Haiku is a new open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

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WHAT'S NEW IN HAIKU DEVELOPMENT

The Haiku source is continually built and released for testing purposes nearly every day. You can download and install these latest snapshots to check out the latest features and bug-fixes.

Be aware that nightly images may be unstable. Additionally, some packages included with official releases need to be installed separately.

If you're OK with this, you can find further instructions at our Nightly image page.

Alpha 1: A Week Later

Blog post by nielx on Mon, 2009-09-21 13:00

Exactly one week ago, on a simple Monday in September, we pulled the lever. Though it had been anticipated in more than one language, it was a relief when suddenly a whole new website appeared, and more importantly, this update had something called a release, a thing relatively unknown in Haiku's universe. I still remember being in the IRC channel, when Michael Lotz proclaimed: "I can't believe the other devs are letting me do this" while he was tagging the source code for the final alpha build.

So what happened after that?

Wrap-up Reports 2009 : Google Summer of Code, Haiku Code Drive

News posted on Mon, 2009-09-21 03:18

This year eight students were funded to work with Haiku during the summer months, six from Google in their Google Summer of Code program and two from Haiku Inc. for Haiku Code Drive. It is both my pleasure and honor to announce that overall this year has been more successful than last. Five of the six Google Summer of Code students passed, as well as one of two Haiku Code Drive students. On top of this achievement, Adrien Destugues and Bryce Groff were granted commit access for Haiku. Maxime Simon was approved by WebKit to receive commit access as well!

Before getting into the actual results for each student, it is worth re-visiting how we got here. This is the third year in which Haiku was selected to participate in Google Summer of Code. Each year we, as an organization, strive to improve our process for both the participating students and our community. Perhaps the most significant modification was the introduction of requiring students to resolve one or more tickets in our bug tracker. The intention was to ensure each applicant had a minimal level of exposure to our project. This includes navigating and building Haiku's source code, as well as communicating through our mailing lists and other collaboration tools. Having the requirement fairly open ended allowed the applicants to provide our mentors with initial insight to their motivation, skill, and communicative abilities. The results speak for themselves: an increased number of passing students puts the proverbial stamp of approval on this new addition to our selection process. And now for the summaries for each student...

Wi-Fi Stack With Atheros Driver Ready For Testing

News posted on Tue, 2009-09-15 08:24

After the exciting news of the Alpha 1 release, another bit of good news poured in. Colin Günther has been working on creating a Haiku WIFI stack for the WIFI bounty over at Haikuware. The stack, which he is creating as a part of his MSc Thesis, is currently a port of the FreeBSD 8.0 WLAN Stack. His further plans are described in his blog, where he writes about his progress.

Yesterday, he announced that the stack is ready for testing. One caveat: only the atheros driver is completed for unsecured networks. If you own such a wireless card, head on over to the call for testers on the Wi-Fi wiki. The atheros driver should cover most netbooks; here is a list of the supported devices. Colin left the following notes for those interested in testing:

What to expect of the WLAN-Stack:

  • auto connect to an unsecured (open) WLAN
  • wlan device will appear as an ethernet card
  • full support of Haiku's network configuration utilities (Network preflet, ifconfig)
  • no WLAN specific configuration utility (neither GUI, nor CLI)
  • no listing of available WLANs
News submitted by: Pieter Panman

Haiku Project Announces Availability of Haiku R1/Alpha 1

News posted on Mon, 2009-09-14 00:00
Haiku R1 Alpha 1 CD

The Haiku Project is proud to announce the availability of Haiku R1/Alpha 1, the first official development release of Haiku, an open source operating system that specifically targets personal computing. The purpose of this release is to make a stable development snapshot of Haiku available to a wider audience for more extensive testing and debugging. This will help the Haiku development team identify and address bugs, and thus improve the quality of the system as development keeps advancing towards the subsequent development milestones. Bugs found in Alpha 1 should be reported to the Haiku bug tracking system at http://dev.haiku-os.org.

Website in Read-Only Mode Due to Upgrade in Preparation For Alpha 1 Release

News posted on Wed, 2009-09-09 16:37

Redesigned Haiku websiteThe redesigned Haiku website

In preparation for the upcoming Haiku R1 Alpha 1 release, we are working on a Drupal upgrade and a redesign of the Haiku website. As a result, haiku-os.org is scheduled to operate in read-only mode from approximately September 9th at 17:00 through the 14th at 00:00AM (UTC). During this time, no major outages are expected and the website will be online for the most part, but the following operations will be disabled:

  • Creating new accounts
  • Editing existing accounts
  • Posting new content (to forums, blogs, documents, etc.)
  • Editing any existing content
  • Posting new comments or editing existing ones

The upgraded website is scheduled to be fully operational in time for the Alpha 1 release date. Until then, please use the mailing lists or our IRC channels as means of communication with the community. Our bug reporting tool http://dev.haiku-os.org is unaffected, and will continue to operate as usual.

OSCON & OpenSource World 2009 Double Report

Blog post by koki on Thu, 2009-08-27 19:00
Urias at the Dell booth at OpenSource World.Urias at the Dell booth during OpenSource World.

It's been about a month since Urias, Scott and myself represented Haiku at the O'Reilly OSCON 2009 conference in San Jose, and approximately two weeks since we exhibited at the OpenSource World 2009 conference in San Francisco. I think this is the first time that we exhibit at not one but two events in a row, and we don't write any reports; and that is a real shame. So here I am, after some very serious procrastination, finally attempting to give a recount of both events in a single blog post. Like we say in Argentina, better late than never... :)

OSCON 2009: Way Beyond Expectations

OSCON is an open source event organized by O'Reilly, a well-known company whose core business is to foster technological innovation by publishing books, holding conferences and providing online services. I had never been to OSCON before, so I did do some reading about it prior to applying for a booth earlier this year; beyond all the usual stuff (history, demographics, etc.) that I could find on their websites, what caught my eye was a statement about this year's OSCON, which I quote: "If the first ten years of OSCON were about opening the minds of big business to the philosophy of open source, are the next ten years about opening the minds of the open source community to the possibilities of its future?". Quite interesting articulation indeed, I thought, and one that raised my expectations for the event to a motivational level. I can say now that, luckily, those expectations were not only met, but even surpassed: OSCON 2009 was a real blast, the kind that you don't ever want to miss again.

Finally a Haiku ARM port update

Blog post by pfoetchen on Tue, 2009-08-18 13:46

After quite some time I finally update my blog ;). A lot has happened in the last few weeks... The Haiku loader that gets loaded by u-boot finally is able to load the kernel and start it and we even have minimal framebuffer support running.

haiku_loader

In the previous posts I said that we would use the U-Boot API to write the loader, the problem with that is, that the API is not accessible on most U-Boots so we could not use it on early boot and had to write our own functions for serial output etc. Because of that the kernel is now loaded from a ramdisk instead of directly loading it from the sd-card as planned (but that might change later...). It also has the disadvantage, that the loader code is not completely platform independent anymore so we would have to rewrite it to be used on a PPC board with U-Boot for example.

Since we still need to know where to find the ramdisk for example (unless we hardcode it..) we decided to use the U-Boot image format that allows packing the loader and the ramdisk in one image and tell the loader where everything is and what parameters to pass to the kernel etc.. For this task U-Boot has OS-specific code since there is no standardized way of doing this. Since there was no Haiku specific code we would either have to convince the U-Boot developers to add Haiku support or simply masquerade as an other operating system. We choose the second option and François Revol added support for the netbsd way of booting so that we get the position of the ramdisk and the kernel parameters and some other info that is not yet used. He also created an jamtarget to allow to build an image directly.