Is it time for complete OS visual redesign?

Forum thread started by porga on Fri, 2014-10-10 20:56

I jump here from time to time and see nothing has changed. Today, I am looking at website and OS icons design, and all it seem so retro.

If this project is going to be interesting for wider circle, please give some "Apple magic" and do complete redesign.

Visual appearance is so important today (not to me, but to many).

And please, provide decent Browser support ASAP. OS without support for modern web services is doomed right from the start.

I just had to write this, because I follow Haiku and Amiga scene, and I see that there is so little chance to catch up with modern OSes.

Comments

Re: Is it time for complete OS visual redesign?

Hi porga,

As much as I'd like a complete visual overhaul of both the OS and the website myself, it is extremely low on the list of things that need to be done (as it should be). What's the point of having a beautiful OS if it isn't complete? I'm with you on this point, but I still think we're at least 6 months away from any significant aesthetic changes.

And when it comes to the browser, PulkoMandy has already done a considerable amount of work on getting Web+ up to par with other major browsers. It's already showing respectable speed test results, and it can only get better from here. Keep in mind that the bulk of the work being done on the browser is by one person...so it'll take a bit more time.

The only way to speed this process up is money; money that can be used to fund more contracts to really get the ball rolling on development. Unfortunately, not everyone has money to spare. If you'd still like to help in some way though, I recommend switching your search engine to GoodSearch (http://www.goodsearch.com/nonprofit/haiku.aspx) and selecting Haiku as your non-profit of choice. While the amount you get per search is small, over time it can really add up. I believe it's been less than a year since Haiku started using GoodSearch and it's already nearing $1,000 in donations from 2,564 users. If even a fraction of those users regularly used GoodSearch, Haiku could be netting in an extra $5,000 a year to fund contracts.

Re: Is it time for complete OS visual redesign?

In my personal opinion, the look and feel of Haiku is perfact. It is not garish like Windows 8 and not overblown and processor intensive like many Linux interfaces.

If you wish to change this, make a new Window Decorator, and icon theme. AFAIK the facilities are in place to do this. Just leve the clean default interface alone.

Just my two cents.

Re: Is it time for complete OS visual redesign?

Apple magic? Mostly transparency tricks, and gestures. Trivial things, but perceived as much more.

It's something that could be added fairly easily if the devs decided to enable the "pseudo-light-years ahead" look, albeit with no more real functionality. Maybe that would reduce the "windows manager" request posts. My wife was quite impressed with her iphone, and how the weather page was guzzied up with transparency and night sky lightning strikes behind the forecast text. It became so much more fancy a device. Each to his/her own, I guess...

Re: Is it time for complete OS visual redesign?

Quote:

Suddenly, Haiku’s look, especially when users swing its Deskbar into “across-the-bottom” mode (which I prefer), is en vogue again.

That is something I didn't find, but would certainly make life easier, though I would prefer it at the top of the screen.

Re: Is it time for complete OS visual redesign?

work from the university of auckland (stacking & tiling, layout editor) has made haiku's a more modern desktop than most -- including windows and mac. also, vector icons allow for a more consistent look across screen resolutions, which is pretty much unheard of in other desktops. folks keep saying they want a more modern ui but most the ones this gets unfavorably compared to are based on paradigms from the '70s (you don't really want an x server here) or still struggle to implement the same ideas this one was built on. this thing, as is, pretty much Is the future.

Re: Is it time for complete OS visual redesign?

km wrote:
Quote:

Suddenly, Haiku’s look, especially when users swing its Deskbar into “across-the-bottom” mode (which I prefer), is en vogue again.

That is something I didn't find, but would certainly make life easier, though I would prefer it at the top of the screen.

you can drag the deskbar and place it in any corner or along any edge

Re: Is it time for complete OS visual redesign?

spinach wrote:
km wrote:

That is something I didn't find, but would certainly make life easier, though I would prefer it at the top of the screen.

you can drag the deskbar and place it in any corner or along any edge

Thanks; I will try that next time. :)

Re: Is it time for complete OS visual redesign?

I personally like the new UI design concepts introduced by iOS. I like the transparencies, the bounces, and the ripples. I don't think it would be difficult to introduce these to Haiku for a UI designer/coder. I think the C++ Haiku/BeOS API is ideal for designing this kind of UI.

Maybe a good way to get this started is to recommend Haiku for use in upper level undergraduate Computer Science classes or Masters level thesis development work.

Certainly 3D hardware support would be useful. This would mean completing MESA drivers.

Re: Is it time for complete OS visual redesign?

AndrewZ wrote:

I personally like the new UI design concepts introduced by iOS.

Which concepts, may I ask?. iOS UI was designed for smartphones I think.

Re: Is it time for complete OS visual redesign?

AndrewZ wrote:

I personally like the new UI design concepts introduced by iOS. I like the transparencies, the bounces, and the ripples. I don't think it would be difficult to introduce these to Haiku for a UI designer/coder. I think the C++ Haiku/BeOS API is ideal for designing this kind of UI.

Not as part of the system, but as an add on later, perhaps,

(I personally hate that kind of thing as it just 'wastes' resources.)

Re: Is it time for complete OS visual redesign?

UI design is very subjective and often controversial. Every single time a new OS/UI is released some people are pleased and others are shocked. But still, options are good to have.

Re: Is it time for complete OS visual redesign?

it isn't controversial at all, though. desktop usability standards are pretty well understood by now. and all the desktops have pretty much looked alike forever, design fluorishes adding little to usibility, but lots to the ability to protect the intellectual property of a given desktop

Re: Is it time for complete OS visual redesign?

Usability standards are created and used by usability professionals, not the unwashed masses that use them :-)

Re: Is it time for complete OS visual redesign?

I fully concur.

UI design is very subjective and no matter what there will be many users extremely pleased and as many others extremely displeased with a given design at a given moment in time.

A design is a compromise on many requirements and wishes.

As an end-user, I would prefer a focus on progression to R1 with current UI than a mid-course re-direction to a UI redesign.

Re: Is it time for complete OS visual redesign?

AndrewZ wrote:

Usability standards are created and used by usability professionals

all standards are subjective. also, every suggestion you've made is something created by those same professionals in order to market touchscreen tablets and smartphones.

Re: Is it time for complete OS visual redesign?

Stacked_Lambda wrote:

As an end-user, I would prefer a focus on progression to R1 with current UI than a mid-course re-direction to a UI redesign.

An excellent point. we only have so many devs hacking on the project, and there are so many things that really need doing before we even start to think of tinkering with the interface. Save it for R2.

Re: Is it time for complete OS visual redesign?

>>I jump here from time to time and see nothing has changed

That is so true, unfortunately.

With regard to the visual appearance of Haiku, I think that it is *almost* perfect. I would not like to see it changed much. As it is, Haiku's theme has a nice touch of uniqueness about it. It is very pleasant.
In particular, I LOVE the color palette (those soft, pastel colors! aahh!) and the very beautiful icons. Please don't change anything of these two.

Only, I would like to see some change in the right-hand top corner menu of open applications. It does not look very nice, in the 2010s...

Also, don't waste time and resources with transparency effects and the like. Simplicity is the best form of elegance, and Haiku's theme and visual appearance has already achieved it for the most part.

Keep Haiku simple.

Cheers to the developers.

HaikuForever

Re: Is it time for complete OS visual redesign?

Quote:

Only, I would like to see some change in the right-hand top corner menu of open applications. It does not look very nice, in the 2010s.......Keep Haiku simple.

I agree with both of these. I generally use Fluxbox/Openbox on Linux, these use a simple toolbar/menu system, which I would like to see on Haiku, eventually.

Re: Is it time for complete OS visual redesign?

haiku has that already though

Re: Is it time for complete OS visual redesign?

Just to pitch in my own $0.02: by no means. I see Haiku as the last remaining OS that isn't pretentious. It just boots and stands back, leaving the user to decide what to do and where to go. I can see that this isn't some UX designer's personal art project, instead the user interface clearly shows the function of everything on the system. In this way, I find that Haiku has found a perfect balance. Its icons neither convey their message using enough visual effects to make my CPU catch fire nor in a bland caricature so flat that it makes my eyes bleed.

Also as an aside: isometric icons are awesome no matter what. They form a perfect ground between 3d and 2d that is intuitive and visually appealing.

Re: Is it time for complete OS visual redesign?

spinach wrote:
km wrote:
Quote:

Suddenly, Haiku’s look, especially when users swing its Deskbar into “across-the-bottom” mode (which I prefer), is en vogue again.

That is something I didn't find, but would certainly make life easier, though I would prefer it at the top of the screen.

you can drag the deskbar and place it in any corner or along any edge

Seems like we are talking about diferent things, I mean the menu thing in the top right of a standard Haiku screen, it's ugly.
(This is where a nice toolbar/panel like Fluxbox has is needed.)

Re: Is it time for complete OS visual redesign?

km wrote:
spinach wrote:
km wrote:
Quote:

Suddenly, Haiku’s look, especially when users swing its Deskbar into “across-the-bottom” mode (which I prefer), is en vogue again.

That is something I didn't find, but would certainly make life easier, though I would prefer it at the top of the screen.

you can drag the deskbar and place it in any corner or along any edge

Seems like we are talking about diferent things, I mean the menu thing in the top right of a standard Haiku screen, it's ugly.
(This is where a nice toolbar/panel like Fluxbox has is needed.)

http://www.haiku-os.org/docs/userguide/en/deskbar.html

(If you are not talking about this, then I have no clue what you are on about)

Re: Is it time for complete OS visual redesign?

I am confused. What aside from transparency does FluxBox add that DeskBar does not do?

I did a quick Google search, so it would be easy to miss something but the screen shots did not show me anything else that was better than how I use DeskBar.

Earl Colby Pottinger

Re: Is it time for complete OS visual redesign?

AndrewZ wrote:

I personally like the new UI design concepts introduced by iOS. I like the transparencies, the bounces, and the ripples. I don't think it would be difficult to introduce these to Haiku for a UI designer/coder. I think the C++ Haiku/BeOS API is ideal for designing this kind of UI.

To me that sounds like eye-candy that does not help in my use of the UI in anyway.

In what functional way does any of that improve the the interface?

Earl Colby Pottinger

Re: Is it time for complete OS visual redesign?

Just curious, whatever happened to the Decor function. I like the idea of being able to change the window tab and such. I have Dano installed on an old laptop with several decors available. This option keeps the general function and feel of the desktop similar, but gives a small amount of customization that some might want. I do see there is an option to change it under Appearance/Look and feel. But if I recall correctly, the old decors will not work with Haiku now.

Just a couple of thoughts. I like the leaf/feather button - but maybe put it on a colored background (yellow - like the titlebars??) Maybe make it stand out more?

Also I really like Dano's radio and check box look. The colors are fantastic! And they are slightly oversized, which gives a nice natural look. For instance, when I check a box or tick an option on paper, the ink usually travels slightly outside the box itself. I should also mention they are animated as well, but not so much that your processor would ever know.

Let's face it, we're all going to have different opinions, and that's perfect! But having the option to change the look of a window bar is small, and it appears to have already been implemented. If new decors are available, this might be an easy way to satisfy many people at once. For myself, a long time BeOS user (since 2000) and proud Haiku user, I am used to the simplicity and find it comforting. I would however see a little edgyness applied to it -like the Dano look.

I will also say I'm currently using Haiku to post this message :) Thank you developers!!

Re: Is it time for complete OS visual redesign?

The capability still exists (to have different decorators) however... none of the other decorators have been ported/updated to the new stack and tile system... so that is why there aren't any more than the default one.

You can change colors and such though...

Re: Is it time for complete OS visual redesign?

richienyhus wrote:
km wrote:
spinach wrote:
km wrote:
Quote:

Suddenly, Haiku’s look, especially when users swing its Deskbar into “across-the-bottom” mode (which I prefer), is en vogue again.

That is something I didn't find, but would certainly make life easier, though I would prefer it at the top of the screen.

you can drag the deskbar and place it in any corner or along any edge

Seems like we are talking about diferent things, I mean the menu thing in the top right of a standard Haiku screen, it's ugly.
(This is where a nice toolbar/panel like Fluxbox has is needed.)

http://www.haiku-os.org/docs/userguide/en/deskbar.html

(If you are not talking about this, then I have no clue what you are on about)

also, if you right-click anywhere on the desktop, you get a dropdown menu pretty much the same as fluxbox and enlightenment, with access to the full filesystem and all apps.

Re: Is it time for complete OS visual redesign?

Haiku_Programmer wrote:

In what functional way does any of that improve the the interface?

Earl Colby Pottinger

It does. It really does. A drop-shadow properly designed draws the eye and tells you which window is active before you have time to think about it. It only saves a tenth of a second, but multiply it by a thousand time per day. Animations, IF properly designed, tell you what is happening inside your computer on a visceral level.

The trick here is in that phase "if properly designed". Consider the Apple iPhone. Why is that thing still selling by the shipload when there are more powerful, more functional Android phones available? Because the iphone was designed both as hardware and software. Apple used every trick known to neuropsychology to make the thing work as seamlessly as possible. Steve Jobs created the original Macintosh because he once took a calligraphy course at Stanford. He wanted to be able to reproduce that kind of beauty electronically.They will agonise for months over whether to make that drop shadow 9 or 10 pixels thick.

By comparison, the skins that Samsung, HTC etc hastily throw over Android are clunky and ugly. If you want to see Android really shine you need to buy one labelled Nexus, with a bare Android installation. Of course Android phones have fans too. Some people care more for price, personalisation and raw performance than for design, and that's OK.

So, if you are going to redesign the Haiku UI, you will need a designer. Not a programmer, a designer: these skill sets rarely overlap. Just throwing random decorations and animations onto the UI will result in an unusable mess, guaranteed. Yes, that means relinquishing control to a Fine Arts graduate. The designer designs, and you are just the grunt in engineering who implements. ;-)

I don't know who designed the original BeOS UI, but the stark simplicity of it remains attractive to me in Haiku today. And S&T was implemented the right way. If you like it, use it. If you don't, just ignore it - you'll never know it was there.

Re: Is it time for complete OS visual redesign?

Michel][quote=Haiku_Programmer wrote:

So, if you are going to redesign the Haiku UI, you will need a designer. Not a programmer, a designer: these skill sets rarely overlap. Just throwing random decorations and animations onto the UI will result in an unusable mess, guaranteed. Yes, that means relinquishing control to a Fine Arts graduate. The designer designs, and you are just the grunt in engineering who implements. ;-)

I don't know who designed the original BeOS UI, but the stark simplicity of it remains attractive to me in Haiku today. And S&T was implemented the right way. If you like it, use it. If you don't, just ignore it - you'll never know it was there.

I agree. The programmers have done an excellent job with Haiku, but it might take someone with a different skill set to do the artistic portion - or someone with time devoted to this topic. What about the creator of Wonderbrush?

I also agree that Stack and Tile is an excellent addition to the original GUI interface. In my humble opinion - let's keep it simple; just dress it up a little bit. But, hey, I'm just a user and I greatly appreciate the work that has been done. :)

Re: Is it time for complete OS visual redesign?

ah, since you put it that way, i'm all for it. brief animations, such as to show where minimized windows have "gone" to or even the transition between workspaces can be quick enough not to get in anyone's way, informative enough to explain the gui better and more reliably than words would and can be turned off. even win2k did all that (minus workspace transitions, since it didn't have workspaces). these are good ideas. just don't take away my flat contrasty colors and sharp rectangles plz, i need those

Re: Is it time for complete OS visual redesign?

Michel wrote:
Haiku_Programmer wrote:

In what functional way does any of that improve the the interface?

Earl Colby Pottinger

It does. It really does. A drop-shadow properly designed draws the eye and tells you which window is active before you have time to think about it. It only saves a tenth of a second, but multiply it by a thousand time per day. Animations, IF properly designed, tell you what is happening inside your computer on a visceral level.

The trick here is in that phase "if properly designed".

While I agree with your statement "if properly designed" should be applied to any changes to the Haiku UI, I don't think drop-shadows is one of those things needed for Haiku-OS.

On my Amiga 1000, the fact so many programs would insist on opening on the main desktop screen (which was over-scanned to 702 by 440) instead to a separate drag-down screen resulted in a very cluttered desktop.

Drop-shadows were very useful on that smaller screen. In Haiku-OS where I can open any program on any virtual screen, the desktops do not get so cluttered that shadows are needed.

One point about drop-shadows on the Amiga, the user could control how much the shadows were offsetted or could turn them off by setting the offset to zero. I am all for add-ons to the Haiku UI that have an easy way to turn themselves off so they don't get in the way if I am not using them.

Earl Colby Pottinger

Re: Is it time for complete OS visual redesign?

Haiku_Programmer wrote:

While I agree with your statement "if properly designed" should be applied to any changes to the Haiku UI, I don't think drop-shadows is one of those things needed for Haiku-OS.

Agreed, actually. I was just using that as an example.

Also, I think that this should be done on an "On or Off" basis. You either use the eye candy the way God and the Haiku dev team gave it to you, or you turn it off, with Off being the default. Rather that than letting users tinker endlessly and finding creative new ways to screw up their systems. That is more the Haiku Way(tm), I think.

Re: Is it time for complete OS visual redesign?

I would suggest thinking about (Post R1) the idea of app_server hosting HTML5 and JS to BWindow frames, drawing the UI components using the Layout Manager onto a HTML5 canvas and then apps get written as a daemon which handles the backend logic (C++?) and the UI which talks to it via the app_server.

This might be a dead idea, but so many things are becoming HTML5-based UI-wise, and on Windows (for example) many developers are focusing on HTML5 for their UIs instead of WPF.

For Haiku to be the first OS with HTML5 based UI would certainly be interesting.

The native widgets don't have to look different - they render to canvas instead.

There will be a million holes in this idea - it's just food for thought.

Haiku "W2"

The idea of using web tech in Haiku itself, beyond the browser, could be taken a lot further if someone was willing to run with it.

If Haiku was remade to be consumable as a website, both locally and remotely, if redesigned as a kind of middleware for running Haiku web applications (called haikus?) this could:

  • free it from the present consensus against theming
  • free it from the constraints of its C++ API
  • free it from limitations of the app_server (drawing primitives?)
  • free it from the conventions of its desktop environment (Tracker, Deskbar, Twitcher, etc)
  • mitigate the lack of drivers, if consumed from another computer
  • allow accessing one's Haiku environment from one's phone
  • eventually free Haiku from dependencies on its own kernel and filesystem
  • make multiuser more interesting (to experiment with)
  • sidestep C++ API integration for script langauges, offering web-based GUI
  • allow apps to mix different programming languages
  • allow apps to offer services, data to each other

All in all, this would help break Haiku out of its current pigeon hole. It might not be Haiku anymore, but it would be more interesting, to me at least. BeOS fans learned to love the post-BeBox BeOS. "It's dark in the box." Perhaps Haiku fans can learn to love a post-Haiku Haiku, if its spirit, core values, sensibilities, and ease of use remain.

To be clear, for a transitional period of time (years, most likely), the present Haiku would be the premier host platform for its web personality. Haiku weblets would be shown as regular windows when run locally. Remote web consumers would only see the haiku weblets, and weblet windows would be managed by a pluggable window manager, similar to X in concept, tailored to a web user experience when used remotely.

Re: Is it time for complete OS visual redesign?

What you are talking about, is a complete different project. You changed everything from haiku.... starting at the kernel up to the ui - This would also mean you have to rewrite not only the whole os but also every programm ... for the "new haiku"
What you suggest is a http://en.wikipedia.org/wiki/Web_operating_system
I used eyeOS for example http://www.eyeos.com/.

But this has NOTING to do with haiku and there is no real reason to move the project in this direction (there other succsessors)

Its like telling a cow to become a tree or something like this :-D
There is already a kind of remote desktop ;-)
http://haiku-os.org/node/6007

Some points you mentioned like scipting, mixing different programming languages are already possible...

Re: Haiku "W2"

If you want to start a project like that, go ahead. Just don't call it Haiku. This new project would not even resemble Haiku.

Re: Is it time for complete OS visual redesign?

kirilla: Interesting, although I sort of just meant rendering the apps as "weblets" with maybe even a JS version of the UI kit which draws to canvas/webkit for the windows.

Everything else the same.

Re: Is it time for complete OS visual redesign?

I guess in R2 and beyond the web-app enabled Haiku will do great. In terms of look & feel, I will always stand by the Classic UI for desktops, although some kind of additional / alternative html5/js Neo shell wouldn't hurt either if it's developed by a dedicated team of excellent coders and usability experts. On somewhat modern machines OpenGL-accelerated Desktop is good idea too. Look at OS X for example, not hell of a lot visual effects, but very smooth and snappy. I could only imagine lighting fast Haiku taking advandage of all the modern hardware.

Re: Is it time for complete OS visual redesign?

As always I strongly suggest to keep in touch with SkyOS (which becomed abandonware - last public beta here: http://www.skyos.org/?q=node/651) devs to try to involve them into a possible UI-upgrade.

Check out shots here: http://www.skyos.org/?q=node/404

Re: Is it time for complete OS visual redesign?

skyos looks toylike in the worst way.

i don't know that folks in these threads have actually seen and appreciated what this gui does. aside from windows being constantly responsive and providing always instant feedback as a thing apart from the applications running inside of them, there's also a dynamic tiling system -- have you seen the demo or tried it? so much of what's being suggested is a big step back from what we've already got. while something like dropshadows and simple animations on minimizing and workspace switching would show respectively which windows are active and where windows have gone when minimized (a simple disappearance of a window signifies closure) would be helpful, there is a reason for these tabs (which, btw, have been partly adopted by every major operating system and web browser), for these high-contrast colors, for this windowing system.

Re: Is it time for complete OS visual redesign?

I too sometimes think the that some of the people making comments about the Haiku UI have not used the OS at-all or at-least never tried pressing the second mouse button on the Desktop.

Too often it seems that posters think a powerful desktop is one covered with widgets and special effects.

While sometimes I get interesting answers, most times when I ask what improvements can be expected from the poster's changes; the answer I get is silence.

It is not that Haiku's UI is perfect, it is not! I can see a number of changes that if my programming skills improve enough I would like to try out. But rather most changes asked for seem to be to me to try and make Haiku's UI be like that of other OSes out there even when the other OS does a far worse job.

What I want to see is descriptions/ideas that lead to A REAL IMPROVEMENT to the Haiku Desktop, and stop all the talking about stuff that does nothing but trying to look good.

And stop following the latest fashion in GUI designs, ask yourself hard questions about why a new feature is being pushed and what does it really gain you.

I worked on the original Mac, and even played around with a Lisa machine and a Xerox Star. My first GUI was GEOS for the C64, followed soon by an Amiga 1000. My best friend had an Atari ST, and I provided Apple Hardware support to the 1990's. At the same time I had to work with Intel machines with Windows 3.0 to Windows 7 (Yes, that included Vista and NT). That is 30 years of watching fads come and go in the GUI work-space, and one thing I have learnt is that it is very likely that this year's MUST-HAVE feature will be next year's WE-DONT-NEED-IT old code. And all the effort put into coding it was a waste of time and effort.

Think before posting ideas on improving Haiku.

Earl Colby Pottinger

PS. And this goes triple for those who post ideas but don't plan to write a single line of code, expecting others to do the work they declare MUST BE DONE.

Re: Is it time for complete OS visual redesign?

forart.it wrote:

As always I strongly suggest to keep in touch with SkyOS (which becomed abandonware - last public beta here: http://www.skyos.org/?q=node/651) devs to try to involve them into a possible UI-upgrade.

Check out shots here: http://www.skyos.org/?q=node/404

SKYOS is the poster child of how NOT to run an OS development.

Re: Is it time for complete OS visual redesign?

Like many Haiku enthousiasts, I like the current UI, and I think if some more themes could be provided as options, it shouldn't be a complete redesign.

Re: Is it time for complete OS visual redesign?

Redesign hell, we don't even have a 1.0 yet, nor a beta. And we need apps more than a redesign. The current design is great, but could use some skins or choice of colors later! And SkyOS is butt ugly . . . You do realize this is a desktop OS right!

Re: Is it time for complete OS visual redesign?

spinach wrote:

skyos looks toylike in the worst way.

It's 7-ish (better than XP-ish), IMHO.

spinach wrote:

i don't know that folks in these threads have actually seen and appreciated what this gui does. aside from windows being constantly responsive and providing always instant feedback as a thing apart from the applications running inside of them, there's also a dynamic tiling system -- have you seen the demo or tried it? so much of what's being suggested is a big step back from what we've already got. while something like dropshadows and simple animations on minimizing and workspace switching would show respectively which windows are active and where windows have gone when minimized (a simple disappearance of a window signifies closure) would be helpful, there is a reason for these tabs (which, btw, have been partly adopted by every major operating system and web browser), for these high-contrast colors, for this windowing system.

You're completely OT: this 3ad is about VISUAL redesign not FUNCTIONAL !
In other words i suggested the SkyOS' UI for its graphic, not its functions.

Anyway my fav. UI is SharpEnviro: http://sharpe.sourceforge.net/

Haiku_Programmer wrote:

SKYOS is the poster child of how NOT to run an OS development.

The main SkyOS problem is that *was* a closed source "almost-one-dev" OS.

Re: Is it time for complete OS visual redesign?

Haiku_Programmer wrote:

I worked on the original Mac, and even played around with a Lisa machine and a Xerox Star. My first GUI was GEOS for the C64, followed soon by an Amiga 1000. My best friend had an Atari ST, and I provided Apple Hardware support to the 1990's. At the same time I had to work with Intel machines with Windows 3.0 to Windows 7 (Yes, that included Vista and NT). That is 30 years of watching fads come and go in the GUI work-space, and one thing I have learnt is that it is very likely that this year's MUST-HAVE feature will be next year's WE-DONT-NEED-IT old code. And all the effort put into coding it was a waste of time and effort.

Hear, hear.
Regular drop shadows and a customizable theming engine. That's the only eyecandy I need.
I like the way Window Maker on *nix has a button in the settings for turning on superfluous animations (min/max/close etc).

Re: Is it time for complete OS visual redesign?

when talking about a gui, visual design Is functional design