Haiku is a new open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Fundraising 2014

Goal: $35,000
  $23,862

WHAT'S NEW IN HAIKU DEVELOPMENT

The Haiku source is continually built and released for testing purposes nearly every day. You can download and install these latest snapshots to check out the latest features and bug-fixes.

Be aware that nightly images may be unstable. Additionally, some packages included with official releases need to be installed separately.

If you're OK with this, you can find further instructions at our Nightly image page.

Funded development continues into March!

News posted on Sat, 2014-03-01 04:20

Within these past 4 weeks, over $1,200 USD and &EUR;900 EUR have been raised! Thanks directly to this fundraising, Adrien is now able to be funded through the month of March. With the addition of the newest monthly subscribers, we reached a milestone and now raise over $1,000 per month through recurring monthly donations!

WebKit weekly report #21

Blog post by PulkoMandy on Fri, 2014-02-28 07:48

Hello there.

Well, the good news first: for some time I had a bug with GMail, where the top part of the interface (with the search bar, trash button, identity and GMail logo would disappear after the page loaded. This is why I didn't do any release in a while. Well, this bug is now mostly fixed. There is some flickering of the same area, but at least it doesn't completely disappear. I'll be researching the flickering, however it isn't an usability problem anymore, so I can package a release with all the improvements done over the last weeks.

GSoC 2014

Google Summer of Code 2014 Logo jpeg

The Google Summer of Code™ 2014 is on! Haiku is proud to be accepted as Mentoring Organization! This is the seventh year, in which Haiku was selected to participate as one of the 190 mentoring organizations. Thanks goes to the participation of various individuals in the community, particularly our Google Summer of Code admin Matthew S. Madia (mmadia) and those who volunteered to become Haiku mentors.


Further improvements to package management and related technologies

Blog post by mmadia on Sun, 2014-02-23 00:07

Since the package management feature branch was merged into HAIKU's
master repository, numerous issues were uncovered. As with any large
feature, an influx of regressions and other issues should always be expected.
Most of the issues revolved around not being able to install or even
run certain software, which for an operating system is a big deal.
Luckily, with any actively developed software such as Haiku, bug fixes
continue to happen. This article will go into some of those issues, what
has been done to fix them, and what other improvements are in the pipeline.

WebKit weekly report #20

Blog post by PulkoMandy on Fri, 2014-02-21 08:10

Hello everyone!

So, as advertised last week, I spent some time running the testsuite again. And as usual, it helped spot and even fix a few bugs.

New scheduler merged

Blog post by Paweł Dziepak on Tue, 2014-02-18 03:47

As you undoubtedly know, my scheduler branch has been merged a month ago. Also, some important changes has been made since, including bug fixes and performance improvements. It is now time to sum up what already has been done, and show some long promised benchmark results. There are still some issues that need to be addressed, but I do not think that any of them is a major one.

WebKit weekly report #19

Blog post by PulkoMandy on Fri, 2014-02-14 07:37

Hello everyone!

This week I worked on stabilization and small improvements of WebKit. There are a few new features, as well.

The crash with cursors I mentionned last week is fixed. I had forgotten to copy an object in the copy constructor, leading to a double delete. I continued working on the clipping code, and fixed the issues with www.haiku-os.org and a few other websites. But, I can't get it to work with haikuports, Trac, and now gmail is also broken. I don't want to do a release until we have a fix for that.

I also did some more work on supporting css shadows. With the updated clipping code, the ugly black box that was sometimes visible is now gone (it's clipped out). However, we also must draw the shadow itself. I did most of the implementation on WebKit side, but it needs support for a drawing mode (SourceIn) that app_server doesn't handle yet. So, I left that disabled for now, until we can get it to render the expected way.

An easy fix was adding the support for HTML5 "file" API. I just had to turn a compile flag on, and this gives us 10 more points on html5test.com. It also gets imgur.com image upload working.

I merged some changes from WebKit, without much problems. This brings the usual small fixes and cleanup, without too much code breakage this time. There are a lot of code cleanups going on at WebKit, making the codebase simpler and also faster.

I also did some work on the Network Kit HTTP backend. We now support gzip/deflate compression of HTTP data. This make some web pages load much faster, and also fixes issues with some websites serving compressed data even though the browser doesn't advertise support for it. While working on this, another problem in the HTTP code was discovered, there was a possible stack overflow because we were using a gcc extension to C++. This is now fixed, hopefully improving stability of the web browser.

With all those small issues fixed, it's time for another testsuite run. I hope I can find some test that fail because of our remaining clipping problems, as this would help me identify the issues more easily than with a complex web page such as gmail. I'd really like to squash at least the new issues introduced by this clipping change, so we can have a release that I'd qualify as stable. I'm trying to not start work on too much other features until we get this sorted out. Once that release is done, we can resume way on features that need more changes.

Next up on the TODO list: support for affine transformations (stippi added this to the app_server), which will improve SVG rendering a lot and possibly fix some other issues. Support for shadows, and the missing SourceIn composite drawing mode. When we get these two out, we should have much better rendering. There are probably other missing features, but they are yet to be identified.

See you next week!