Development

[haiku-development] Re: Reading version information of a big endian resource file

Development mailing list - Tue, 2016-05-24 06:45
problemsandswapeverything.Itshouldlearnhowtoswap B_VERSION_INFO_TYPEfieldsproperly,Iguess. Ok,Iwillcreateapatchforit.Thanksfortheinput. Kindregards, Mark ...
Categories: Development

[haiku-development] Re: replacing kernel (was Re: replacing runtime_loader)

Development mailing list - Tue, 2016-05-24 04:45
Am04/05/2016um03:24schriebDánielKasza: Iamworkingonaddingmlock()andmunlock()calls,andhavingtobuild haiku.hpkgeverytimeisahugewasteoftimeandthepackagedoesnot workreliablyeither: [...] I'm all with Adrien; I always test kernel level changes in a VM. Usually ...
Categories: Development

Ticket #12796 (Resizing window causes addattr crash) created

Latest Bugs & Tasks - Mon, 2016-05-23 22:37

hrev50329 x86_gcc2
Resizing the window on an app caused a crash and debug report (attached)
First time seeing this problem, so not sure about component.

Categories: Development

Ticket #12795 (Network status notification is present at every boot.) created

Latest Bugs & Tasks - Mon, 2016-05-23 12:20

Well, this ticket could be very similar to ticket:12717.

Every time that I boot Haiku I am informed about the fact that my network card is ready. But i can assume this thanks to the green dot present in the network status present as replicant in the Deskbar. So I think that this redundant notification could be removed from the startup.

hrev50326 but I see this behaviour since Alpha 4.1, IIRC.

Categories: Development

[haiku-development] Re: replacing kernel (was Re: replacing runtime_loader)

Development mailing list - Mon, 2016-05-23 08:45
Anotheroptionisbuildingarawimageandrunningitinqemuorsomeother virtualizationtool.Thisatleastsavesrebootingthecomputerand reinstalling. Itisusuallynotaverygoodideatotestyourchangesonthesamesystem youusefordevelopment,sotestinginsideavirtualmachineisnotabad ideaanyway. -- AdrienDestugues/PulkoMandy ...
Categories: Development

[haiku-development] Re: replacing kernel (was Re: replacing runtime_loader)

Development mailing list - Sun, 2016-05-22 22:45
On5/3/201620:24,DánielKaszawrote: So far, the only way I can make a working build is to `jam @release-cd` and install from the CD. This takes even longer than building haiku.hpkg. ...
Categories: Development

[haiku-development] Re: replacing kernel (was Re: replacing runtime_loader)

Development mailing list - Sun, 2016-05-22 22:45
OnFri,Mar25,2016at1:57PM,waddlesplashwaddlesplash@xxxxxxxxx wrote: wrote: ...
Categories: Development

Debugger: CoreFileDebuggerInterface: Finish symbol support

Source Activity - Sun, 2016-05-22 20:08
If available, symbols are read from the respectice core file symbols note. Otherwise, if available read symbols from ELF file. Finally fall back to the dynamic symbol table from the core file image. Reusable functionality is implemented in DebuggerInterface (GetElfSymbols()). If available, symbols are read from the respectice core file symbols note. Otherwise, if available read symbols from ELF file. Finally fall back to the dynamic symbol table from the core file image. Reusable functionality is implemented in DebuggerInterface (GetElfSymbols()).
Categories: Development

Debugger: Relocate value_handlers.

Source Activity - Sun, 2016-05-22 19:54
- As they are currently only used by the VariablesView, move ValueHandler and related code into user_interface/gui. - As they are currently only used by the VariablesView, move ValueHandler and related code into user_interface/gui.
Categories: Development

Debugger: Reorganize settings classes.

Source Activity - Sun, 2016-05-22 19:40
- Refactor TeamUiSettingsFactory into an abstract base class with implementing subclass DebuggerUiSettingsFactory. - Adjust SettingsManager to expect the UiSettingsFactory to be passed in as an initialization parameter, and refactor accordingly. - Move GuiTeamUiSettings.* into a user_interface/gui subfolder. No functional change, simply reorganization towards splitting the debugger's core functionality into a separate library from the application to aid in sharing with remote_debug_server. - Refactor TeamUiSettingsFactory into an abstract base class with implementing subclass DebuggerUiSettingsFactory. - Adjust SettingsManager to expect the UiSettingsFactory to be passed in as an initialization parameter, and refactor accordingly. - Move GuiTeamUiSettings.* into a user_interface/gui subfolder. No functional change, simply reorganization towards splitting the debugger's core functionality into a separate library from the application to aid in sharing with remote_debug_server.
Categories: Development

kernel: Add elf_read_kernel_image_symbols()

Source Activity - Sun, 2016-05-22 15:13
Refactor new function out of _user_read_kernel_image_symbols(). Can be used to get a kernel image's symbols from within the kernel as well. Refactor new function out of _user_read_kernel_image_symbols(). Can be used to get a kernel image's symbols from within the kernel as well.
Categories: Development

Debugger: ElfFile: Provide access to symbol sections

Source Activity - Sun, 2016-05-22 15:09
* Add some helper methods for section access. * Add method CreateSymbolLookup() that creates a ElfSymbolLookup for accessing the file's symbols. * Add some helper methods for section access. * Add method CreateSymbolLookup() that creates a ElfSymbolLookup for accessing the file's symbols.
Categories: Development

Debugger: ElfSymbolLookup: Support specifying the symbol count

Source Activity - Sun, 2016-05-22 14:59
Getting the symbol count from the hash table is still an option. Getting the symbol count from the hash table is still an option.
Categories: Development

kernel: team_create_thread_start_internal(): Set text_delta

Source Activity - Sun, 2016-05-22 14:40
The commpage's symbol table entries are commpage start relative. The commpage's symbol table entries are commpage start relative.
Categories: Development
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