Development
[haiku-development] Re: Who's working Haiku's on UI/UX? (Andrew Hudson)
To: haiku-development haiku-development@xxxxxxxxxxxxx
Sent: Mon, May 18, 2015 6:09 pm
Subject: [haiku-development] Re: Who's working Haiku's on UI/UX?
I want to share some ideas from the craziest UI windowing system I ever used.
It was called NeWS and maybe some people heard of it. It ran on SunOS
and was based on interpreted object oriented PostScript code. Any window could
...
Categories: Development
[haiku-development] Re: Who's working Haiku's on UI/UX? (Andrew Hudson)
From: Pete Goodeve pete.goodeve@xxxxxxxxxxxx
To: haiku-development haiku-development@xxxxxxxxxxxxx
Sent: Mon, May 18, 2015 6:09 pm
Subject: [haiku-development] Re: Who's working Haiku's on UI/UX?
a general comment, I suspect that UI Designers are apt to think
that everyone
uses an OS the same way -- and *all* OSs the same way.
...
Categories: Development
[haiku-development] Re: Who's working Haiku's on UI/UX? (Pete Goodeve)
[This thread has essentially self-destructed by now, but I'll reply
anyway]
On Mon, May 18, 2015 at 10:25:08AM +0400, fox noodles wrote:
[in reply to me]
[As a personal opinion, I'm not too impressed with a lot of the
trendy UI stuff. Ubuntu has a lot of the fades, and so on, and
is often frustratingly unusable. In particular the scrollbars are
abysmal!]
...
Categories: Development
[haiku-development] Re: Who's working Haiku's on UI/UX? (Brian Hague)
Look versus feel:
The look of the system is that it's out of the 90's (which it is)
It may be an ugly interface by todays standard (lickable icons in mac),
however even if you look at windows 10, you will still see elements this OS
has, in their flat interface
be it scrollbars that are gone or not, most of your ideas won't be able to
be implemented until we have 2d acceleration (let alone 3d accelerated)...
The feel of the system is that it's from today
...
Categories: Development
Ticket #12178 (Header error in support/Archivable.h) created
support/Archivable.h calls <image.h>
This isn't found, since the directory it lives in isn't in the header path.
Should be <kernel/image.h>
This header is required fpor the definition of image_id in the following line:
BArchivable* instantiate_object(BMessage* from, image_id* id);
Categories: Development
Debugger: Layout changes to team settings window.
TeamSettingsWindow:
- Split out functionality into separate views for images and exceptions,
which in turn are held in dedicated tabs.
TeamSettingsWindow:
- Split out functionality into separate views for images and exceptions,
which in turn are held in dedicated tabs.
Categories: Development
Debugger: Code reorganization, no functional change.
- Rename BreakConditionConfigWindow to TeamSettingsWindow,
and move to own dedicated subfolder. Adjust callers accordingly.
Preparation work for other changes to come.
- Rename BreakConditionConfigWindow to TeamSettingsWindow,
and move to own dedicated subfolder. Adjust callers accordingly.
Preparation work for other changes to come.
Categories: Development
Debugger: Add address column to functions list.
ImageFunctionsView:
- For function nodes, also display the start address of the function in
question. Makes it somewhat more convenient to determine which function a
function pointer actually refers to.
ImageFunctionsView:
- For function nodes, also display the start address of the function in
question. Makes it somewhat more convenient to determine which function a
function pointer actually refers to.
Categories: Development
Debugger: Fix potential crash in VariablesView.
VariableTableModel:
- When attempting to retrieve the type for a given node, ensure
that it actually has a value node first. This might not necessarily
be the case if no appropriate type handler was found.
VariableTableModel:
- When attempting to retrieve the type for a given node, ensure
that it actually has a value node first. This might not necessarily
be the case if no appropriate type handler was found.
Categories: Development
Debugger: Minor adjustment to address value node.
AddressValueNode:
- If the address node is pointing to a function, don't bother creating
a child, as there isn't really any useful information that can be displayed
for such a node besides its target address, which is already shown by the
address node anyways.
AddressValueNode:
- If the address node is pointing to a function, don't bother creating
a child, as there isn't really any useful information that can be displayed
for such a node besides its target address, which is already shown by the
address node anyways.
Categories: Development
Update translations from Pootle
Categories: Development
Debugger: Start watching signal events.
TeamDebugger:
- Add signal events to debug event mask. Upon receipt of such an event,
stop the target thread. WIP.
TeamDebugger:
- Add signal events to debug event mask. Upon receipt of such an event,
stop the target thread. WIP.
Categories: Development
Debugger: Add handling for signal debug messages.
DebugEvents:
- Add definition for SignalReceivedEvent.
DebuggerInterface:
- Generate SignalReceivedEvent upon receipt of
B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED.
DebugEvents:
- Add definition for SignalReceivedEvent.
DebuggerInterface:
- Generate SignalReceivedEvent upon receipt of
B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED.
Categories: Development
Debugger: Add SignalInfo model class.
- Represents information about a signal being delivered to the team.
- Represents information about a signal being delivered to the team.
Categories: Development
