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[haiku-development] Re: Host platform used to produce nightly builds?

Wed, 2016-03-02 08:45
OnTue,Feb9,2016at12:32PM,MarkusHimmelmarkus@xxxxxxxxxxxxxxxxxwrote: IactuallyhadaFreeBSDslavereadytogoonline,butthenit developedahardwareissueandInevergotaroundtofixingit. FreeBSD10shouldbeperfectlycapableofbuildinghaiku,butmay stillrequiresomesmallpatchestodealwiththedefaultclang compiler(Ihaven'ttestedagainrecently). ...
Categories: Development

[haiku-development] Re: Host platform used to produce nightly builds?

Wed, 2016-03-02 08:45
Severalbotsareusedforthenightlies;youcanlookthemupoverat whilemostrunsomeflavorofLinux. --Markus ...
Categories: Development

[haiku-development] Build (cross-)tools separately for any change in configure command?

Wed, 2016-03-02 00:45
InoticethatifIruntheconfigurecommandtocross-compileHaiku,ifImake anychangeintheconfigureoptions,allthecross-toolsrebuildfromscratch. Isthisnecessary?IwouldthinkthebasictoolswouldbethesamewhetherI buildwithbootstrapornon-bootstrap;onlythegeneratedBuildConfigwouldbe different. Iwouldwanttobuildforx86_gcc2andx86hybrid,andx86_64,withandwithout bootstrap. ...
Categories: Development

[haiku-development] Host platform used to produce nightly builds?

Wed, 2016-03-02 00:45
WhathostplatformisusedforHaikunightlybuilds,intermsofOSandCPU? Arethenightlybuildsproducedonanamd64system,andaretheybuiltfrom withinaprevious(nightly?)Haikubuild,orfromanotherOSsuchasLinuxor someBSD? Mythoughtis,ifIcansuccessfullycross-buildHaikufromFreeBSD,Linux,or lesslikely,NetBSD,IwouldusethatbuildforfuturebuildsofHaiku:seems likethemostlogical. ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

Tue, 2016-03-01 22:45
Didn'tHaikufollowtheBeOSheaders,soanythingthatworked beofthegreatestimportance. TheAPIisn'tthateasytomaketoworkaswehavemorethanone controller.Anyway,youcannowrecordfromSoundRecorder,itisn'tperfect sopatcheswelcome. ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

Mon, 2016-02-29 23:45
Hi, likethisfixedupbeforethinkingaboutrejiggingthemixertodouble-only orsuch. ThoselimitationsareplannedtobefixedassoonasIfinishtheworkI'm doingonthecentralclass. ...
Categories: Development

[haiku-development] Re: GSoC 2016 planning

Mon, 2016-02-29 23:45
On08/02/201623:23,UriasMcCulloughwrote: OveronthehaikumentorsmailinglistI'vebeentryingtodrumup interestinGSoCmentorsfor2016.Sofar,weonlyhavetwodevswho havevolunteeredtomentor. GSoC2016registrationopenedtoday,andScottandIcansubmitan application,butwithonlytwomentors,wecanprobablyonlyhandlea singlestudent. ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

Mon, 2016-02-29 08:45
OnMon,Feb08,2016at01:48:17AM+0100,DarioCasalinuovowrote: Andindeed,IcouldstartSoundPlayandSoundRecorder;inCortex disconnectSPfromthemixerandreconnecttoSR.SRwouldhappily recordthesignalfromSP.Icould(usually)disconnectandreconnect asoftenasiwantedandregainthetransfer. ItriedtofixthisproblemintheBMediaRecorderimplementation,butthe firstissueyoumayseeisthattheBBufferConsumer::Connected()doesn't ...
Categories: Development

[haiku-development] GSoC 2016 planning

Sat, 2016-02-27 19:45
Heyall, OveronthehaikumentorsmailinglistI'vebeentryingtodrumup interestinGSoCmentorsfor2016.Sofar,weonlyhavetwodevswho havevolunteeredtomentor. GSoC2016registrationopenedtoday,andScottandIcansubmitan application,butwithonlytwomentors,wecanprobablyonlyhandlea singlestudent. ...
Categories: Development

[haiku-development] Building from other OS not officially supported

Sat, 2016-02-27 17:45
HastherebeenanyactivitytowardmakingHaikubuildsystemmoreOS-agnostic orabletoallowcross-compilationfromNetBSD? Iamgettingreadytotryagain;whatspecifictrapsdoIneedtolookfor? What(sub)directoriesdoIneedtolookatandmodify?Thisalsoincludes extendedattributessupport.Filesystemwouldbeffsv2akaUFS2. IwouldwanttosafeguardmymodificationsoutsidetheregularHaikusourceand buildtreesforpossiblelateruse. ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

Sat, 2016-02-27 15:45
Andindeed,IcouldstartSoundPlayandSoundRecorder;inCortex disconnectSPfromthemixerandreconnecttoSR.SRwouldhappily recordthesignalfromSP.Icould(usually)disconnectandreconnect asoftenasiwantedandregainthetransfer. ItriedtofixthisproblemintheBMediaRecorderimplementation,butthe firstissueyoumayseeisthattheBBufferConsumer::Connected()doesn't specifywhichnodeandwhichoutputisbeingconnected. ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

Fri, 2016-02-26 19:45
OnSun,Feb07,2016at08:56:21AM+0100,AdrienDestugueswrote: I'msorrytosaythatI'veneverusedthemixerfor*anything*butdriving HDAaudiooutput.SimplybecauseI'veneverbeenABLEto! MaybeI'mmissingsomethingbasic,butI'venever,forinstance,been abletoconnectthemixeroutputtoanything*but*HDA.Icanuse Cortextodisconnectitfromthatand(apparently)reconnectitto, say,SoundRecorder,butwhenItrytorunIjustgetabusyerror ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

Fri, 2016-02-26 17:45
SoIMO,theaudiochainisbadlyinneedofanoverhaul!Notsure whatmyopiniononfloat-onlyis.Icanseethatifyouneedwildly differentfadersettings,floatmighthavebettercharacteristics, butasithastobeintegerforthesoundcard,I'mnotsurethere'd reallybeagain.Ishouldsay,though,thatthesourcesImostlyuse --Csoundandfluidsynth--bothgeneratefloatvalues. Whateverthebuffersizeis,Idon'tseeaproblemtoconverttheMixer ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

Fri, 2016-02-26 15:45
Yes,doingthisfromCortexisnotworkingcurrently.Youcould, however,instanciateaseparatemixernodefromaC++app.TheGameKit usedtodothat,inordertomixitsownsourcesandprovideasingle outputperapptothemediakit.Iremovedthissomeyearsagobecause ofproblemswithhybridbuilds(instanciatingagcc2mixerfromagcc4 compiledappdidn'tquitework). Heretheproblemiscommonpraticallyamongallnodes,andduetoadesign ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

Fri, 2016-02-26 15:45
OnSat,Feb06,2016at06:16:09PM-0800,PeteGoodevewrote: TheMixerisalreadyusedbyallandeverysoundsproducedintheMedia Kit.PlayingDoom,watchingaVideowithMediaPlayer,composingmusicin SawteethorSequitur+SynCModulararethingsI'vealreadydonewithit. I'msurePeeteGoodevecanshowyouwhathedoeswiththeMusicWeaveras well. ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

Fri, 2016-02-26 15:45
OnSat,Feb06,2016at03:29:27PM+0000,AdrienDestugueswrote: TheMixerisalreadyusedbyallandeverysoundsproducedintheMediaKit. PlayingDoom,watchingaVideowithMediaPlayer,composingmusicinSawteeth orSequitur+SynCModulararethingsI'vealreadydonewithit.I'msure PeeteGoodevecanshowyouwhathedoeswiththeMusicWeaveraswell. agoyoucorrectedmyextra'9'!)] ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

Fri, 2016-02-26 11:45
Now,onthesoftwareside,itmaybemoreconvenientinsomecasestowork withfloats.Thereasonisyoudon'thavetonormalizeyourvolumes.You canaddasmuchstreamsasyouwant(withasimpleaddition),andyouwon't overflowtherangeofafloatvalue.Then,aftermixingeverything,youcan dividethefinalsamplesbythenumberofsignalsmixedtogether,to normalizethingstothenormalrangeof-1..1. SincetheBeBookdefinesfloatas-1/+1Ithinkit'simplicitthata ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

Fri, 2016-02-26 11:45
thefloatformathas only24bitsofmantissa,soifyouareafterprecision,youarebetteroff using32-bitintegers. Besidesanything,floatingpointmathisknowntobegenerallymoreflexible andhavesimplermath thatmeanssimpleralgorithms,it'sjustthewayproaudiooutthere representthedata.Weshould considerthisbesidesanypreferenceortechnicalimplementation.Personally ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

Fri, 2016-02-26 07:45
BeforeallthankstoallforreplyingI'mhavingmyownreflectionsonthe argumentandthat'sveryfine. Themainreasonfordoingfloatingpointmathisrelatedtoprecision, ...
Categories: Development

[haiku-development] Re: Considering the audio Mixer formats

Fri, 2016-02-26 03:45
6février201616:43DarioCasalinuovob.vitruvio@xxxxxxxxxaécrit: themediakitthen? Thatsoundslikeajobforthesystemmixertome,andthesystemmixerisa medianode. WhatImeanisthatnotnecessarilyeveryneedofthegame_kitshouldbe handledbythemedia_kit. I.E.doesn'tharmifthegame_kithadit'sownnodedoingtheappropriate conversions. ...
Categories: Development