Getting Started

Blog post by soapdog on Sun, 2007-04-29 19:53

Hello All, My name is Andre Garzia and I live in Brazil. I am one of the summer of code students that will be working with Haiku. My project is the Network Preferences Application. I do most of my work on macs, most of my work is related to custom servers or web apps. I have a hobby which is to collect operating systems and machines and network them all. Right now I have couple macs (both classic and mac os x), linux, solaris, zeta, haiku, windows mobile, newtons and a magic cap machine, all networked, so I’ve felt the pain and joy of configuring different kinds of machines with different needs.

Usability goodness

Blog post by sil2100 on Sun, 2007-04-22 18:13

Who would have thought that something like me being chosen as a student for GSoC would actually happen. But it did. Blissfully indeed. Anyway, designing a good user interface is not as easy as it seems. The truth is, not even for a second did I think it was, really. On my project road map, I’ve set designing the installer UI as my first task. Following the discussions with the Usability Team, a satisfactory concept came to life.

Using the Haiku USB stack

Blog post by mmlr on Fri, 2007-04-20 08:30

<p> <b>This article contains outdated information, please read with caution.</b> </p> <p> Mainly in the second half of the last year the Haiku USB stack has matured a great deal. Not only has it stabilized a bit, it has also seen the addition of an EHCI driver to support USB 2.0 devices. A rewritten UHCI driver and a new implementation of the USBKit library are other steps to a complete stack.

Keep browsing

Blog post by emitrax on Wed, 2007-04-18 17:33

I’ve been reading some more code and I’m getting more confident with it. Basically data transfer is done with memcpy. In the ehci controller, registers are mapped every time a controller is found. This is done in the controller constructor. As the ehci specs says: Register Space. Implementation-specific parameters and capabilities, plus operational control and status registers. This space, normally referred to as I/O space, must be implemented as memory-mapped I/O space.

Browsing the USB Stack code

Blog post by emitrax on Fri, 2007-04-13 21:49

I said it already, but I’m going to say it a million of times, I’ve never EVER would expected to work on such a project for the Google Summer of Code, I actually didn’t even think I would get in the soc. But anyway, here I am… so let’s begin! Last night after I got bored reading the Kernel Kit section of the Be Book (it was about threads and related functions), I opened my shell and I dived right into the USB stack code.

Haiku SVN: Debugging and UserlandFS

Blog post by engima on Thu, 2007-04-12 12:19

Quick Updates

  • Updates to Mesa 6.5.2 and binutils 2.17
  • Consoled debugging of app server, input server and the registrar
  • CPU initialisation fixes
  • Introduction of the UserlandFS

Haiku SVN: Build & Syscalls

Blog post by engima on Thu, 2007-03-22 10:30

Quick Updates

  • Addition of class screensavers
  • Customisable CFLAGS
  • Useful URI to application redirects
  • Syscall benchmarks and results

Haiku SVN: USBKit, Messaging, VMDK

Blog post by engima on Tue, 2007-03-13 08:18

Quick Updates

  • Introduction of USBKit reimplementation
  • Interesting local message passing optimisations
  • VMWare vmdk tools
    • vmdk image generator
    • vmdk jam target: haiku-vmware-image

Haiku SVN: USB, AHCI, Filesystems

Blog post by engima on Thu, 2007-03-08 13:02

Quick Updates

  • Beginnings of AHCI support
  • Hardware cache flush for SCSI
  • Stability fixes for the USB stack
  • Port of the following filesystems
    • GoogleFS
    • NFS
    • NTFS

Haiku SVN: Kernel, Kernel, Kernel.

Blog post by engima on Mon, 2007-03-05 20:50

Quick Updates

  • Addition of fortunes, including Haiku specific texts.
  • Tweaked thread scheduler.
  • Many VM enhancements and fixes
  • Addition of resource editing tool, resedit.
  • Addition of VMware graphics driver.