Development

[openbeosmediakit] Jam/Linker error ()

Media Kit mailing list - Tue, 2009-09-29 08:45
Heya, I think I am missing something in my jam file. When trying to link I am getting this error. Link ../../../../../tests/kits/media/avi_reader_test/avi_reader_test ../../../../../objects/x86.R1/tests/kits/media/avi_reader_test/ MediaMetaData.o:/boot/home/Programming/current/src/tests/kits/media/ avi_reader_test/../../../../../src/add-ons/media/plugins/avi_reader/ ...
Categories: Development

[openbeosmediakit] Re: Question on new codec API ()

Media Kit mailing list - Tue, 2009-09-29 08:45
David McPaul dmcpaul@xxxxxxxxxxxxxx wrote: Regarding the supplying of the stream number vs not supplying it. I am generally against casting void pointers to something they are not just to find out what they really are so I can cast properly. Then do it like this: struct generic_cookie { int32 stream_number; ...
Categories: Development

[openbeosmediakit] Re: Question on new codec API ()

Media Kit mailing list - Tue, 2009-09-29 08:45
Heya, Well time for bed. Attached is what I have done so far. Basically some hard parts are still left. Using the index to position the stream as required (ie Seek and ReadNextChunk). I will look at them tommorrow. ...
Categories: Development

[openbeosmediakit] Re: Question on new codec API ()

Media Kit mailing list - Tue, 2009-09-29 08:45
The GetNextChunk(void *cookie, void **chunkBuffer, int32 *chunkSize, media_header *mediaHeader) Method does not supply a streamnumber which makes it difficult to determine which cookie I need to cast to. The idea is that AllocateCookie gets called once for each stream, so you can put everything needed for the stream (even it's number) ...
Categories: Development

[openbeosmediakit] Re: Question on new codec API ()

Media Kit mailing list - Tue, 2009-09-29 08:45
The GetNextChunk(void *cookie, void **chunkBuffer, int32 *chunkSize, media_header *mediaHeader) Method does not supply a streamnumber which makes it difficult to determine which cookie I need to cast to. The idea is that AllocateCookie gets called once for each stream, so you can put everything needed for the stream (even it's number) ...
Categories: Development

[openbeosmediakit] Re: Question on new codec API ()

Media Kit mailing list - Tue, 2009-09-29 08:45
Marcus, The GetNextChunk(void *cookie, void **chunkBuffer, int32 *chunkSize, media_header *mediaHeader) Method does not supply a streamnumber which makes it difficult to determine which cookie I need to cast to. The idea is that AllocateCookie gets called once for each stream, so ...
Categories: Development

[openbeosmediakit] Question on new codec API ()

Media Kit mailing list - Tue, 2009-09-29 08:45
Marcus, The GetNextChunk(void *cookie, void **chunkBuffer, int32 *chunkSize, media_header *mediaHeader) Method does not supply a streamnumber which makes it difficult to determine which cookie I need to cast to. I think all the methods need to supply this parameter ...
Categories: Development

[openbeosmediakit] Changes for codec_mapping file ()

Media Kit mailing list - Tue, 2009-09-29 08:45
Heya, The file codec_mapping has the following entry for 3ivx videocodec/3ivx-Delta-3.5 = { AVI : '3IV1' } It should read videocodec/3ivx = { AVI : '3IV1', '3IV2' } ...
Categories: Development

[openbeosmediakit] Merry christmas ()

Media Kit mailing list - Tue, 2009-09-29 08:45
Hello, merry christmas and happy holidays everyone. I hope that you all have a nice time with friends and family. I originally expected to have a working BSoundPlayer replacement by the end of the year, so that we can already show that OpenBeOS is worth all the work that we do, and that probably others ...
Categories: Development

[openbeosmediakit] Fwd:Honeycomb and OpenBeos ()

Media Kit mailing list - Tue, 2009-09-29 08:45
Neil Johnson nejohnson@xxxxxxxxxxxxxxxxxxxxx wrote: Hello Marcus, My name is Neil Johnson and I am the project manager of the Honeycomb project. The aim of Honeycomb is to be a professional Film and Animation production suite for Beos/OpenBeos. We are hosted at Sourceforge. We plan on including editors for video, 3d, audio (wave and midi), compositing, raster and vector graphics, rendering, and ...
Categories: Development

[openbeosmediakit] AW: Re: Media Kit documentation ()

Media Kit mailing list - Tue, 2009-09-29 08:45
Aleksander Lodwich: I am doing my documentation in Word97. I think it is a good base line for everyone. -----Urspr=FCngliche Nachricht----- Von: openbeosmediakit-bounce@xxxxxxxxxxxxx [] Im Auftrag von Jeff Biss Gesendet: Mittwoch, 21. November 2001 18:20 An: Marcus Overhagen ...
Categories: Development

[openbeosmediakit] AW: Important ()

Media Kit mailing list - Tue, 2009-09-29 08:45
Yes, we are receiving your mail! -----Urspr=FCngliche Nachricht----- Von: openbeosmediakit-bounce@xxxxxxxxxxxxx [] Im Auftrag von Marcus Overhagen Gesendet: Mittwoch, 21. November 2001 16:58 An: openbeosmediakit@xxxxxxxxxxxxx Betreff: [openbeosmediakit] Important ...
Categories: Development

[openbeosmediakit] libsndfile ()

Media Kit mailing list - Tue, 2009-09-29 08:45
Hello, libsndfile is a LGPL library that can be used to read various file formats, such as WAV and AIFF, also compressed in MS ADPCM or IMA ADPCM. I noticed that version 0.27 is now released. ...
Categories: Development

[openbeosmediakit] Re: Important ()

Media Kit mailing list - Tue, 2009-09-29 08:45
openbeosmediakit@xxxxxxxxxxxxx schrieb am 21.11.01: I just want to check if you are all receving the mailing list messages. Please reply to this one, saying hello :) Everything fine here. Jens W. ...
Categories: Development

[openbeosmediakit] Re: Important ()

Media Kit mailing list - Tue, 2009-09-29 08:45
hello all, i am recieving this email. thanks. still slowly getting it :) cheers juno ...
Categories: Development

[openbeosmediakit] Re: Media Kit documentation ()

Media Kit mailing list - Tue, 2009-09-29 08:45
Jeff Biss jeff@xxxxxxxxxxxxx wrote: 1. I chose GoBe since it the most robust text editor for use in Be. I assumed that people on the project had this app. and were going to I personally don't need a DTP text editor currently, so I use BeIDE in BeOS, or UltraEdit (ASCII/Hex editor) in windows. I did install the GoBe Trial, but it can't save. ...
Categories: Development
Syndicate content