Development
[haiku-development] Re: Making expand applications the default DeskBar mode (Augustin Cavalier)
On Thu, May 7, 2015 at 4:42 PM, Brian Hague alphaseinor@xxxxxxxxx wrote:
now scalable?
Hm? I never had a rebuild of the Deskbar, ever... Maybe that was John
Scipione you are thinking of?
-Augustin
...
Categories: Development
[haiku-development] Re: Making expand applications the default DeskBar mode (Brian Hague)
Whatever happened to waddlesplash's rebuild of the deskbar? are the icons
now scalable?
I was going to work on it for a bit then I had a fire, and my life got
thrown to the sharks...
not worth repeating but there were some excelent ideas for an updated
deskbar way back in 06,07,08 that kept the functionality without taking up
a lot of space.
alphaseinor
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Categories: Development
Ticket #10524 (Deprecate MIPSEL) closed
fixed:
Patches welcome as long as they get Haiku running on a MIPS platform.
Categories: Development
[haiku-development] Re: Making expand applications the default DeskBar mode (pete . goodeve)
On Thu, May 07, 2015 at 09:43:04PM +0200, Humdinger wrote:
This means we could even remove the setting to disable the expander.
+1 to both of that.
If I understand Adrien correctly, he is just suggesting that the 'expand'
buttons
on deskbar items should always be available (no ability to disable that
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Categories: Development
[haiku-development] Re: Making expand applications the default DeskBar mode (Humdinger)
On 7 May 2015 at 21:20, Adrien Destugues pulkomandy@xxxxxxxxxxxxx wrote:
This means we could even remove the setting to disable the expander.
+1 to both of that.
As we're talking about Deskbar default settings, I'd also propose to
have the default icon size at 32px and increase the Deskbar window
width by 16px. Todays resolutions are high enough that we could spend
a few pixels on some eye candy.
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Categories: Development
[haiku-development] Making expand applications the default DeskBar mode (Adrien Destugues)
Hello,
We have a DeskBar setting to enable expando mode where applications can be
expanded to show a list of window. There is a small button to show the window
list inside the deskbar, instead of a separate menu.
Should we make this the default? It makes it much easier to reach the windows,
avoiding the menu, which needs 2 clicks to reach a window. The expand mode
only works with DeskBar in vertical mode.
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Categories: Development
[haiku-development] Re: Do we need a webstore for HaikuDepot to replace HaikuWare? (Richie Nyhus-Smith)
Hi Andrew,
Yes, HDS is designed to be used both by user browsing and rating as well
I assumed that it was only for the latter purposes and that the browsing of
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Categories: Development
[haiku-development] Re: Do we need a webstore for HaikuDepot to replace HaikuWare? (Andrew Lindesay)
Hello;
A couple of clarifications on this discussion which should probably move
to the HDS mailing list...
my proposal was an application catalogue with information pulled (I never
said anything about syncing, logging in or editing of package metadata)
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Categories: Development
Debugger: Add edit mode support to MemoryView.
MemoryView:
- Add hooks and supporting status tracking members to enable edit mode.
When editing is requested, we allocate a duplicate copy of the current
block's data to perform edits in. Currently, editing is only supported from
within the hex view, and when edit mode is enabled, the view is locked to
8-bit hex mode in order to avoid any possible confusion with regards to
source vs target endian orientation.
- Extend Draw() to determine whether to write data from the edit data store
or the actual memory block. Also implement highlighting the current edit
position caret when in edit mode, as well as highlighting bytes that have
been changed compared to the block's original data.
MemoryView:
- Add hooks and supporting status tracking members to enable edit mode.
When editing is requested, we allocate a duplicate copy of the current
block's data to perform edits in. Currently, editing is only supported from
within the hex view, and when edit mode is enabled, the view is locked to
8-bit hex mode in order to avoid any possible confusion with regards to
source vs target endian orientation.
- Extend Draw() to determine whether to write data from the edit data store
or the actual memory block. Also implement highlighting the current edit
position caret when in edit mode, as well as highlighting bytes that have
been changed compared to the block's original data.
Categories: Development
[haiku-development] Re: A solution for all your debugging woes! (Adrien Destugues)
2 mai 2015 23:25 kallisti5 kallisti5@xxxxxxxxxxx a écrit:
So when you have an issue at boot, there is no guarantee
that syslog will be written to disk. (99.99% of the time it isn't)
This means you have to pull out the ol' serial cable to get kernel
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Categories: Development
[haiku-development] Re: Do we need a webstore for HaikuDepot to replace HaikuWare? (Adrien Destugues)
2 mai 2015 22:19 Jim Saxton black.belt.jimmy@xxxxxxxxx a écrit:
requirements on recipes: Bad recipes will result in bad packages which
in turn will result in inconsistent package repositories and bad user
experiences. Since the dependency resolution process has to work
repository-wide and library installations are system-wide, a broken
package can easily have effects beyond the respective software not
working correctly.
...
Categories: Development
[haiku-development] Re: Maintainer of the ARM port (Michael David Crawford)
I own a Gumstix Overo Fire card with a TI OMAP processor - two cores,
one an ARM Cortex A8, the other a TI c6xxx DSP. It has an I/O
daughtercard with lots of ports, including 1024x768 video, USB and
serial.
I'd love to help with an ARM port.
My sister and her husband lent me their Android phones after they
bought new ones; I'm not real sure they'd ever want them back. It
would be quiet cool to get Haiku to run on what would otherwise be
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Categories: Development
[haiku-development] Re: A solution for all your debugging woes! (Michael David Crawford)
how about syslogging into a dedicated partition?
You'd need to set the partition up ahead of time, then identify it in
the boot parameters. A userspace tool to dump it out after a
successful boot would be straightforward. If you had a second
partition with a known-good OS, you'd boot, crash, boot into that good
OS then examine the partition syslog.
Michael David Crawford, Consulting Software Engineer
mdcrawford@xxxxxxxxx
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Categories: Development
[haiku-development] Re: A solution for all your debugging woes! (kallisti5)
On 2015-05-02 16:27, kallisti5 wrote:
On 2015-05-02 11:35, Ingo Weinhold wrote:
On 02.05.2015 17:12, kallisti5 wrote:
No clue why I never thought of this.
So when you have an issue at boot, there is no guarantee
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Categories: Development
[haiku-development] Re: A solution for all your debugging woes! (kallisti5)
On 2015-05-02 11:35, Ingo Weinhold wrote:
On 02.05.2015 17:12, kallisti5 wrote:
No clue why I never thought of this.
So when you have an issue at boot, there is no guarantee
that syslog will be written to disk. (99.99% of the time it isn't)
...
Categories: Development
[haiku-development] Re: Do we need a webstore for HaikuDepot to replace HaikuWare? (Augustin Cavalier)
On Sat, May 2, 2015 at 4:21 PM, Jim Saxton black.belt.jimmy@xxxxxxxxx
wrote:
not build or build and do not run or do not call out their
dependencied properly, in haikuports are the onse produced by these
same people who nit-pick line breaks etc. just my observaqtion and
experiance.
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Categories: Development
Update gcc6809 and lwtools.
* This version actually works.
* This version actually works.
Categories: Development
[haiku-development] Re: Do we need a webstore for HaikuDepot to replace HaikuWare? (Jim Saxton)
On 5/2/15, Ingo Weinhold ingo_weinhold@xxxxxx wrote:
requirements on recipes: Bad recipes will result in bad packages which
in turn will result in inconsistent package repositories and bad user
experiences. Since the dependency resolution process has to work
repository-wide and library installations are system-wide, a broken
package can easily have effects beyond the respective software not
working correctly.
...
Categories: Development
Added x86_64 packages for lua, sdl_gfx, sdl_image, smpeg.
* Update libvorbis x86_64 package.
* Update libvorbis x86_64 package.
Categories: Development
