Source Activity
dstcheck: swap first and second buttons, change wording...
... from "Use this time" to "Keep this time", as the question is about
keeping the status quo, not changing to some different time.
As discussed with Humdinger in #haiku.
... from "Use this time" to "Keep this time", as the question is about
keeping the status quo, not changing to some different time.
As discussed with Humdinger in #haiku.
Categories: Development
tcp: fix build breakage caused by hrev49265.
There's currently a debate on the ML as to whether this should
be '== 0' or '!= 0', though.
There's currently a debate on the ML as to whether this should
be '== 0' or '!= 0', though.
Categories: Development
Implement MSG_NOSIGNAL
* Part of latest POSIX specification, this prevents send() on a closed
socket to raise a SIGPIPE signal (but EPIPE is returned).
* Part of latest POSIX specification, this prevents send() on a closed
socket to raise a SIGPIPE signal (but EPIPE is returned).
Categories: Development
Updated dos2unix packages.
Categories: Development
Updated bash packages.
Categories: Development
Updated expat package for x86.
Categories: Development
gzip: use the outsourced packages.
* remove gzip Jamfile from the build and gzip sources from the tree.
* remove gzip Jamfile from the build and gzip sources from the tree.
Categories: Development
Added packages for gzip.
Categories: Development
setarch: use a login shell; fixes #12066.
* This also updates /etc/profile to detect whether our
parent process is a shell, and changes the banner
message accordingly.
* Also, pipe errors to /dev/null, in case grep is not
installed; this allows us to not require grep as a
dependency, and let the banner message do the right
thing.
* This also updates /etc/profile to detect whether our
parent process is a shell, and changes the banner
message accordingly.
* Also, pipe errors to /dev/null, in case grep is not
installed; this allows us to not require grep as a
dependency, and let the banner message do the right
thing.
Categories: Development
setarch: fix generation of new PATH environment variable.
* The insertion index didn't take into account the fact
that some paths don't get added before the index is
calculated. This resulted in the requested arch paths
ending up in reverse if we were already in the
requested arch environment.
Fixes #12125.
* The insertion index didn't take into account the fact
that some paths don't get added before the index is
calculated. This resulted in the requested arch paths
ending up in reverse if we were already in the
requested arch environment.
Fixes #12125.
Categories: Development
libbe: Fixed current_team() to work after a fork.
* This allows to start a valid looper in the forked child, for example.
* This allows to start a valid looper in the forked child, for example.
Categories: Development
Icon-o-Matic: fix variables name 2
* thanks to stippi for pointing out the problem.
* thanks to stippi for pointing out the problem.
Categories: Development
Icon-O-Matic: fix variables name
Categories: Development
Icon-o-Matic: list views use system colors
* Fixes #10840.
* Properties view needs more work for dark themes
(There is another ticket for that).
* Fixes #10840.
* Properties view needs more work for dark themes
(There is another ticket for that).
Categories: Development
GPT: ignore partitions at offset 0
* This would be a GPT partition pointing to itself, leading to infinite
recursion in the GPT parser calling itself and Haiku would reset
(probably triple fault?).
* Thanks to Puck for discovering this!
* This would be a GPT partition pointing to itself, leading to infinite
recursion in the GPT parser calling itself and Haiku would reset
(probably triple fault?).
* Thanks to Puck for discovering this!
Categories: Development
Debugger: Fix edit mode redraw issue.
MemoryView:
- During edit mode, if navigating with the left or right arrow
only resulted adjusting the focus nybble and not transitioning
to another block, redraw wouldn't be triggered, leading to it appearing
as if the keypress had no effect.
MemoryView:
- During edit mode, if navigating with the left or right arrow
only resulted adjusting the focus nybble and not transitioning
to another block, redraw wouldn't be triggered, leading to it appearing
as if the keypress had no effect.
Categories: Development
Debugger: Cleanups, no functional change.
- Remove out-of-place accessor to type lookup info on ValueLoader.
Instead, adjust CreateChildren() and CreateChildrenInRange() to take a
TeamTypeInformation parameter. This can then be used by value nodes that
need to be able to look up type information in order to properly
publish their children, such as BList and BMessage. Refactor subclasses
and callers accordingly
- Remove out-of-place accessor to type lookup info on ValueLoader.
Instead, adjust CreateChildren() and CreateChildrenInRange() to take a
TeamTypeInformation parameter. This can then be used by value nodes that
need to be able to look up type information in order to properly
publish their children, such as BList and BMessage. Refactor subclasses
and callers accordingly
Categories: Development
Printers: the window has a proper minimum size
* Fixes #8675.
* Fixes #8675.
Categories: Development
