Development
[openbeosmediakit] Jam/Linker error ()
Heya,
I think I am missing something in my jam file.
When trying to link I am getting this error.
Link ../../../../../tests/kits/media/avi_reader_test/avi_reader_test
../../../../../objects/x86.R1/tests/kits/media/avi_reader_test/
MediaMetaData.o:/boot/home/Programming/current/src/tests/kits/media/
avi_reader_test/../../../../../src/add-ons/media/plugins/avi_reader/
...
Categories: Development
[openbeosmediakit] Re: Question on new codec API ()
David McPaul dmcpaul@xxxxxxxxxxxxxx wrote:
Regarding the supplying of the stream number vs not supplying it.
I am generally against casting void pointers to something they are
not
just to find out what they really are so I can cast properly.
Then do it like this:
struct generic_cookie {
int32 stream_number;
...
Categories: Development
[openbeosmediakit] Re: Question on new codec API ()
Heya,
Well time for bed.
Attached is what I have done so far.
Basically some hard parts are still left. Using the index to
position the stream as required (ie Seek and ReadNextChunk). I will
look at them tommorrow.
...
Categories: Development
[openbeosmediakit] Re: Question on new codec API ()
The GetNextChunk(void *cookie,
void **chunkBuffer, int32 *chunkSize,
media_header *mediaHeader)
Method does not supply a streamnumber which makes it difficult to
determine which cookie I need to cast to.
The idea is that AllocateCookie gets called once for each stream, so
you can put everything needed for the stream (even it's number)
...
Categories: Development
[openbeosmediakit] Re: Question on new codec API ()
The GetNextChunk(void *cookie,
void **chunkBuffer, int32 *chunkSize,
media_header *mediaHeader)
Method does not supply a streamnumber which makes it difficult to
determine which cookie I need to cast to.
The idea is that AllocateCookie gets called once for each stream, so
you can put everything needed for the stream (even it's number)
...
Categories: Development
[openbeosmediakit] Re: Question on new codec API ()
Marcus,
The GetNextChunk(void *cookie,
void **chunkBuffer, int32 *chunkSize,
media_header *mediaHeader)
Method does not supply a streamnumber which makes it difficult to
determine which cookie I need to cast to.
The idea is that AllocateCookie gets called once for each stream, so
...
Categories: Development
[openbeosmediakit] Question on new codec API ()
Marcus,
The GetNextChunk(void *cookie,
void **chunkBuffer, int32 *chunkSize,
media_header *mediaHeader)
Method does not supply a streamnumber which makes it difficult to
determine which cookie I need to cast to.
I think all the methods need to supply this parameter
...
Categories: Development
[openbeosmediakit] Changes for codec_mapping file ()
Heya,
The file codec_mapping has the following entry for 3ivx
videocodec/3ivx-Delta-3.5 = { AVI : '3IV1' }
It should read
videocodec/3ivx = { AVI : '3IV1', '3IV2' }
...
Categories: Development
[openbeosmediakit] NEW STOCK PICK: TWLO - AMCG WENT UP 461%..................................................................................................................................................................................... nxs ()
Did you miss out on AMCG, UP 461%?
Here's another pick - Another SHORT PLAY
CLICK HERE[1]
[IMG]
...
Categories: Development
[openbeosmediakit] Merry christmas ()
Hello,
merry christmas and happy holidays everyone.
I hope that you all have a nice time with friends and family.
I originally expected to have a working BSoundPlayer replacement
by the end of the year, so that we can already show that
OpenBeOS is worth all the work that we do, and that probably others
...
Categories: Development
[openbeosmediakit] Fwd:Honeycomb and OpenBeos ()
Neil Johnson nejohnson@xxxxxxxxxxxxxxxxxxxxx wrote:
Hello Marcus,
My name is Neil Johnson and I am the project manager of the
Honeycomb project. The aim of Honeycomb is to be a
professional Film and Animation production suite for
Beos/OpenBeos. We are hosted at Sourceforge. We plan on
including editors for video, 3d, audio (wave and midi),
compositing, raster and vector graphics, rendering, and
...
Categories: Development
[openbeosmediakit] NEW STOCK PICK: TBIN - SYPY UP 309%.............................................................................................................................................................................................. tmdg ()
Did you miss out on SYPY, UP 309%?
Here's another pick - Another SHORT PLAY
CLICK HERE[1]
[IMG]
...
Categories: Development
[openbeosmediakit] NEW STOCK PICK: PRCT - LAST PICK UP 150%....................................................................................................................................................................................................
Did you miss out on NNCO, UP 233% IN JUST 2 DAYS?
Here's another pick - Another Short Play
CLICK HERE[1]
[IMG]
...
Categories: Development
[openbeosmediakit] STOP YOUR FORECLOSURE......................................................................................................................................................................... usnuj ()
[IMG]
CLICK HERE[1]
Unsubscribe click here[2] ehtccuneqstyoxshjfesgerothaxgisewopnjum
...
Categories: Development
[openbeosmediakit] AW: Re: Media Kit documentation ()
Aleksander Lodwich:
I am doing my documentation in Word97. I think it is a good base line
for everyone.
-----Urspr=FCngliche Nachricht-----
Von: openbeosmediakit-bounce@xxxxxxxxxxxxx
[] Im Auftrag von Jeff Biss
Gesendet: Mittwoch, 21. November 2001 18:20
An: Marcus Overhagen
...
Categories: Development
[openbeosmediakit] AW: Important ()
Yes, we are receiving your mail!
-----Urspr=FCngliche Nachricht-----
Von: openbeosmediakit-bounce@xxxxxxxxxxxxx
[] Im Auftrag von Marcus
Overhagen
Gesendet: Mittwoch, 21. November 2001 16:58
An: openbeosmediakit@xxxxxxxxxxxxx
Betreff: [openbeosmediakit] Important
...
Categories: Development
[openbeosmediakit] libsndfile ()
Hello,
libsndfile is a LGPL library that can be used to read various file formats,
such as WAV and AIFF, also compressed in MS ADPCM or IMA ADPCM.
I noticed that version 0.27 is now released.
...
Categories: Development
[openbeosmediakit] Re: Important ()
openbeosmediakit@xxxxxxxxxxxxx schrieb am 21.11.01:
I just want to check if you are all receving the mailing
list messages. Please reply to this one, saying hello :)
Everything fine here.
Jens W.
...
Categories: Development
[openbeosmediakit] Re: Important ()
hello all,
i am recieving this email. thanks.
still slowly getting it :)
cheers
juno
...
Categories: Development
[openbeosmediakit] Re: Media Kit documentation ()
Jeff Biss jeff@xxxxxxxxxxxxx wrote:
1. I chose GoBe since it the most robust text editor for use in Be. I assumed
that people on the project had this app. and were going to
I personally don't need a DTP text editor currently, so I use BeIDE in BeOS, or
UltraEdit (ASCII/Hex editor) in windows.
I did install the GoBe Trial, but it can't save.
...
Categories: Development
