[GSoC 2017] 3D Hardware Acceleration - Weekly Report 1

Blog post by vivek on Fri, 2017-05-19 00:49

Hello again My previous blog post was a brief introduction to my project - 3D Hardware Acceleration in Haiku. The second week of GSoC demands the second post and so here we go. Bonding Well, there hasn’t been a lot of coding work in the last two week, as much as I would have liked, primarily because I wasn’t well for a couple of days. But, I did do what I am supposed to do at this period, i.

[GSoC 2017] 3D Hardware Acceleration in Haiku

Blog post by vivek on Fri, 2017-05-05 04:41

Hello everyone My name is Vivek (Trac: vivek-roy, IRC: vivu). I have been selected for Google Summer of Code 2017 to work with Haiku on the project 3D Hardware Acceleration in Haiku. The Mesa renderer in Haiku presently ventures into software rendering. Haiku uses software for rendering frame buffers and then writes them to the graphics hardware. The goal of my project is to port Direct Rendering Manager (DRM) Driver for i915, from the Linux kernel to Haiku with the help of DragonflyBSD’s Linux Compatibility layer, so that those drivers can be later extended to add OpenGL support (Mesa3D) for hardware accelerated 3D rendering.