This report covers hrev57429 through hrev57493.
This report covers hrev57364 through hrev57428.
This report covers hrev57309 through hrev57363 (again a bit of a shorter month than average.)
This article lists some of the recent updates for developer tools that are available in the HaikuPorts repository. Many of these can be installed from HaikuDepot.
This is the first article on this topic, but it may become a regular (quarterly?) series. Let me know in the comments what you find of these notes, and what else you think should be covered.
This report covers hrev57257 through hrev57308.
This was a bit of a shorter month than usual (for me, at least.)
This report covers hrev57184 through hrev57256.
It’s worth noting: the main Haiku CI is currently offline as the developer who was hosting the build machine moved to a location with much slower internet. A new build machine and home for the CI has already been selected, but isn’t fully online yet, so the nightly builds are a bit behind at the moment.
Project Overview
This project, undertaken as part of Google Summer of Code 2023, sets out to implement a robust TUN/TAP driver for Haiku given the increasing demand from the community for a virtual network kernel interface. This project allows for VPN software and other network-related utilities that work with TUN/TAP driver to operate seamlessly on Haiku. Throughout the project’s duration, I’ve documented the rationale behind key design decisions, and offered insights on the interplay between the TUN/TAP driver and Haiku’s unique networking architecture in my series of seven progress blog posts. For those interested in trying out the TUN/TAP driver on Haiku (when the code is merged, more on that in a different section), you can use the port of OpenVPN that was made on haikuports here. One last thing to say is that I could not get the TUN interface to work properly due to a lack of Point-to-Point being supported by Haiku but TAP works for both the interface and driver.
Where We Last Left Off
Last post, I left off on the problem where the select functionality was working but there are some problems as it works but not well as the average latency is above 2000ms and when using ping it drops more than 60% of packets on average. For two weeks I was working on this issue but I couldn’t figure out what was wrong with select and given that I was coming up on the deadline of my project, I decided to go with a condition variable approach when reading data from the driver for both the application and interface side. For the application side, it does have a timeout on it so that write can also take place since OpenVPN uses select/poll which will check if both read and write can happen at the same time, and since I am blocking one of them, it would just infinitely block both operations until read was fine. While select functionality is something that should be implemented with the driver, timing was not on my side with this issue so for those who want to take more of a crack at finding out what the problem is, here was how I tested it:
Project overview
This project, a part of Google Summer of Code 2023, aims to port the .NET Developer Platform - a
popular open-source framework - to Haiku, following various requests from the community to have a
way to build C# or run .NET applications on this OS.
The project picks up an incomplete port in 2022 by myself -
@trungnt2910 - and @jessicah and
brings essential components of the .NET platform (its runtime and SDK) to Haiku. It also provides
infrastructure to continuously build and distribute the Haiku version of .NET, and an additional
workload allowing developers to build Haiku-specific applications.
What is Icon-O-Matic?

There’s a good chance that not everyone reading this article will know what Icon-O-Matic is, so I’ll start by explaining what it is. Icon-O-Matic is a vector graphics editing program like Illustrator or Inkscape. It is specifically made to work with Haiku’s custom HVIF vector graphics format. This format is similar to the SVG format, except optimized to be much, much smaller. The blog post “500 Byte Images: The Haiku Vector Icon Format” provides a more in-depth discussion for those interested.