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Updated: 1 hour 54 min ago

[haiku-development] Re: Considering the audio Mixer formats

3 hours 54 min ago
Hi, Kitaudioingeneral,andforeasyreplayofseveralfileformats. Thenicethingabouthavingthemixerhandlethis(aswellassamplerate conversion)isthatthecodeneedstobewrittenonlyonceandforall,and youcandecidetoreplacethealgorithmsatanytime. ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

3 hours 54 min ago
Hey, Am06.02.2016um15:58schriebDarioCasalinuovo: BeAPI programs usually use our encoders to obtain data in the specified format. I think the great majority of apps, doesn't deal with the current storage format and just get as a pratice habit buffers in floating point format. ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

3 hours 54 min ago
Hi, wastebecauseeveryapplicationhastoimplementit,againandagain. BeAPIprogramsusuallyuseourencoderstoobtaindatainthespecified format.Ithinkthegreatmajorityofapps,doesn'tdealwiththecurrent storageformatandjustgetasapraticehabitbuffersinfloatingpoint ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

3 hours 54 min ago
onthingssupposedly beingoverlycomplex...pleasenotethatyou'renotreallyremovingany complexityhere,you're justmovingitelsewhere. IntegeraudioisusefulatleastforSDL,andI'dsayaswellfortheGameKit audioingeneral,andforeasyreplayofseveralfileformats. Thenicethingabouthavingthemixerhandlethis(aswellassamplerate conversion)isthatthecodeneedstobewrittenonlyonceandforall,andyou ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

3 hours 54 min ago
Hey, Am06.02.2016um14:52schriebDarioCasalinuovo: Today, I'm mostly sure if we were going to evaluate how to implement audio functionality, the result would be that there's no reason to support non floating audio. Audio storage formats are commonly using integer-based samples -- usually 16 bit these days, 24 bit in some professional applications, 8 bit if you still have some old files. So the question is, what do you ...
Categories: Development

[haiku-development] Considering the audio Mixer formats

3 hours 54 min ago
Hello, theBeOSmixerhasbeendesignedtobelargerasitcanintermsofformats thatcanaccept.Thismeanswearesupportingintaudioinallvarious forms,evenunuseful,suchas8bitintegerformat. Thereprobablyhavebeenreasonsfordoingthat,asin90sthesituation wasalittlebitdifferentanditwasaimedatmakingportingsoftwaremore easy.Today,I'mmostlysureifweweregoingtoevaluatehowtoimplement audiofunctionality,theresultwouldbethatthere'snoreasontosupport nonfloatingaudio. ...
Categories: Development

[haiku-development] Re: Haiku on top of BSD

3 hours 54 min ago
Hi, OnWed,Feb3,2016at12:32PM,Stephandmarc-noreply@xxxxxxxxxxxxx wrote: Pleasenote,however,thatit´satmostcomile-tested,mightcontain ...
Categories: Development

[haiku-development] Re: Haiku on top of BSD

3 hours 54 min ago
On03/02/201612:32,Stephanwrote: Ijusthappenedtofindthefollowingslidesofthisyear´sFOSDEM: Icameupwithasimilarideaonthislistawhileback.Inthe meantime,IstartedtowritesomeNetBSDcodetomodelanIPC imlpementationclosetoBeOSports,ofwhichapotentialportoflibbe ...
Categories: Development

[haiku-development] Haiku on top of BSD

3 hours 54 min ago
Hi, Ijusthappenedtofindthefollowingslidesofthisyear´sFOSDEM: Icameupwithasimilarideaonthislistawhileback.Inthe meantime,IstartedtowritesomeNetBSDcodetomodelanIPC imlpementationclosetoBeOSports,ofwhichapotentialportoflibbe couldtakeadvantage.Youcanfindthecodehere. ...
Categories: Development

[haiku-development] Re: Build Haiku with source tree and build tools on NFS?

3 hours 54 min ago
The Haiku build system will provide attribute emulation, so it shouldn't be a problem. On Sat, 30 Jan 2016 12:56 AM Thomas Mueller mueller6723@xxxxxxx wrote: accessed via NFS? How would this affect extended attributes support, or would that depend only on the host/client file system? ...
Categories: Development

[haiku-development] Re: Adding more META:attributes

3 hours 54 min ago
On 29/01/2016 19:24, Axel Dörfler wrote: possible, cf. Not really; our attributes aren't easily interchangeable, anyway, and we usually conversion uses name mangling to preserve the type. IOW it makes no sense whatsoever to follow any attribute convention set by another ...
Categories: Development

[haiku-development] Re: Adding more META:attributes

3 hours 54 min ago
Am 29/01/2016 um 17:36 schrieb François Revol: On 29/01/2016 16:56, Humdinger (Redacted sender humdingerb for DMARC) wrote: I propose to create META:author and META:pages. I don't think the other attributes have too much overlap with other (document) file types or are so informative that people would like to see them in Tracker windows. ...
Categories: Development

[haiku-development] Re: Adding more META:attributes

3 hours 54 min ago
On 29/01/2016 16:56, Humdinger (Redacted sender humdingerb for DMARC) wrote: I recently added more extra attributes to the PDF MIME type, because BePDF writes those attributes. [1] (BTW, it doesn't yet work as expected: No PDF document appears in Tracker's Attributes menu for folders containing pdf documents, like it does e.g. for bookmarks or people files [mind bug/ workaround #10071]. Does anyone know what I'm missing?). ...
Categories: Development

[haiku-development] Adding more META:attributes

3 hours 54 min ago
Hi everyone. I recently added more extra attributes to the PDF MIME type, because BePDF writes those attributes. [1] (BTW, it doesn't yet work as expected: No PDF document appears in Tracker's Attributes menu for folders containing pdf documents, like it does e.g. for bookmarks or people files [mind bug/ workaround #10071]. Does anyone know what I'm missing?). I was wondering it wouldn't make sense to rename some those extra ...
Categories: Development

[haiku-development] Re: hpkg.mlotz.ch

3 hours 54 min ago
Am 28.01.2016 9:14 nachm. schrieb Urias McCullough umccullough@xxxxxxxxx On Thu, Jan 28, 2016 at 4:02 AM, Jérôme Duval jerome.duval@xxxxxxxxx Must use The website is there, but the not seems stopped since 27th 23h55. ...
Categories: Development

[haiku-development] Build Haiku with source tree and build tools on NFS?

3 hours 54 min ago
Is it possible to (cross)-build Haiku with the haiku and buildtools trees accessed via NFS? How would this affect extended attributes support, or would that depend only on the host/client file system? Tom ...
Categories: Development

[haiku-development] Re: hpkg.mlotz.ch

3 hours 54 min ago
On 28.01.2016 13:02, Jérôme Duval wrote: hpkg.mlotz.ch seems to be inactive. Is there something that can be done? Apparently GitHub had some server issues and first returned a couple of HTTP 500 errors and later started requesting user names and passwords for anonymous access. The update loop got stuck in the latter. I've ...
Categories: Development

[haiku-development] Re: hpkg.mlotz.ch

3 hours 54 min ago
On Thu, Jan 28, 2016 at 4:02 AM, Jérôme Duval jerome.duval@xxxxxxxxx wrote: Must use - Urias ...
Categories: Development

[haiku-development] hpkg.mlotz.ch

3 hours 54 min ago
Hi, hpkg.mlotz.ch seems to be inactive. Is there something that can be done? Bye Jérome ...
Categories: Development

[haiku-development] Fwd: Press inquiry about your software

3 hours 54 min ago
Hi, Someone recently contacted me with a request for information about Haiku. As I am not a dev, I do not think I should answer the email myself. If it is possible, could a dev answer the survey and respond? Thank you! Regards, Vale Tolpegin ...
Categories: Development