Contract weekly report #61

Blog post by PulkoMandy on Fri, 2015-01-30 09:27

Hello there!

As you may have noticed if you watch the commit list closely, my libbind work has not been merged yet. There are still some bugs to solve there, but I got sidetracked. I use BReferenceable in my DNS cache implementation to keep track of the cache entries. BReferenceable is a class used in Haiku to implement reference counted objects. In C++, the language only has very simple memory management, in the form of the new and delete operators. Objects can be allocated on the stack (they are temporary and only last as long as the function they are declared in is executing), or on the heap (for long lived objects). Objects allocated on the stack are deleted automatically when the function exits, while objects allocated on the heap must be deleted manually. This is one of the annoying parts of C++: managing the lifetime of these objects, making sure they are deleted only once, and that no one will try to use them after deletion.

Tracker-Layout has landed!

Blog post by waddlesplash on Tue, 2015-01-27 22:00

tracker_layout — the (semi)famous branch that rewrites Tracker to use the Layout Kit — has been merged.

Contract weekly report #60

Blog post by PulkoMandy on Fri, 2015-01-23 07:39

Hello world!

Not much commits from me this week, as I’m still working on the libbind update, and I’m also doing some work for other customers. I got netresolv to build after implementing the missing getifaddrs function in Haiku - this is a non-POSIX function, but it is available in Linux and all major BSDs. It enumerates all network addresses for all network interfaces on the system, similar to our BNetworkRoster and BNetworkInterface classes.

Contract weekly report #59

Blog post by PulkoMandy on Fri, 2015-01-16 08:11

Hello world!

I have not given any news from the Google Code-In for some time. It ends this week, and students have completed more than 400 tasks for Haiku. While this includes a lot of simple tasks (the simplest ā€œgetting startedā€ ones involved just booting Haiku and running StyledEdit), it means the students at least got to see what Haiku is. We have a more complete set of recipes in haikuporter waiting to be packaged.

Contract weekly report #58

Blog post by PulkoMandy on Fri, 2015-01-09 08:45

Hello there, welcome to the first contract report for 2015!

This report summarizes changes done since 19 of december as I was a bit away from keyboard for the winter break. But I’m back for another year of Haiku coding!

Contract weekly report #57

Blog post by PulkoMandy on Fri, 2014-12-19 07:56

Hi! Work continues on putting Haiku in shape for the R1 release. This week I worked mostly on UI fixes to make our apps look a bit better.

'Tis the season for debugging

Blog post by anevilyak on Mon, 2014-12-15 14:05

Since the last time, I’ve put a bit more work into improving the expression evaluator that was started as part of the sprint. Since some of its new capabilities are likely to be useful to others, and might not necessarily be obvious from simply reading the commit list, I thought I’d elaborate on them a bit here.

Contract weekly report #56 - Media fixes and more!

Blog post by PulkoMandy on Fri, 2014-12-12 09:18

Hello world!

With the fixes done this week, we now have less than 2500 open tickets left before R1. I had crossed this bar last week already, but not for long as new tickets sometimes come faster than we can close old ones. I think now we are under that bar in a more durable way.

Contract weekly report #55 - GCI and more

Blog post by PulkoMandy on Fri, 2014-12-05 08:39

Hi! So, this week marks the start of the Google Code-In contest. I’ve spent some of my time preparing some tasks for it as well as reviewing the work from students. Our IRC channel is incredibly busy, and there have been 110 tasks completed by 65 students already. You can currently watch the leaderboard here for unofficial stats: http://ematirov.tk/org/haiku/

Contract weekly report #54

Blog post by PulkoMandy on Fri, 2014-11-28 08:30

Hello world!

Work continue this week with a lot of long overdue UI enhancements. Not very technical work there, but finally closing all those tickets allows us to more easily find the important ones in the bugtracker. These changes also make Haiku more polished and easier to use, which is one of the project goals, after all.