Haiku is a new open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Fundraising 2014

Goal: $35,000
  $13,754

WHAT'S NEW IN HAIKU DEVELOPMENT

The Haiku source is continually built and released for testing purposes nearly every day. You can download and install these latest snapshots to check out the latest features and bug-fixes.

Be aware that nightly images may be unstable. Additionally, some packages included with official releases need to be installed separately.

If you're OK with this, you can find further instructions at our Nightly image page.

Haiku Makes it Into Google Summer of Code 2008

News posted by koki on Mon, 2008-03-17 19:09

GSoC logoWe are very pleased to announce that, for the second straight year, Haiku has been accepted as a mentor organization for the Google Summer of Code. The student application period will start soon, so if you are a student who would like to work on a Haiku project for the GSoC 2008, please check out our List of GSoC Ideas and Students: How to Apply pages for detailed information on how to apply. If you still have any questions specific to GSoC after reading these pages, please contact the Haiku GSoC administrator (Bruno Albuquerque). If you have any general questions about Haiku and want to start familiarizing yourself with our community, which we encourage you to, please join the Haiku development mailing list and also feel free to stop by the #haiku IRC channel on irc.freenode.net. Our friendly community members will be glad to help you out in pursuing a Haiku project for the GSoC 2008 and beyond.

Haiku to Exhibit at First LugRadio Live USA

News posted by koki on Tue, 2008-03-04 03:39

Haiku to exhibit at LugRadio Live USA 2008 at the Metreon, San FranciscoThe good news following our recent presence at the SCaLE conference and the great exposure that it resulted in continues to pour in. Haiku has now been invited to have a booth at the LugRadio Live USA 2008, the first LugRadio live event to be held in the US. Needless to say, we could not refuse the irresistible offer. The event will take place in San Francisco on the weekend of April 12 and 13, at the The Metreon entertainment center located at the heart of the city (map).

LugRadio is an event that covers a range of topics about free software, Open Source, digital rights, technology and more. Combined with a compelling list of speakers, exhibitors and birds of a feather sessions, this event is said to offer what feels like a combination of a rock concert and a computer conference. To bring this unique atmosphere to San Francisco, LugRadio Live USA 2008 USA will have around 30 speakers including Miguel de Icaza and Ian Murdock, over 20 exhibitors, an eclectic range of BOF and other sessions, and the live recording of LugRadio in front of an audience.

We are happy to have been invited to LugRadio Live, and are glad that in our own small way we can help make this unique community event happen. Details about LugRadio Live 2008, our presence at the event and how to get involved have already been added to this page in the Conference area of the website. As usual, we can use a hand from anyone who would be willing to assist us organizing, setting up, and manning the booth. It sounds like this is going to be a fun event, so if you would like to hang out with us at LugRadio Live 2008, leave a comment here or contact Jorge G. Mare using this online form.

LugRadio Live USA 2008 at-a-glance

Haiku at the Chemnitzer Linux Tage

Blog post by stippi on Mon, 2008-03-03 13:16

The "Chemnitzer Linux Tage" (Chemnitzer Linux Days) was actually celebrating it's tenth anniversary. It started out as a kind of Linux install fest, but has since become a general Open Source event where all kinds of projects have a platform to demonstrate themselves. So despite the name, this event was perfect for Haiku.

Haiku Activity Update #5: 6-25 February 2008

Blog post by tangobravo on Tue, 2008-02-26 22:15

Here's a summary of the last 3 weeks in Haiku-land. Axel was off skiing for part of this period, but progress has continued apace (and Axel has still managed to make his way into almost all of my update sub-sections!).

Highlights include progress towards self-hosting, a new kernel allocator that is much faster and more scalable, improved VMware Image support in the build system, automatic syscall restarts, and the usual raft of bug fixes, stability updates and interface tweaks.

Haiku at SCaLE 6x: Overall impressions

Blog post by koki on Mon, 2008-02-11 23:56

Haiku booth ready for the showHaiku booth ready for the showThis past weekend Bruno G. Albuquerque, Joe Bushong and myself represented Haiku at the sixth Southern California Linux Expo conference, best known as SCaLE 6x, held on February 9 and 10 in the city of Los Angeles. This was the second year in a row that we organized a presence for Haiku at this event, and since we had so much fun last year (here are two reports and photos from 2007), we were all looking forward to doing it again this time around.

I picked up Bruno from San Francisco airport on Wednesday February 6 at around midnight; he was supposed to arrive a few hours earlier, but he missed his connection flight in New York. The next day, Bruno and I prepared everything for the booth, including setting up our own demo machines (he had Haiku running in VMWare on a MacBook Pro, I had it running natively on my HP Pavilion zv5000 laptop), testing the projector with my (oldish) small cube computer running an AMD XP 1.7G CPU with 1GB RAM, and finishing up and printing the Haiku flyers to handout at the booth. We also could not resist the temptation, and ended up buying a projector screen (we split the cost) so that we could show Haiku running on the backwall of the booth. My wife also did her part, and volunteered to iron and nicely fold about 15 Haiku t-shirts to sell at the booth. By dinner time, we had almost everything ready.

Haiku Inc. Transition Update

News posted by koki on Thu, 2008-02-07 10:06

It has been several months since we announced the departure of project founder Michael Phipps from Haiku and the transition period that ensued for Haiku Inc. This is an attempt to give the community a most probably long awaited update on where we stand today, what has been done so far and what remains to be done to bring the Haiku Inc. transition to a successful conclusion.

Who we are

First, let's try to put a face to the transition team, so that you know who is behind all this. Under the initiative of Stephan (Stippi) Aßmus, a "transition team" was setup with the main goal of reorganizing Haiku Inc.. To that end, an interim board of directors (BOD) endorsed by the Haiku admins is being put in place; this BOD is only transitional and will eventually be replaced by one elected with votes from a broader representation base. The interim BOD has not been formally sworn in yet, but it is scheduled to include the following individuals:

  • Axel Dörfler, President
  • Ryan Leavengood, Treasurer
  • Bruno G. Albuquerque, Business Relations
  • Jorge G. Mare, Marketing

We are also being assisted through the transition by other community members such as Urias McCullough, Bryan Varner and Phil Greenway (Sikosis), as well as former admins Jonathan Yoder (DarkWyrm) and Tyler Akidau. In the grander scheme of things, the BOD will strive to work in full synergy with the Haiku development team, in order to help them achieve their goals.

What has been done so far

Our first goal was to try to understand the state of Haiku Inc., including but not limited to finances, tax status and assets. Documenting intangible assets has been quite a bit of a challenge, mainly due to a lack of written records and poor bookkeeping; after a lot of “investigative” work, we now have a better understanding of assets such as various accounts, domains, etc.. Haiku Inc.'s physical assets were only sent to us recently, so we have finally been able to do an inventory of things like corporate documentation, financial records, t-shirts, software, and hardware.

Haiku Inc. has been a one man operation since its inception, leading to the kind of problems that can arise when the single person in charge is not available. In order to prevent that from happening in the future, we have taken some steps to ensure openness within the BOD. For example, we are documenting all the assets and placing these documents in a protected repository where all the BOD members have access to. We also have setup a common email account and an on-line telephone voicemail box that multiple people have access to in order to manage incoming inquiries (thanks to Dane Scott for the professional voice recording!). All accounts (and there are many, for domains, hosting accounts, PayPal, oneline shop, etc.) have backup contact individuals.

What remains to be done

There is a lot that needs to be done. We still have to finish reviewing all the financial records, and are also facing the ratification of our tax exempt status with the IRS. We will be formalizing the interim BOD soon, as well as the change of address and signer(s) for the Haiku Inc. bank account. Work also needs to be put into creating new bylaws in preparation for the first general assembly to take place at the end of the transition period. While we expect this to happen in the next month or two, you never know when you are dealing with bureaucracy; we will keep the community posted as new developments occur.

In the end, after the transition is concluded, Haiku Inc. will have a BOD comprised of individuals selected through a vote, in which both the developers and other community members will be given some form of representation.

What else to expect in the future

We have a lot of ideas in areas like marketing, funding and business relations. Although it is too early to openly discuss these ideas, we do want to send the signal to the community that we are going to be more aggressive than Haiku Inc. has been in the past, and that we will at least try new (and bolder) initiatives in order to foster the growth of the project.

A lot has happened in 2007 for Haiku, some really good stuff, some not so much. On the one hand, thanks to the hard work of the developers, Haiku the operating system has made a lot of tangible progress, and keeps getting better by the day. But on the other, Haiku the organization showed some unexpected blips like the cancellation of WalterCon and unplanned changes such as those Haiku Inc. is going through now, understandably bringing some uncertainty in the community. It is those areas of the project where there is clear room for improvement that we will try to address.

As we move forward in 2008, we will strive to bring Haiku Inc. up to par with the resilient team of dedicated developers that are making Haiku a reality. But for us to succeed, help from the community will be critical. After all, Haiku is an open source project driven by volunteers. And while Haiku would not exist without the work of the developers, everyone else can also make a difference, no matter how small that may be. One of our self-imposed mandates will also be to try to articulate better the areas where the community can contribute, and provide them with the opportunities and means to make those contributions a reality. Stay tuned.

Haiku Activity Update #4: 9 September 2007-5 February 2008

Blog post by tangobravo on Tue, 2008-02-05 21:36

Multi-processor support has been improvedMulti-processor support has been improvedI managed a whole three Activity Update posts last summer before Real Life (TM) got in the way. Ironically #3 mentioned switching to a two-week update to be more resilient to stuff in the real world! Well, 2 weeks has become 4 months but I'm back on top of all things Haiku and ready to once again attempt to provide a bi-weekly update.

It is stating the obvious to say that a lot has happened in the Haiku world in the last 4 months (my email backlog had grown to over 4000 emails) and so this update will cover less detail than the more regular ones and will mainly focus on the changes that have happened in the Haiku code.

In brief: Huge stability improvements in the kernel and VM, syscall optimisations, OHCI USB work, an AHCI SATA driver, hotplugging support for devices, USB 2.0 handling for legacy devices, work on partitioning support and DriveSetup, and new features in Kernel Debugging Land.

Read on for more...