[GSoC 2023] .NET Developer Platform
Hello everyone! I am Trung Nguyen, also known as @trungnt2910 on GitHub and other social media sites. This year, I am a first-year computer science student at the University of Wollongong in Australia.
I have been working with Haiku since 2019 as a Google Code-In participant, and since 2022 with a few occasional contributions.
This summer (or actually, winter), as part of the GSoC program, I am very excited to work with my mentor @jessicah, as well as the rest of the Haiku community, to port the .NET Developer Platform to Haiku.
In 2021, @jessicah started to lay the groundwork for a port of .NET 6, but the port was blocked by some other dependencies not ported to Haiku yet. Later, in 2022, I added missing dependencies to HaikuPorts and completed the port of CoreCLR (the low-level runtime of .NET).
However, due to the rapidly evolving nature of the .NET platform, after a period of inactivity, this port is currently broken. Some lower-level tests still pass on HyClone, but are failing on a normal Haiku build.
For GSoC 2023, I aim to bring this port back to life, along with porting additional components to Haiku to enable a full .NET developer experience on this operating system.
Some work has already started; at the time of writing I am waiting for approval from .NET members for this pull request.
Update and fix CoreCLR port
There is already some existing code to support CoreCLR, but as mentioned above, this code is outdated and broken on the latest Haiku version. Furthermore, the codebase contains a lot of “hacks” and “temporary workarounds” that will need to be addressed.
This phase will focus on three subtasks:
- Rebase: Keep the source up to date with the huge amount of upstream changes.
- Refine: Visit all hacks and replace them with proper implementations (or clearly document the reasons if this hack is inevitable).
- Restructure: Group a few dozen unrelated commits from the branch mentioned above into PRs that can be opened and get reviewed by .NET maintainers.
Port and test runtime libraries
This phase should contain a bit less work as the runtime libraries mostly depend on native abstractions provided by the CoreCLR. However, a few C# classes, such as those managing processes, call OS-specific APIs directly. For these classes, an implementation using the native Haiku API should be provided.
The test suite that comes with these runtime libraries should be run to prevent any subtle
bug in the CoreCLR, or deeper down in
libroot.so or even the kernel from unexpectedly affecting
.NET applications during runtime.
Port and test the SDK
This phase should focus on getting the
dotnet command line tool to work on Haiku. The work for
this should mostly involve fixing configuration files and packaging definitions.
Test the runtime with cross-platform applications
GtkSharp applications would be an easy target given the availability of GTK3/4 on Haiku.
Some other applications will also be tested based on community interest, for example the game OSU! based on SDL2#.
Should this project still have plenty of spare time, .NET bindings for the Be API can be generated.
It is theoretically possible to generate classes with
LibraryImport functions from
Some other aspects such as member variables, inheritance,… can also be generated.
There might have to be some workarounds when dealing with
but these will be discussed later when the project reaches this state.
A real-time overview of my work can be found on my GitHub profile on the “Contribution activity” section.
Technical discussions will happen on the
#haiku IRC channel if it is more related to Haiku,
and this issue if it is closer to .NET.
This issue is also the place I post minor status updates.
When a major goal is reached that might interest users, I will post an update on this forum thread.
This blog will also be updated once a month with the project’s progress as well as challenges by that time.
Once again, I would like to thank Haiku for selecting me as a participant for the GSoC, as well as everyone in the community for supporting my proposal. I am looking forward to a challenging but productive coding season this year!
- [GSoC 2023] .NET Developer Platform - Final Report
- [GSoC 2023] .NET Developer Platform - Progress Report #5
- [GSoC 2023] .NET Developer Platform - Progress Report #4
- [GSoC 2023] .NET Developer Platform - Progress Report #3
- [GSoC 2023] .NET Developer Platform - Progress Report #2
- [GSoC 2023] .NET Developer Platform - Progress Report #1
- [GSoC 2023] .NET Developer Platform