BodyOr rather, how to use MIDI on the BeOS and, of course, Haiku. MIDI stands for Musical Instrument Digital Interface and is a well-established protocol for controlling musical devices such as keyboards, synthesizers, drum computers, and a whole bunch of other stuff. The protocol is fairly simple and consists of commands such as "play this note" and "now use this instrument". You don't need to be a MIDI expert to write BeOS MIDI apps, but some knowledge of the protocol helps.
Note: this article was written by Daniel Reinhold who unfortunately left the Haiku project and thus doesn't have his own website account.
The OS scheduler is the heart (nearly literally) of any operating system, so it's got to be in good working order. It needs to be fast, efficient, and distribute the computer's resources fairly. But what does that really mean? What makes a good scheduler?
In order to better understand this critical component, I recently wrote a userland prototype that mimics a real scheduler. This is taking advantage of the 'friendly third option' in kernel development. That is, when you want to test (and/or otherwise examine) a piece of kernel level code, you either:
BodySo I'm sure a number of you out there were a bit skeptical as to whether or not I'd be able to churn out two Doxygen newsletter articles in a row (I sure didn't think I'd manage :). Well, just to spite all of us non-believers, here I am with a shiny new tutorial on documenting your source code with Doxygen. The things I'm going to cover here are just the basic meat-and-potatoes parts of Doxygen that I use on a day to day basis; for anything else, please consult the online Doxygen manual; it's really quite handy :).
Body: *** Warning - this editorial may contain concepts and ideas disturbing to Unix purists!*** First, let me start out by stating that I use Unix (Solaris) almost every day. While I am not the master of all things Unix, I have a better than average knowledge of it, I like to think. I like a great many things about Unix. Pipes are probably the most useful concept I have ever seen in computer science.
BodyIt's not something that might happen in a rare circumstance, something that can be neglected in the design of your media application, but something that will happen as soon as the user hits that big inviting button on front of the Media preference panel - the media_server quitting while you rely on it and the connections you have established with your own and other media nodes. So, for your programs to survive this situation, is quite desirable.
Body: Late at night, beating my brains for yet another newsletter article, my eyes were drawn to a notebook nearby my desk. This notebook contains my ideas that I brainstorm for future versions of OBOS. One of the complaints that people have is that R1 as we have defined it has no "future". It doesn't do anything beyond recreate what Be did and that we should aim higher for our first release.
So, I'm sure you're all dying to know about the new grand unified CppUnit testing framework we have. What? You haven't heard of it? Color me unsurprised. :-)
Part I Running Tests
For those of you who are purely interested in helping us out by running the tests on your own computer, this section is for you.
First off, you'll need to slurp a copy of our repository onto your computer. Next, you'll need to build the entire tree (technically you don't need the *whole* tree, but it's easier on me if you just build it all; that way I don't have to list off all the targets you'd need to specify :-). For those who are unsure of how to do this, get a copy of our development tools off the Download page, do an anonymous checkout of our repository (check out Getting and Building the Haiku Source Code for details), run ./configure from the current/ directory, run jam from the current/ directory, and go watch The Godfather (possibly all three of them) while everything builds.
BodyOptimization is one of those topics that everyone thinks that they understand a little about, but is often surrounded by platitudes, mystery and rumour. I want to talk a little about when to optimize, why one should optimize and some of the more successful techniques of doing so.
Keep it simple The first rule of optimization is, "Don't". As Extreme Programming says, "Do the simplest thing that will work". If you are working in an OO language, this is often fairly easy because of information hiding.
Note: this article was written by Daniel Reinhold.
One of the features of modern operating systems is the ability to separate application code from the critical code that implements the core of the system. Regular applications run in user mode (often referred to as userland) which means that they cannot directly manipulate the vital system data structures. This makes everything much more stable -- buggy apps may crash and burn themselves, but they can't bring down the rest of the system.
The flipside to this protection is that userland code is walled off from the kernel code. This means, for example, that your application cannot directly call a kernel function. But the kernel implements many useful services that most apps would like to take advantage of. Indeed, that is one of the main purposes of the kernel -- to abstract all those icky underlying hardware details and provide a clean, consistent interface for applications. So how does all this useful interface ever get called and used?
Intro Recently, David Reid reported that the OpenBeOS kernel source tree had been amended to fit its new environment after forking from NewOS. The jam scripts had been written, tweaked, and tested, and the new kernel was now capable of being built. He even included a picture of his computer booting from the freshly created floppy.
While I was happy to report this, I hadn't actually tried to do a build myself.