Blogs

Contract Paused Due to Health Issues

Blog post by mmlr on Sun, 2012-02-05 17:22

I'm writing this to inform a broader audience of what was/is going on with my Haiku contract work.

Bits and Pieces: The Small BCardLayout

Blog post by Sil2100 on Sat, 2012-01-21 20:14

A short post about something that's not really documented. When working on a communication application for Haiku, I needed to create a typical configuration wizard window. I required a few views to be present in one spot, with only one being shown at the same time - with the ability to switch between them on user Next/Prev button press. Since Haiku exports a neat layout API, I wanted to use one of those if only possible. And then I found the BCardLayout.

Lesson 22: A First (Bigger) Project

Blog post by darkwyrm on Wed, 2011-12-28 16:58

After a long hiatus, here is the next lesson in the series. Lesson 22 begins a project which will delve deeper into what is involved in developing larger projects in Haiku. In this case, we begin working on a text editor, QuickEdit.

Programming with Haiku, Lesson 22
Lesson 22 Source Code

API Design is Hard, Finding Bugs (Can be Made) Easy!

Blog post by mmlr on Fri, 2011-12-23 19:34

Puh, time has passed again and the signals from my side might have been a bit confusing with only the last blog post in mind. Therefore I'm going to explain what provoked that flurry of seemingly unrelated commits and how the KeyStore API is coming along.

The Haiku Tutorial is Here!

Blog post by RhapsodyGuru on Tue, 2011-12-06 23:40

Greetings Haiku-ers!

So... I have finally gotten around to finishing the Haiku tutorial I set out to complete over a year ago. I was hoping to have it done sooner, but I decided to then prolong graduation for another year. However, my thesis project has been a rocking success, and you can finally see the fruits of my labors. :D

This production should be incorporated into the project as official tutorial material. I am very happy to have been involved in this project, and I sincerely thank everyone for their support... especially Matt Madia for green-lighting the project and Joe Prostko for his assistance and unswerving benevolence. I hope you all find this interesting and enjoyable to watch. The target audience for this production is geared towards those into Linux/BSD/et al, but are curious about Haiku and what it can do for them. Please feel free to opine in the comments section below! I want to hear all of your thoughts! :D

This video is licensed under the Creative Commons (Attrib / No-Derivs) license. This work is owned in its entirety by Haiku, Inc. and the project.

EDIT: Some of you have requested the source link for the video. You can find it at the following link... http://vimeo.com/33197748

From Bugs back to Wireless and Friends

Blog post by mmlr on Mon, 2011-11-28 02:04

As this week concludes I'd like to post an update on what I've been up to and what I'll be working on next. After fixing a few kernel issues and looking into some others I've come to a point where I'll gradually refocus back on some of the tasks I left open before mentally entering the kernel debugging land. In this blog post I'll also try to describe some of what I did this week to hopefully make it a bit more accessible.

Greetings (mostly) from the Kernel (Debugging Land)

Blog post by mmlr on Thu, 2011-11-17 17:00

So what is going on right now in the time I spend on my Haiku contract? For the past two and a half weeks I've had my mind wrapped around various parts of the kernel. Things started out at BeGeistert and the coding sprint following it. The nice thing about the coding sprint is that you spend a lot of time with very knowledgeable people and can therefore tackle things that you would usually shy away from. In this case, Ingo Weinhold and I were seeing some random memory corruption problems and an apparent memory/pages leak. So we started investigating those by adding more debug functions into the relevant parts.

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