Helping on m68k

Blog post by mmu_man on Sun, 2008-08-03 22:17

As the m68k port is getting shape, maybe some of you want to give a hand, so here is how to set up the environment. After explaining the choice of the target platform we’ll start with the build system, then the emulator to debug on the chosen platform.

File system benchmark suite for Haiku

Blog post by emitrax on Wed, 2008-07-30 10:53

Time for a quick update.

As with r26676, a first buggy xsi semaphore implementation is now present in Haiku (buggy because there is another patch waiting to be reviewed and commited that fixes some issues, but there might be some more coming).

It is now possible to download, compile and run the file system benchmark suite bonnie++. The version I've used is 1.03d, which has been suggested by the author of the suite. With this suite it is possible to test the file system implementation, plus the way Haiku works under low memory and heavy I/O operations.

Retrofitting for kernel debugging

Blog post by mmu_man on Sat, 2008-07-26 20:32

Unlike BeOS, our kernel includes some pieces of C++ code, which sometimes give a headache when it comes making sense of a stack crawl from the kernel debugger, since symbols are mangled when linked into binaries, which means we must Decode__12CrypticCNamesPCc. I recalled seeing some gcc4 private API to demangle symbols into human-friendly names, but the code doing that, from libsupc++, has been written without concern for the inhabitants of the Kernel Debugging Land, using calls to malloc, realloc and free... But I still wanted to get nicer names, so I didn't give up. I also wanted to be able to get assembler dumps since not everyone has a serial cable to make use of the gdb stub.

Video: Code_Swarm for Haiku

Blog post by koki on Wed, 2008-07-23 19:51

Code_Swarm for Haiku videoToday I received an email from Fredrik Holmqvist (TQH, of Bezilla fame) about a video that he recently created and posted on Vimeo. Titled “Code_Swarm for Haiku,” this is a video generated using Code_Swarm, a technology that allow visualizing the activity on a software repository. The video that TQH created was generated from the Haiku subversion commit messages, and shows the period starting from the time Haiku moved to Subversion up until revision 26538.

Sub-pixel antialiasing report #2 [GSoC]

Blog post by andrej_spielmann on Wed, 2008-07-23 19:00

Another few weeks have passed since my last update, so here is another short report on the status of my project. I hope everyone is enjoying the results of my work that have already been integrated into the main source trunk. Now I am pleased to announce that also the second part of my project is almost finished.

getting to the kernel, 68k way

Blog post by mmu_man on Tue, 2008-07-22 00:50

Someday I should write about the start of the 68k port, there is plenty to talk about… Today^Wnight^Wmornin erh, hmm well, now, I’ll try to do a live report on the issue I left you with last time: getting the kernel to load correctly.

Updates on 68k port

Blog post by mmu_man on Mon, 2008-07-21 02:17

I’ve been getting further recently on the 68k port, as you may know already everything now compiles but the kernel is still largely stubbed, misses drivers, and the bootloader doesn’t load it yet. I’ve almost finished mmu setup, at least for the 040 ARAnyM emulates.

RMLL 2008, suite et fin

Blog post by mmu_man on Sun, 2008-07-20 02:19

Been quite busy those days, but I wouldn’t forget to report the remaining days at RMLL… more people, talks, and RMS of course!

RMLL 2008, days 1 and 2

Blog post by mmu_man on Thu, 2008-07-03 16:43

Hi there. Just some quickies on the RMLL, we have so much to do here ;)

Sub-pixel antialiasing report #1 [GSoC]

Blog post by andrej_spielmann on Thu, 2008-06-26 14:06

The first month of GSoC coding period is almost over and it’s time for a summary. This month wasn’t particularly easy. I was working hard to distribute my effort between Haiku and my exams accordingly. I must confess, I was probably doing more schoolwork than Haiku :-) Nevertheless, I did make some progress and now I am very happy to announce some of the first actual results of my project!