Whole Lotta Lessons Goin' On

Blog post by darkwyrm on Sat, 2010-03-06 01:56

There have been quite a few comments on people being excited about when these start addressing the Haiku API, so I'm going to speed things up a bit. I originally planned on calling this week a Buy One, Get One Free week, but that won't fit now. Why? I had planned on publishing review questions after Lesson #5, but I must have forgotten to upload them, so I'm making them available along with Lessons 8 and 9 and the questions for review after Lesson 9 has been completed.

Lesson 7: Losing My Memory

Blog post by darkwyrm on Sat, 2010-02-27 00:56

It’s hard for me to believe that I’ve been publishing these mostly-weekly lessons for almost a month and a half. It’s been really fun. I hope that those of you reading them have been enjoying reading (and hopefully learning from) them as I have in writing them. This one covers two major topics: memory management and binary math, nothing terribly exciting, but really useful and necessary nonetheless. Learn to Program With Haiku, Lesson 7.

Lesson 6: More Loops and Conditions

Blog post by darkwyrm on Sat, 2010-02-20 01:25

Here marks the beginning of the second unit in my series, “Learning to Program With Haiku.” Lesson #6 expands on our knowledge of loops and decision-making constructs. Good luck! Learning to Program With Haiku, Lesson 6.

Lesson 5: Arrays, Strings, and Pointers

Blog post by darkwyrm on Sat, 2010-02-13 02:44

It’s that time again, continuing in the journey from No Code to Know Code. This lesson marks the end of the first unit and is somewhere around halfway from complete neophyte to writing – and understanding – our first program for Haiku which uses windows and buttons. Learning to Program with Haiku, Lesson 5.

Lesson 4: If, For, And, Not, Or

Blog post by darkwyrm on Fri, 2010-02-05 23:34

Hey, that rhymes even! :P Lesson 4 is now out. Decision-making and repeating instructions are on the agenda for this one, expanding the repetoire of basic skills for writing code. Learning to Program With Haiku, Lesson 4.

Programming Lesson 3

Blog post by darkwyrm on Sat, 2010-01-30 01:32

Continued (mis)adventures in programming for all of the curious into the insights of being a codemonkey. In this lesson, we examine the different types of data we can use, a more in-depth look at how to print to the screen, and more! Learning to Program With Haiku, Lesson 3.pdf All previous lessons have received some minor revisions and code is now colored for better readability.

Programming Lesson 2

Blog post by darkwyrm on Sat, 2010-01-23 01:46

A week or so later, there is another lesson for download. These are meant to go at a reasonable pace to ensure that the concepts presented are learned well. Enjoy! Learning to Program with Haiku, Lesson 2

Calling All Haiku Developer Wannabes

Blog post by darkwyrm on Wed, 2010-01-20 13:50

Have you ever wanted to learn to program for Haiku (or something else) but never had the money or the chance? Has something else gotten in the way? Even though I still don't have any real motivation to write code, right now I have plenty of motivation for writing about code. I'm going to be publishing online programming lessons whenever I have some time. Usually this will be about one per week, but may happen more or less often on occasion, depending on how my spare time runs.

Ohio Linux Fest... What a Ride!

Blog post by darkwyrm on Sun, 2009-09-27 19:13

Well, for not having been doing hardly anything Haiku-related in the last month or so, this kind of made up for it. It all started with almost not getting a table at the conference and then on Wednesday–if I remember correctly, that is– suddenly having one by the power of Greyskull, um, I mean Koki. ;-) This meant a flurry of e-mails, burning what remaining CDRs I had around the house, quickly putting together a Haiku demo machine, and a host of other details.

I arrived at the Greater Columbus Convention Center at about 7:15 am to set up and was quickly met by Michael Summers, whom I’ve known since the first WalterCon years ago, and Joe Prostko. We had been concerned about not having a projector, particularly on such short notice, but as we found out, it wasn’t really necessary. We had a six-foot table, Joe’s MSI Wind netbook, my Thinkpad R40 laptop, some live CDs, a bunch of fliers Urias had sent us, a couple of chairs, and some great neighbors in the non-profit section: the Northeast Ohio Open Source Society (NOOSS) and The Linux Link Tech Show (TLLTS). Setting up didn’t take long, and even at that early hour there were already a lot of people there besides the sponsors.

R2 Desktop Proposal Rev. 2, Requesting Comments

Blog post by darkwyrm on Fri, 2008-11-07 00:12

I just finished (finally) consolidating the two R2-related RFCs that I’ve written and revising them, and I’d appreciate comments, criticism, etc. You can get it from this link. If you have an opinion on what Haiku should look like, I’d genuinely appreciate your input. :)