Haiku is a new open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Fundraising 2015

Goal: $35,000


The Haiku source is continually built and released for testing purposes nearly every day. You can download and install these latest snapshots to check out the latest features and bug-fixes.

Be aware that nightly images may be unstable. Additionally, some packages included with official releases need to be installed separately.

If you're OK with this, you can find further instructions at our Nightly image page.

[GSoC 2014] LibUSB Port

Blog post by akshay1994 on Mon, 2014-04-28 13:24
Hello Everyone!

Google Summer of Code 2014 is now underway, and I am one of the four students selected to work with Haiku. My project is completing the LibUSB Port to Haiku.

WebKit weekly report #29

Blog post by PulkoMandy on Fri, 2014-04-25 07:26

Hello world!

Work continues on the testsuite: I found one bug in the testsuite system that greatly improved the results. Things are now properly reset between each test, which avoids many of the issues I was having. The last test run breaks down as follows:

  • 2 unexpected crashes
  • 2300 unexected failures
  • 400 unexpected successes
  • 5000 tests have no reference
  • And the remaining 30000 or so tests are now properly tagged

I will continue marking the failing tests as expected to fail, and review them in case I find one that's easy to fix. The 5000 "no references" tests are easily fixed, we just need to generate a reference rendering of the page. This is because these tests have platform-specific results, so there is no common reference for all platforms, and we need a haiku-specific one.

[GSoC 2014] Haiku ARM port

Blog post by dnivra on Thu, 2014-04-24 09:29
Hello everyone!
Most of you know that 4 students have been chosen to work with Haiku during the Google Summer of Code(GSoC) 2014. My name is Arvind and I am one of the 4 students(yaay!). I will be improving the ARM port and hopefully make significant progress.

Accepted Students

Four students to be mentored by Haiku in Google Summer of Code 2014!

For this year's Google Summer of Code™ program, we at Haiku have been allocated four students! In 2014, 371 mentoring organizations applied and 4420 students submitted 6313 proposals. Haiku is proud to be one of the 190 accepted mentoring organizations, with four accepted students.

Over the years, Haiku's goals for Google Summer of Code have evolved. Originally the ability to evaluate the students' capabilities was lacking and the attention was simply on choosing projects that filled a need. Now, the emphasis is placed on choosing the best students, as they are more important than their short term code contributions. During the application process, those students instilled a sense of hope and confidence in Haiku's mentors that they will mature into full project contributors. In other words, this is our opportunity to grow and refine young, intelligent, and highly motivated students into people who will continue to develop Haiku in the years to come.

In recent years, students applying to Haiku were (at first encouraged and later) required to submit a code contribution. By requiring potential students to submit a code contribution during the application period, Haiku's mentors achieve several things. First and foremost, it shows that each student possesses basic skills that many of us take for granted -- using a bug tracker and compiling Haiku's sources. More importantly, it provides our mentors with some insight into each individual student's motivation and abilities. This year a total of 9 patches were submitted during the application period (Two were sent to the [haiku] mailing list due to user registration issues and will be migrated to Trac [1, 2]).

WebKit weekly report #28

Blog post by PulkoMandy on Fri, 2014-04-18 08:13

Hello everyone,

Slow progress on the code this week...

I fixed two small issues in the video decoding code: a useless notification was sent, leading to very high cpu usage on jamendo.com (and possibly other places). And, the video drawing was not always using B_OP_COPY. This led to CPU waste as the mode used could be slower (B_OP_OVER has to scan each pixel to see if it is transparent), and created some drawing glitches on some videos.

The Heartbleed Aftermath... Some Things You Should Know

News posted on Fri, 2014-04-11 17:28

As most of our visitors have probably already heard in the last few days - one of the largest security disasters I can recall in modern internet history was discovered, and dubbed "Heartbleed".

WebKit weekly report #27

Blog post by PulkoMandy on Fri, 2014-04-11 06:54

Hello world!

Progress on WebKit this week happens in various areas.

On the testsuite first: I fixed several small issues that triggered asserts when WebKit was built with asserts enabled. This includes a problem with the sequencing of events when loading an invalid URL, and a double deletion of an object when iframes are involved. These two problems could have created some real-world issues, so WebKit should be a little bit more stable now. Another problem was the lack of "key up" events and mixup of keycodes vs characters in the testsuite keyboard simulator, which prevented us to test the editing code in an useful way. Another problem was some browser settings were modified by some tests (such as the text size, and page zoom factor), and not reset before running the following tests. This led to some unexpected errors which are now avoided. With these issues fixed, I can have a look at the remaining failing tests, knowing that they are more likely to uncover actual bugs.

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