Haiku is a new open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Fundraising 2015

Goal: $35,000
$7,637

WHAT'S NEW IN HAIKU DEVELOPMENT

The Haiku source is continually built and released for testing purposes nearly every day. You can download and install these latest snapshots to check out the latest features and bug-fixes.

Be aware that nightly images may be unstable. Additionally, some packages included with official releases need to be installed separately.

If you're OK with this, you can find further instructions at our Nightly image page.

Haiku, Inc. board of director elections complete

News posted on Wed, 2015-07-01 20:13

The Haiku, Inc. board of directors has the pleasure of announcing several new members to help support the project.

What is Haiku, Inc.?
Haiku, Inc. is a 501(c)(3) non-profit organization dedicated to supporting the Haiku Project and the development of Haiku® (the "Software"). Haiku, Inc. does not have any technical decision making power within the Haiku project at large.
The current board of directors:
  • Axel Dörfler (axeld)
  • Rene Gollent (DeadYak)
  • Ryan Leavengood (leavengood)
  • Urias McCullough (umccullough)
  • Alexander von Gluck IV (kallisti5)

Sadly, Bruno Albuquerque (BGA, Vice President) and Matthew Madia (mmadia, Secretary) have decided to step down from their positions on the board. Haiku, Inc. would like to thank Bruno and Matthew for all their hard work, support, and guidance. The board elected Rene Gollent (DeadYak) and Alexander von Gluck IV (kallisti5) to the positions of Vice President and Secretary, respectively, to back-fill these open positions.

The refreshed board has already begun tackling some of the pending projects for Haiku, Inc. and hopes to maintain this positive momentum.

As usual, all meeting minutes as well as information on the Inc. can be found on the Haiku, Inc. website.

Haiku monthly activity report - 06/2015

Blog post by PulkoMandy on Tue, 2015-06-30 19:40

Hi there, it's time for the monthly report!

Statistics

Commit range scanned this month: hrev49209-hrev49344.

There are currently 38 tickets open in the beta 1 release. For the first time, we are below 40.

'Packaging Infrastructure' Contract Weekly Report #3

Blog post by waddlesplash on Fri, 2015-06-19 18:48
Hello again!

As mentioned in last week's report, I planned to work on integration with IRC to allow the developers to get real-time updates on what the builder was doing, finishing the documentation, and then working on the logic that actually builds packages. The first two of the three are pretty much done, and the last one I did get started on. So this week went pretty well.

'Packaging Infrastructure' Contract Weekly Report #2

Blog post by waddlesplash on Fri, 2015-06-12 18:04
Hello, Haikuvians!

This week was just as productive as last week. I did start on the builds logic, which now can run "builds" (lists of commands) in sequential order. I also improved the builder management system, and created documentation for pretty much everything.

'Packaging Infrastructure' Contract Weekly Report #1

Blog post by waddlesplash on Fri, 2015-06-05 17:52
Hello world!

This week was rather slow: I've logged only 18 hours of contract time this week. I expected this, partly because I didn't expect to do any work on Monday (as mentioned in my first blog post) and partly because I still had some coursework to finish up the semester with. But despite that, I got a ton of stuff done, and the foundations for the following weeks' work are well laid.

Haiku monthly activity report - 05/2015

Blog post by PulkoMandy on Fri, 2015-05-29 17:14

Hello there, here comes the report for the month of may!

Statistics

Commit range: hrev49107-hrev4921

Detailed statistics: http://pulkomandy.tk/stats-20150529/

Debugger: Editing Memory

Blog post by anevilyak on Wed, 2015-05-27 03:33

As those who make regular use of it probably already know, one of the features of Haiku's integrated debugger is the ability to inspect the contents of arbitrary (mapped) locations in the target team's address space. This can be handy in various instances, such as when trying to track down bugs that are likely due to a piece of code overwriting part of another data structure, since the data that's been written to memory might contain some pattern or even a familiar string that might hint at the culprit.

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