Haiku is a new open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Fundraising 2014

Goal: $35,000
  $13,754

WHAT'S NEW IN HAIKU DEVELOPMENT

The Haiku source is continually built and released for testing purposes nearly every day. You can download and install these latest snapshots to check out the latest features and bug-fixes.

Be aware that nightly images may be unstable. Additionally, some packages included with official releases need to be installed separately.

If you're OK with this, you can find further instructions at our Nightly image page.

Haiku receives donation from Mozilla Foundation

Blog post by kallisti5 on Wed, 2014-06-11 19:09
The Mozilla Foundation has generously donated 15 gently used Intel Mac Minis to Haiku, Inc. to be used as infrastructure, development, and build systems.

These systems are planned to be deployed as updated buildbot slaves, package builders, and used to better support Intel Mac Mini hardware.

WebKit weekly report #34

Blog post by PulkoMandy on Fri, 2014-06-06 06:53

Hello there,

app_server optimizations

Work on WebKit continued this week. In the previous report, I mentioned several issues with the new tiled rendering. Most of them turned out to be either problems in app_server or misuse of the APIs in the WebKit code. The most important part was that WebKit used region clipping and expected the region to be transformed when using SetTransform; however, with the current design, region clipping isn't affected by the view transform.

WebKit weekly report #33

Blog post by PulkoMandy on Fri, 2014-05-23 06:28

Hello everyone!

Work on the new drawing code for WebKit continues this week. We have scrolling support again (this was a bug in app_server, which stippi helped to fix), the scrollbars are drawn in the view thread (we are still using the fake scrollbars from WebKit), and the screen is updating as it should, so we get animations to work much better (for example the 2048 game plays with animations now).

WebKit weekly report #32

Blog post by PulkoMandy on Fri, 2014-05-16 12:04

Hello everyone,

I spent most of the week working on the texture mapper drawing code. I spent a lot of time tweaking the options (each change requires a complete build of Web+, so this added up to a lot of time...), and today I got the texture mapper to display something in a BWindow.

An extensive interview with Haiku developer - Paweł Dziepak.

I have interviewed Paweł Dziepak during my private conversation with him, on polish Haiku IRC channel (#haiku-pl, Freenode). We talked for two nights, on 28 and 29 of April 2014. Paweł is known to the community as pdziepak, I am Premislaus. There are many great people involved with Haiku Project, everyone is worth interviewing - I will try to do that in the future (Ingo, Axel, Stephan, beware!). Why pdziepak this time? The big role in the decision played ease of communication, since we are the same nationality, we talk pretty often with each other on IRC channel. Besides, he is an excellent programmer, engineer with vision! Despite his young age, he doesn't do mobile apps, his field of interest are kernel architectures. Unfortunately, he didn't have current photo and he said no when I proposed him to take a stylish one, either selfie or in an elevator.

We had deep and sincere conversation about Haiku Project and Community condition. I also asked him about Open Source movement in general. The part of that I present to you below:

WebKit weekly report #31

Blog post by PulkoMandy on Fri, 2014-05-09 06:22

Hello everyone.

Well, just got confirmation from Haiku, Inc. that I can continue working on this during May. Thanks to everyone who donated money to Haiku, Inc. for making this possible!

As mentioned last week, I'm working on fixing the flickering and missing rendering on some pages. I didn't get very good results yet, but I can at least give you an overview of the different ways WebKit can render things on screen.