and stop_watching(). The names are a wee bit misleading, so before we go on to the full technical descriptions, let's nip some buds:

watch_node()

status_t watch_node(const node_ref* nref,
                    uint32 flags,
                    BMessenger messenger);
status_t watch_node(const node_ref* nref,
                    uint32 flags,
                    const BHandlerhandler,
                    const BLooperlooper = NULL);

watch_node() tells the Node Monitor to…

  • …start paying attention to the node specified by the node_ref argument. If you're watching for volumes (only), nref can be NULL. The easiest way to get a node_ref is to invoke BStatable::GetNodeRef() on any BEntry or BNode object.

  • The flags argument lists the changes that you want the Monitor to pay attention to. See below for details.

  • The target of the change notification messages is specified either as a BMessenger, or as a BHandler / BLooper pair. (The target specification follows the BInvoker::SetTarget() protocol; see the BInvoker class for details.) The notification shows up as a BMessage in the target's MessageReceived() function.

Note
Note

You can't tell the Node Monitor to send its notifications to another application. Currently, the BMessenger that you specify must identify a target in the caller's team.

Jumping ahead a bit, here's a sample function that tells the Node Monitor to watch for name and attribute changes to a given entry. The Monitor's notifications will be sent to the application's main loop:

status_t WatchThis(BEntry *entry)
{
   node_ref nref;
   entry->GetNodeRef(&nref);
   return (watch_node(&nref,
            B_WATCH_NAME | B_WATCH_ATTR,
            be_app_messenger));
}
Monitor Flags

watch_node()'s flags argument is a combination of the following

ConstantDescription

B_WATCH_NAME

Watches for name changes. This includes moving the node to a different directory, or removing the node altogether.

B_WATCH_STAT

Watches for any change to the node's stat structure. This includes changes to the size, modification date, owner, and so on. See "The stat Structure" in the BStatable class for a description of what's in the stat structure.

B_WATCH_ATTR

Watches for changes to any of the node's attributes. This includes adding and removing attributes.

B_WATCH_DIRECTORY

Only applies to nodes that are directories. The flag tells the Monitor to watch for changes (new entries, entry deletions, entries being renamed) to the directory. (You can apply the other flags to a directory, as well). It's not an error to set B_WATCH_DIRECTORY on a node that isn't a directory—but it doesn't do anything for you.

B_WATCH_ALL.

This is a convenience that combines all the above.

B_WATCH_MOUNT

Watches for volumes being mounted and unmounted. As mentioned above, the nref argument isn't needed (it can be NULL) if all you're doing is watching volumes. B_WATCH_MOUNT isn't included in B_WATCH_ALL.

There's one other constant, which lives in a class by itself:

ConstantDescription

B_STOP_WATCHING

Tells the Node Monitor to stop watching the nref argument.

You can't combine B_STOP_WATCHING with any of the others in an attempt to stop watching a specific category of changes. For example, if you call…

watch_node(&nref, B_WATCH_STAT, be_app_messenger);
watch_node(&nref, B_WATCH_ATTR, be_app_messenger);

…and then call…

watch_node(&nref, B_STOP_WATCHING, be_app_messenger);

…both of the previous Monitor calls are stopped.

Warning
Warning

B_STOP_WATCHING does not apply to volume watching. The only way to stop monitoring volume un/mounts is to call stop_watching().

Combining Flags and the 4096 Limit

If you can, you should combine as many flags as you're going to need in single calls to watch_node(). Recall the example used above:

watch_node(&nref,
    B_WATCH_NAME | B_WATCH_ATTR,
    be_app_messenger);

This is better than making separate watch_node() calls (one to pass B_WATCH_NAME and another to pass B_WATCH_ATTR)—not only because the single call is naturally more efficient than two, but also because the Node Monitor can only monitor 4096 nodes per team at a time. Every call to watch_node() consumes a Node Monitor slot, even if you're already monitoring the requested node.

If you want to watch all aspects of a node, just pass B_WATCH_ALL to every watch_node() call. This will consume only a single Node Monitor slot.

Notification Messages

A BMessage notification sent by the Node Monitor looks like this:

  • The what value is B_NODE_MONITOR.

  • The field named opcode is an int32 constant that tells you what happened.

  • Additional fields give you information (device, node, name, and so on) about the node (or volume) that it happened to.

The opcode constants and additional fields are described in "Opcode Constants." In general, the opcodes correspond to the flags that you passed to watch_node(); however, this correspondence isn't always one-to-one.

There are seven opcode constants:

  • B_ENTRY_CREATED

  • B_ENTRY_REMOVED

  • B_ENTRY_MOVED

  • B_STAT_CHANGED

  • B_ATTR_CHANGED

  • B_DEVICE_MOUNTED

  • B_DEVICE_UNMOUNTED

Return CodeDescription

B_OK.

The Node Monitor is off and running.

B_BAD_VALUE.

Bad nref argument (not applicable to mount-only watches), or poorly formed target.

B_NO_MEMORY.

Couldn't allocate resources, or out of Node Monitor slots.

B_ERROR.

Some cases of bad nref arguments erroneously return B_ERROR. This will be fixed.

stop_watching()

status_t (BMessenger messenger); status_t (const BHandlerhandler,
          const BLooperlooper = NULL);

Tells the Node Monitor to stop sending notifications to the target described by the arguments. All the Node Monitor "slots" that were allocated to the target are freed. Keep in mind that are only 4096 slots for the entire system.

Return CodeDescription

B_OK.

The target is now out of the Node Monitor loop.

B_BAD_VALUE.

Badly formed target description.


Opcode Constants

The following sections describe the "opcode" constants; these are the values that appear in the opcode field of the BMessages that are generated by the Node Monitor. Note that in these descriptions, the use of the terms "entry" and "node" is sometimes blurred.

Declared in: storage/NodeMonitor.h

B_ENTRY_CREATED

A completely new entry was created in a monitored directory. (This doesn't include entries that are moved into this directory from some other directory—see B_ENTRY_MOVED.)

You get this notification if you applied B_WATCH_DIRECTORY to the directory in which the entry was created. The message's fields are:

FieldType codeDescription
opcodeB_INT32_TYPEB_ENTRY_CREATED
nameB_STRING_TYPEThe name of the new entry.
directoryB_INT64_TYPEThe ino_t (node) number for the directory in which the entry was created.
deviceB_INT32_TYPEThe dev_t number of the device on which the new entry resides.
nodeB_INT64_TYPEThe ino_t number of the new entry itself. (More accurately, it identifies the node that corresponds to the entry.)
Parsing and Tricks

In your code, you would parse a B_ENTRY_CREATED message like this:

void MyTarget::MessageReceived(BMessage *msg)
{
   int32 opcode;
   dev_t device;
   ino_t directory;
   ino_t node;
   const char *name;

   if (msg->what == B_NODE_MONITOR) {
      if (msg->FindInt32("opcode", &opcode) == B_OK) {
         switch (opcode) {
            case B_ENTRY_CREATED:
               msg->FindInt32("device", &device);
               msg->FindInt64("directory", &directory);
               msg->FindInt64("node", &node);
               msg->FindString("name", &name);
               break;
            ...

So, what do you do with these fields?

Create an entry_ref to the entry.

The device, directory, and name fields can be used to create an entry_ref to the new entry:

entry_ref ref;
const char *name;
...
msg->FindInt32("device", &ref.device);
msg->FindInt64("directory", &ref.directory);
msg->FindString("name", &name);
ref.set_name(name);
Create a node_ref to the entry.

If you want to start Node Monitoring the new entry (or, more accurately, the node of the new entry), you stuff device and directory into a node_ref:

node_ref nref;
status_t err;

...
msg->FindInt32("device", &nref.device);
msg->FindInt64("node", &nref.node);

err = watch_node(&nref, B_WATCH_ALL, be_app_messenger);
Create a node_ref to the entry's parent.

Note that the directory field is a node number. By combining this number with the device field, you can create a node_ref that points to the entry's parent. From there, you're a SetTo() away from a BDirectory object:

node_ref nref;
BDirectory dir;
status_t err;

...
msg->FindInt32("device", &nref.device);
msg->FindInt64("directory", &nref.node);
err = dir.SetTo(&nref);

B_ENTRY_REMOVED

A node was removed (deleted) from a directory.

You get this if you applied B_WATCH_NAME on the node itself, or B_WATCH_DIRECTORY on the directory that the node lived in. The message's fields are:

FieldType codeDescription
opcodeB_INT32_TYPEB_ENTRY_REMOVED indicates that an entry was removed.
directoryB_INT64_TYPEThe ino_t (node) number of the directory from which the entry was removed.
deviceB_INT32_TYPEThe dev_t number of the device that the removed node used to live on.
nodeB_INT64_TYPEThe ino_t number of the node that was removed.
Note
Note

Since this message is telling you that the node was removed, the "node" value will be invalid. The node number can be useful (and sometimes necessary) for comparison with cached node numbers (as demonstrated below).

Parsing the message is the same as for B_ENTRY_CREATED, but without the name field. See "Parsing and Tricks," above.

Note that the B_ENTRY_REMOVED message is sent as soon as the node's entry is "unlinked" from its directory. The node itself may linger for while after that. Follow this logic:

  • When a file (regardless of flavor) is removed, the entry for that file is immediately removed ("unlinked") from the file hierarchy, and the Node Monitor message is immediately sent—even if you have an object that has opened the file's node.

  • The node isn't actually destroyed until the last open object (to that node) is destroyed. (In POSIX speak, the node is destroyed when the last file descriptor to the node is closed.)

  • Until the node is destroyed, the open objects (file descriptors) can still access the node's data.

You can take advantage of this to warn a user that a file is going to go away, or to make a backup, or whatever. For example, let's say you have an application that lets the user open files; each time a file is opened, your OpenFile() function creates a BFile object and starts the Node Monitor running:

status_t YourApp::OpenFile(const char *pathname)
{
   BFile *file;
   node_ref nref;
   status_t err;

   file = new BFile(pathname, B_READ_WRITE);
   if ((err=file->InitCheck()) != B_OK)
      return err;

   file->GetNodeRef(&nref);
   err = watch_node(&nref, B_WATCH_NAME, be_app_messenger);

   if (err != B_OK) {
      delete file;
      return err;
   }

   /* We've got the file and we're monitoring it; now we cache
   * the BFile by adding it to a BList (data member).
   * function. There's a race condition between the
   * watch_node() call above and the following AddItem().
   */
   return ((FileList->AddItem((void *)file)) ? B_OK : B_ERROR);

}

Now we receive a Node Monitor message telling us the node has been removed. We stuff the device and node fields into a node_ref and pass them to a (fictitious) AlertUser() function:

void YourApp::MessageReceived(BMessage *msg)
{
   int32 opcode;
   node_ref nref;

   if (msg->what == B_NODE_MONITOR) {
      if (msg->FindInt32("opcode", &opcode) == B_OK) {
         switch (opcode) {
            case B_ENTRY_REMOVED:
               msg->FindInt32("device", &nref.device);
               msg->FindInt64("node", &nref.node);
               GoodbyeFile(nref);
   ...
}

The implementation of GoodbyeFile() (which we won't show here) would walk down the BFile list looking for a node_ref that matches the argument:

void YourApp::GoodbyeFile(node_ref nref)
{
   BFile *filePtr;
   int32 ktr = 0;
   node_ref cref;

   while ((*filePtr = (BFile *)FileList->ItemAt(ktr++))) {
      filePtr->GetNodeRef(&cref);
      if (nref == cref) {
         /* We found it. Now we do whatever
         * we need to do.
         */
      }
   }
}

If a match is found, your app could then do whatever it needs to do. Remember—the node's data is still valid until your BFile is destroyed or re-initialized.

B_ENTRY_MOVED

A node was moved from one directory to a different directory.

You get this if you applied B_WATCH_NAME on the node itself, or B_WATCH_DIRECTORY on either of the directories. The message's fields are:

FieldType codeDescription
opcodeB_INT32_TYPEB_ENTRY_MOVED indicates that an existing entry moved from one directory to another.
nameB_STRING_TYPEThe name of the entry that moved.
from directoryB_INT64_TYPEThe ino_t (node) number of the directory from that the node was removed from.
to directoryB_INT64_TYPEThe ino_t (node) number of the directory that the node was added to.
deviceB_INT32_TYPEThe dev_t number of the device that the moved node entry lives on. (You can't move a file between devices, so this value will be apply to the file's old and new locations.)
nodeB_INT64_TYPEThe ino_t number of the node that moved.
Note
Note

Moving a node does not change its ino_t number.

Parsing the message is much the same as for B_ENTRY_CREATED, modulo the directory field changes. See "Parsing and Tricks"

Moving a node doesn't affect the objects that hold the node open. They (the objects) can continue to read and write data from the node.

B_STAT_CHANGED

A field in the node's stat structure changed (this doesn't include the stat structure disappearing because the node was deleted).

You get this if you applied B_WATCH_STAT on the node itself. The message's fields are:

FieldType codeDescription
opcodeB_INT32_TYPEB_STAT_CHANGED indicates that some statistic of a node (as recorded in its stat structure) changed.
nodeB_INT64_TYPEThe ino_t number of the node.
deviceB_INT32_TYPEThe dev_t number of the node's device.

The stat structure is described in "The stat Structure" in the BStatable class. The fields that you can change are:

  • Owner (st_uid), group (st_gid), and permissions (low four bytes of st_mode).

  • Creation (st_ctime), modification (st_mtime), and access times (st_atime; currently unused).

  • The size of the node's data (st_size). The measurement doesn't include attributes.

A couple of important points:

  • The B_STAT_CHANGED message doesn't give you enough information to construct an object from which you can get a stat structure. In other words, you can't play the same games that were described in "Parsing and Tricks."

  • The message also doesn't tell you which stat field changed.

In most uses of the B_STAT_CHANGED message, you have to cache the objects that you're monitoring so you can compare their node_refs to the message fields (an example of this is given in B_ENTRY_REMOVED). Furthermore, you may want to cache the objects' stat structures so you can figure out which field changed.

B_ATTR_CHANGED

An attribute of the node changed.

You get this if you applied B_WATCH_ATTR on the node itself. The message's fields are:

FieldType codeDescription
"opcode"B_INT32_TYPEB_ATTR_CHANGED indicates that some attribute of a node changed.
"node"B_INT64_TYPEThe ino_t number of the node.
"device"B_INT32_TYPEThe dev_t number of the node's device.

Attributes are key/value pairs that can be "attached" to any file (regardless of flavor). They're described in the BNode class.

As with B_STAT_CHANGED messages, you may not be able to use the B_ATTR_CHANGED information directly. Instead, you have to cache references to the (BNode) objects that you're monitoring so you can compare their node_refs to the message fields (an example of this is given in B_ENTRY_REMOVED).

B_DEVICE_MOUNTED

A file system device (in other words, a volume) was mounted.

You get this if you passed B_WATCH_MOUNT to watch_node(). The message's fields are:

FieldType codeDescription
"opcode"B_INT32_TYPEB_DEVICE_MOUNTED indicates that a new device (or file system volume) has been mounted.
"new device"B_INT32_TYPEThe dev_t number of the newly-mounted device.
"device"B_INT32_TYPEThe dev_t number of the device that holds the directory of the new device's mount point.
"directory"B_INT64_TYPEThe ino_t (node) number of the directory that acts as the new device's mount point.

Obviously, there's no node involved, here, so the first argument to the watch_node() call can be NULL:

watch_node(NULL, B_WATCH_MOUNT, be_app_messenger);

Unlike with the other "watch flags," the only way to stop the mount-watching is to call stop_watching().

B_DEVICE_UNMOUNTED

A file system device (in other words, a volume) was unmounted.

You get this if you passed B_WATCH_MOUNT to watch_node(). The message's fields are:

FieldType codeDescription
"opcode"B_INT32_TYPEB_DEVICE_UNMOUNTED indicates that a device has been unmounted.
"device"B_INT32_TYPEThe dev_t number of the unmounted device.

Be careful with the device number: dev_ts are quickly recycled. You should only need this number if you're keeping a list of the dev_ts of all mounted disks and you want to remove the dev_t for this recently-unmounted volume (keeping in mind that a device mounted message bearing this dev_t may arrive in the meantime).

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