What's New in Haiku development
The Haiku source is continually built and released for testing purposes nearly every day. You can download and install these latest snapshots to check out the latest features and bug-fixes.
Be aware that nightly images may be unstable. Additionally, some packages included with official releases need to be installed separately.
If you're OK with this, you can find further instructions at our Nightly image page.
Welcome to the November-December activity report!
This report covers hrev54716-hrev54805 (about 5 weeks of work).
Code cleanup mt fixed various warnings, use-after-free, memory leaks, and dead code problems detected by the clang static analyzer.
X512 reworked app_server memory management to use owning pointers and avoid some memory leaks and use-after-free cases. This led to a rework of the classes used for that purpose, in particular AutoDeleter and its variants, to be more efficient and more flexible.
Contest for Haiku System Sounds is finally over; and ladies and gentlemen, we have a winner!
Before going into details, lots of thanks to all participants and voters are in order. Thanks to you, Haiku now has a cohesive high-quality sound set, that will hopefully make using Haiku even more pleasant and accessible.
Without further ado, the winner is Garrett Kabler, with the sound theme “grubs-sparkly-tones” (previously named as “burgs-sparkly-tones”, name changed by the author due to a possible identity mixup)!
HaikuDepot displays icons through a number of areas of its user interface. Early in the history of the Haiku packaging system, there were very few packages and very few icons. HaikuDepot started off by downloading each individually from HaikuDepotServer.
Download as Tar then Unpack Downloading each icon file individually was fine for a while, but as the package and hence icon count grew it became necessary to rework this system. HaikuDepotServer later provided the icons as a compressed tar-ball containing all of the icons.
Welcome to the October activity report!
I had managed to get other people to write the report for a few months, but not for October, apparently. So, I’m back!
This report covers hrev54609-hrev54715 (about a month and a half work).
The focus is not much on new and exciting features this month, there is a lot of bug fixing and cleanup work going on, as well as some performance improvements, and compatibility fixes for easier application porting.
One of the most common feedback that we receive is that Haiku needs some nice colourful wallpapers shipping with its releases. We definitely want to improve the current situation. And we need your help.
Haiku currently ships with only one (1) wallpaper, and it’s not a complete wallpaper per se, it’s just the Haiku logo positioned at fixed coordinates on the screen. To be fair, there is a reason we only use the Haiku logo as the default wallpaper; we want Haiku to be usable on systems that have memory as low as 256 MB, therefore each byte that we can spare counts.
Welcome to the Haiku Monthly Activity Report for September 2020. This report covers revisions from hrev54539 to hrev54608.
System Sounds Contest We’ve started a contest for the system sounds, and currently it’s ongoing. For more details, see the contest post.
Applications AlwaysLivid improved the after-install UX via a bunch of Installer and FirstBootPrompt fixes. Now it is possible to exit the FirstBootPrompt to Desktop without having to restart the system.
UPDATE (2020/12/08): The contest has concluded. See this blog post for the results.
It wouldn’t be wrong to say that, Haiku is a unique operating system. It takes its roots from BeOS, the OS everyone envied back in the day. Haiku continues to follow its footsteps, trying to deliver that same experience. What could be better than complementing this unique operating system with a set of unique system sounds?
As R1 steadily approaches, we are looking for contestants (amateur, professional, enthusiast) to produce system sound effects for Haiku.
Welcome to the Haiku Monthly Activity Report for August 2020. This report covers revisions from hrev54480 to hrev54538.
This month is not active as the last one, but we have exciting improvements in the pipeline, since GSOC 2020 is coming to an end, and our developers are working hard to review GSOC projects at a fast pace.
Applications Humdinger improved accessibility on WebPositive by adding a missing tooltip on Settings window.
Summer! The time to slow down, relax, go to strange places, and do the projects that are long overdue. This summer I had the joy of spending my time in a lovely house near Lyon in France. In many ways the summer was like others, meaning there was plenty of wine and a lot of relaxing activities. At the same time, the Covid situation did give me a lot of reasons to scale back exploratory activities at the tourist hot spots, and instead focus on activities close to home. I decided to seize the opportunity and to see if I could dive into one of my long-standing pet peeves in the Haiku ecosystem.
For a long time I have been maintaining the build of the Rust compiler and development tools on Haiku. For this purpose, I maintain a separate tree with the Rust source, with some patches and specific build instructions. My ultimate end goal is to have Rust build on Haiku from the original source, without any specific patches or workarounds. Instead we are in the situation where we cannot build rust on Haiku itself (instead we need to cross-compile it), and we need a customization to be able to run the Rust compiler (
rustc) and package manager (
cargo) on Haiku. This summer my goal would be to find out the underlying issue, and fix it so that the patch will no longer be necessary in the future. Let’s go!
GSoC 2020 Final Report This is the final report of the GSoC 2020 project
Input Preferences The proposal is available here:
Proposal Link Work Done: Added the icons for each connected device in the input preferences application. Icons Removed the unwanted devices from the device list when they are not connected to the computer. Improved the look of 4th and 5th button of the mouse and added the 6th button of the mouse and its working.