Kickstarter Haiku campaign
Most of you probably know about kickstarter by now , and if you don't , it's basically a micro funding site. Lately there have been quite the few successful projects , projects that managed to obtain insane amount of funding.
As Haiku In.c is an US based entity maybe it's time for a funding campaign on Kickstarter.
Haiku is quite well looked upon on must tech sites so most likely such a campaign would be well covered in the news bringing the project into everyone attention. And as we have seen till now people are quite eager to invest into something new and different.
Even if the campaign doesn't rack much in funds it should at least bring Haiku in the attention of more people.
Also , most likely , we will receive more then from the current on site Fundraiser.
What is the community opinion on such an endeavor?

Comments
Re: Kickstarter Haiku campaign
It sounds like a fine idea. I see two possible issues:
1) Who would work on it? Haiku doesn't have a team of professional software developers. Instead, it's a relatively small group of people, each having other professions, that spend some free time working on Haiku. If a kickstarter project were to meet its monetary goal, would there be a developer willing and available to work on it? Would there be more than one?
2) What would the kickstarter project be for specifically? I assume people wouldn't contribute to a goal of "Finish the Haiku operating system", or "Fix all of the Haiku bugs". It would need to be something that a specific developer is knowledgable about, and the developer needs to have the time and willingness to work on it. Which tasks are available that meet those requirements?
Re: Kickstarter Haiku campaign
it's a very good idea indeed.
@drcouzelis: put your optimism on.
Let's see what it happens if someone, who has XP in marketing, do a Haiku promotional video for kickstarter.
sure Haiku Inc. could hire a couple of more Devs if enough money is raised.
Re: Kickstarter Haiku campaign
Well if you have a bigger goal you can get more money... and if a Haiku kickstarter got into the hundreds of thousands as many have it many developers could work on it full time. Kickstarter is also a bit higher profile than just a donation button on the haiku site as people that didn't know about haiku before will donate just for a good cause.
That said... Haiku would need a "sales pitch" video made by the developers. Possibly similar to the old BeOS videos.
It might also be a good idea to target specific hardware...
Re: Kickstarter Haiku campaign
Haiku Inc. could hire a couple of more Devs if enough money is raised.
Even haiku inc still has money, there is no one, who wants to work full-time on haiku. So it seems, the problems is not just one of the money.
Re: Kickstarter Haiku campaign
I imagine that is because Haiku Inc can't pay long term even if it can do full time... not for lack of "want to"
Re: Kickstarter Haiku campaign
Haiku is too broad a subject for kickstarter. However, you could start a kickstarter for a specific piece of Haiku you'd like to have funded and built, similar to bounties. For instance you could make a kickstarter for the Intel HDA driver or for the compositing app server. Ultimately funding is one part of the equation, you need smart, talented, and dedicated developers willing to work on such a project first -- only then could you create a kickstarter.
In other words kickstarter is not a magic bullet.
Re: Kickstarter Haiku campaign
Maybe focus on the Atom netbooks as the targeted Hardware. These devices are incredibly , horrifically slow with any Os you load , be it Linux or Windows. The sale pitch could be made towards the millions of frustrated netbook user. Promise something along the lines of fixing all the bugs for this platform ( which shouldn't be that hard considering Haiku runs crazy well on Atom boards ) plus a fully working Webpositive and proper media playback ( I managed to play HD video on an Atom netbook , something no other Os can claim it can do ).
And as you said a video would make a very striking impression on people , they probably won't believe how fast and smooth the hole experience is.
Project : Target stable release on Atom
Re: Kickstarter Haiku campaign
I imagine that is because Haiku Inc can't pay long term even if it can do full time... not for lack of "want to"
what do you mean by long-term? 3 years? 5 years?
the last time, i think 1 year was offered to michael, and with the option to enlarge the contract depending on the donations.
I think one should really make a poll somewhere, or simply ask the main haiku developers, under what conditions they would start working for haiku full-time under contract. I have a little suspicion, that even even haiku inc would offer contracts for 3 years or 5 years, most of them would still not accept.
Re: Kickstarter Haiku campaign
If you can pay them well enough they would accept. If a kickstarter campaign raises enough money , you would even have the option of just hiring an outside developer or developers to work for Haiku Inc.
Re: Kickstarter Haiku campaign
If you can pay them well enough they would accept. If a kickstarter campaign raises enough money , you would even have the option of just hiring an outside developer or developers to work for Haiku Inc.
well, haiku inc offered about 2.000 euro a month. That's anything but bad. In normal case even the game developers (except perhpas the leader) don't get more than 2.000 - 3.000 a month.
Most engineers dont get a month more than 2.000-3.000 in normal case.
And you have also the advantage that you dont have in fact a real boss, you can manage your time how you want, you can work wherever you want, and work on stuff that you like. For example you could move to an tropical island, and work from there on haiku.
So, what do you understand under "pay them well enough" ? Where is the limit? (I mean, of course if you offer let's say 1 million euro a month, of course you will find somebody).
so the solution is just, to ask haiku developers, and see under what conditions they would work fulltime for haiku inc.
Re: Kickstarter Haiku campaign
Or in the worse case there is the option to hire from outside the community if , by what you say , 2000 a month is a great salary. If we get something like 48 000 we can contract a software engineer to work full time on Haiku for 2 years. In the current economic condition there won't be a lack of possible employees.
I knew some linux devs that were basically willing to work on anything for around 60 an hour.
Or outsource to china :)) for around 800 a month.
Re: Kickstarter Haiku campaign
it makes no sense to start dreaming and speculating, what you be if haiku had more money.
the most straight forward thing would be to go and ask on the mailing list the haiku developers under what conditions they would start working on haiku fulltime.
I think you would be disappointed about the response.
And taking an external developer is a little dangerous, since for example he will not know haiku and learning how it works, could take a lot of time.
Perhaps working on a single component (e.g. graphics drivers) could be done also by an external dev. but i doubt that you will find anybody.
Try to post on article on osnews.com like: Offering 2.000 euro for fulltime dev, for writing code for Haiku, and then see how many people are interested.
Look at the package management. Even haiku inc has enough money to pay for continuing the work on package management, nobody wants to (or has something else to do).
There are a lot of other smaller hobby os's than haiku, which have a lot less money, and they are also dreaming, how much progress they could make if they had the money of haiku inc.
If there is no money, people are inclined to think: yes we dont make much progress because we dont have money to pay for developers. But once you have the money, you have to notice, that just the money is not enough.
I really feel sorry for karl (haikuware.com) , who donated a lot of money (i think all together about 10.000 - 20.000 or even more) and in the end, there is nobody willing to work for it.
Re: Kickstarter Haiku campaign
How about starting a Kickstart to make Haiku box? small computer with arm/intel ivy bridge/whatever CPU and stuff. i suppose that could done. Look at the OUYA project they did quite fine. just think this as a possibility to get Haiku more attention and truly be able make the Haiku evolve with its hardware. Sincce Haiku is open source there is no restriction.
Re: Kickstarter Haiku campaign
but if you took a look at "ouya" you would understand that haiku can not do the same.
First haiku is not ported (and perhaps will not be ported for a long time) to arm. Second we dont have hw-acceleration, and haiku has just a few applications. And haiku at the moment is unfriendly for game development.
it has not much sense to dream with the eyes opened.
Re: Kickstarter Haiku campaign
Well, the bigger problem I think with a HaikuBox kickstarter is that there isn't anyone willing to make a HaikuBox.
The developers of OUYA want to design a piece of hardware, market it, build it, sell it, and distribute it. However, the developers of Haiku are just a random handful of people that want to work on an open source operating system.
I find cipri's comments about just how much money Haiku has already collected in donations to be fascinating! Even though the money hasn't been used yet, I think Haiku is progressing at a nice rate. I only wish package management was finished. That would make updating nightly builds and releasing my own Haiku software that much easier. :D
Re: Kickstarter Haiku campaign
I find cipri's comments about just how much money Haiku has already collected in donations to be fascinating! Even though the money hasn't been used yet, I think Haiku is progressing at a nice rate.
Just to clarify: Almost all of the donations up to now have been used for development, see the Funded Development page at Haiku Inc. What's currently in the warchest is just enough to finance the next two contracts that have been proposed for the end of the year. With a bit of luck we'll have a working package manager this time next year, bringing us very close to beta and then R1.
Regards,
Humdinger
Re: Kickstarter Haiku campaign
What's currently in the warchest is just enough to finance the next two contracts that have been proposed for the end of the year.
Thanks for the link. I just read there on the mailing list, and it's fabulos, and unexpected, that both oliver and ingo want to work both at about the same time, and both about 2 month.
This is just great, and it will be a great surprize for many people when haiku inc. will make the decision officially.
Re: Kickstarter Haiku campaign
Just to clarify: Almost all of the donations up to now have been used for development, see the Funded Development page at Haiku Inc. What's currently in the warchest is just enough to finance the next two contracts that have been proposed for the end of the year. With a bit of luck we'll have a working package manager this time next year, bringing us very close to beta and then R1.
The amount listed on the piggy bank is the year-to-date fundraiser. The warchest is larger and could fund additional contracts. :)
Re: Kickstarter Haiku campaign
I wanted to comment a bit about the negativity in this thread about Haiku developers and contracts:
Just to clarify the numbers, Oliver and Ingo are proposing to work 160 hours for 2000 EUR. That divides into 12.50 EUR per hour. That is a very small hourly rate for a software contractor. I currently earn more than 6 times that per hour for my Ruby on Rails contract work in the US.
So it is really quite a sacrifice for them financially to take these contracts. Yes, they are working on Haiku, which they like to work on. Yes, they are getting paid to do that, while other Haiku volunteer developers are not. But they are just getting enough money to pay the bills, and are earning quite a bit less than they could doing other work.
So it should not be surprising that there aren't more Haiku developers clamoring to do this.
Nonetheless those of us who work on Haiku in our spare time do what we can in the time we can spend.
As for the whole topic of this thread: I certainly have been thinking about Kickstarter lately, but I think the most viable Haiku-related project for that would be hardware, some sort of HaikuBox. Of course if enough funds were raised a big side effect of such a project would be Haiku getting more quickly brought to R1. Of course there is no guarantee such a project would receive much support on Kickstarter. It would have to be very well done and well marketed, and I do think it is possible, but maybe not until Haiku is further along.
Re: Kickstarter Haiku campaign
Yes like many others it seems, I've also considered this to be an opportunity for Haiku. Also like many others, the problem seems to be coming up with the 'right' project to pitch.
My personal suggestion would be a focus on getting R1 out, so whatever is necessary to get that finalized could be a kickstarter project.
From what I gather the biggie(s) missing for r1 are finishing the package management and perhaps also the layout api? Of course in order to make a kickstarter project out of something like 'help Haiku reach r1 in 2013!' there would have to be a concrete plan on what needs to be done and by whom and what funds are required to make it happen and also a timeplan, the logistics of this is something I personally wouldn't want to attempt.
Anyway like lxstoian suggested, a kickstarter project would hopefully raise awareness even if it's not incredible successful in gathering funds and any exposure of Haiku is very welcome, come on we all know it's great, it's time others realize it aswell :)
One thing that does not bode well for a Haiku kickstarter is what some people in this thread already pointed out, that there are already funds available for contract work but there's still a shortage of interested/eligable developers.
Re: Kickstarter Haiku campaign
at the moment, the only project that i can imagine (and that i was talking about also many month or years ago) is an ebook reader based on haiku. That's something, to what i would contribute. It has the advantage that current ebook reader dont need a too fancy gui. So I think that's a domain where haiku could compete.
But for that haiku would need a port to arm (ideally raspberry), but of course there are no big chances that one has the ability&knowledge how to do such a port and also the time and the motivation to do it.
The news that oliver and ingo are going to work again on haiku is indeed one of the best news of this year. Once the backend of the package manager is done, i guess the gui will be quite easy to do.
Re: Kickstarter Haiku campaign
From what I gather the biggie(s) missing for r1 are finishing the package management and perhaps also the layout api?
The parts missing for R1 are a Password Manager for Wifi (last missing piece of Wifi support), and Package Management. Other than that several bugs still need to be fixed.
Open R1 Beta1 Milestone tickets
The Locale kit should also be updated before R1 to have a more robust API, I am a bit nervous about having to maintain binary compatibility with the current Locale Kit API. The Layout APIs however are nearly complete and are not holding up release of R1.
Better driver support, especially for Nvidia cards and Intel HDA audio would also be appreciated but are not holding up release.
Non-programming tasks include finishing up the Haiku Book (BeBook replacement API documentation) and finishing the Haiku User Guide.
Re: Kickstarter Haiku campaign
Thanks for the info jscipione, I would so love seeing r1 during 2013 (unless the world ends!). Password manager for wifi doesn't sound like a big problem, however in order to keep with Haiku's tradition of integration it should likely solve password management needs across the system rather than just for wifi which obviously makes it rather more complex.
I have no real concept of where the locale kit stands, hopefully that can be fixed without a huge effort, great to hear that the layout api is good to go.
Which leaves package management, obviously a major feature as you really want to get it right from the get go, again particularly given how Haiku is a system where every component strives to be fully integrated.
Certainly package management is a requisite for r1, if just for the ability to easily update the base system. Hopefully Ingo or someone else can pick up the aforementioned contract and finish it off, atleast so that it's considered feature-complete enough not to be a r1 blocker.
Re: Kickstarter Haiku campaign
Personally, I think that fully supported HaikuBox and completion of beta/R1 of Haiku appear to be a decent Kickstarter goal, at least in my opinion.
Speaking of hardware, I like Zotac ZBOX as potential example of HaikuBox. Apparently they have AMD/NVIDIA/Intel based configurations, so it may be possible to pick one with hardware mostly supported and open specifications of wifi and gfx drivers (e.g. Intel, AMD ones), so the lacking drivers can be written without proprietary code or wrappers (I look at you right now, nVidia). Ideally there should be a small list of 100% compatible modern nettops / netboxes / netbooks or other smaller desktop computers that look good, work fast and represent the idea similar to something like "Small box. Big possibilities". Upcoming package manager must provide the option of constant updates via the web, so the OS, device drivers and applications are always up to date.
Main reason behind the promotional videos of Haiku should be to channel the idea of powerful modern desktop OS with bright future and limitless possibilities, something fresh, new and exciting. The original iconic BeOS video is a good example ("We are trying to become the Linux of audio and video applications" --JLG), but we're talking 2012/2013 here. So it's not just about the multimedia capabilities, but also integration with Web, mutli-core performance and effective management of multiple running apps even on small machines.
Re: Kickstarter Haiku campaign
@cipri ... a port of FBreader with native gui?
Edit ... dur I completely missed what you were saying but yea Haiku would still need ebook reader apps.
Re: Kickstarter Haiku campaign
aiku would still need ebook reader apps.
writing ebook-reader apps wouldn't be a problem.
My DocumentViewer already supports pdf and djvu. And I already ported chm, epub, .... libs, that would need just little work, to make documentviewer also support this formats.
The GUI of DocumentViewer would need to be adapted/changed to be fit an ebook reader, but it wouldn't be much work.
An "e-book manager" is missing, but it wouldn't be that much work to write something that can compete with software you find on ebook readers.
Re: Kickstarter Haiku campaign
As a disgruntled Windows user who has also become disenfranchised with Linux I created a Haiku account just now to contribute to this thread.
I would like to suggest that Haiku have more than one Kickstarter campaign. The first one being a modest goal to reach the current 2012 fundraising goal of $35,000 for the existing defined purpose.
“With your support, we will be able to continue to provide quality dedicated hosting, promote Haiku at various conferences, and most importantly purchase additional time for Haiku development. Your donations will help to bring Haiku closer to R1: the first production quality release.”
Stretch goals might outline new contracts that the additional funding would be utilized for. At certain donation levels rewards might include merchandise from the online store.
In the end a Kickstarter campaign can only raise awareness about Haiku and attract additional supporters who want to contribute in whatever capacity they are able be it developing, funding, testing, etc. In 2013 the goals might be more ambitious full-time developers and a “Haiku Box” built on Zotac or similar mini-pc hardware.
Re: Kickstarter Haiku campaign
windows has many issues , big, no enormous ones. Linux has less but still are enormous. Haiku has its issues i know some of them but i can't complain since Haiku is still in alpha ( years ago due to my ignorance, i had thought that haiku was already in a release/stable state). So i know what you mean But things are changing rapidly, Linux is getting steam for crying out load. Come on, the damn thing doesn't have a nice working sound server. They crushed ALSA a couple of years ago so they could use a nonworking, bugged as hell Pulseaudio just because someone wanted to use the damned thing on fedora. Most games, that i used to play, don't have sound working properly like Doom 3, Prey, ETQW, Wolfenstein:ET. the only 2 drivers that works for hardware 3d acceleration are the Nvidia Blob and the opensource intel for intel gpu (Sandy/Ivy Bridge). i truly want something nice as a kickstarter campaign such a Haiku box or whatever.
Re: Kickstarter Haiku campaign
I would like to suggest that Haiku have more than one Kickstarter campaign. The first one being a modest goal to reach the current 2012 fundraising goal of $35,000 for the existing defined purpose.
I support that. Having multiple Kickstarter items isn't like unheard of at this point. It's very much possible nowadays.
Re: Kickstarter Haiku campaign
Regarding past and future contracts, when we're talking about 2000€ for 160 hours, don't forget taxes, an independent contractor is just like a business (here at least) and has to pay taxes on benefits, which means around 50% here in France. So it may be a full time job, but one can't seriously live with that in most cities nowadays. With all due respect to donators and the org, one must just consider that voluntary work with a small compensation.
Re: Kickstarter Haiku campaign
I agree. The tax rate for the poor in the US is comparable when you add property taxes. The salary is tiny. The reward is great, when there is a production system, past alpha and beta stages, supported by full time paid staff. The software must be paid for somehow. Donations take a very long time. Charging for distribution CD's and Instruction Manuals should support a small staff, when in full production. I'm not sure where that income threshold becomes attainable.
Re: Kickstarter Haiku campaign
Ever thought about a kickstarter program for getting Haiku on Raspberry Pi? From getting the operating system to work as well as develop an enclosure that reeks of Haiku branding?? And then Haiku Inc. could sell the devices cheaply and the community could provide some sort of support channel (similar to other communities and their support channels).
Re: Kickstarter Haiku campaign
This means porting Haiku to ARM, what's been abandoned like year ago. Not so much interest from other potential developers, also. Personally I'd love to see Haiku on Pi.
Re: Kickstarter Haiku campaign
This means porting Haiku to ARM, what's been abandoned like year ago.
The Raspberry Pi version of the ARM port was last worked on 3 months ago by Alexander von Gluck, as one of his side projects:
http://cgit.haiku-os.org/haiku/commit/?id=93d5b79f068007d0504f3732d4b675...
Re: Kickstarter Haiku campaign
The Raspberry Pi version of the ARM port was last worked on 3 months ago by Alexander von Gluck
Haiku-rPi build just got an updated today.
Re: Kickstarter Haiku campaign
This means porting Haiku to ARM, what's been abandoned like year ago. Not so much interest from other potential developers, also. Personally I'd love to see Haiku on Pi.
It was not abandoned, the few people involved just had other things to do... I'm still very much interested in keeping it alive, and looking at several options to buy myself some more time to keep working on it....
Stay tuned!
Re: Kickstarter Haiku campaign
I don't know if it has already been done, I just read the thread. I think if it is done well and follows the format of the successfully done projects. It will work. A well done film with details. You could launch it on other Crowdfunding sites as well.
Re: Kickstarter Haiku campaign
I don't think there's any chance to get funds with a kickstarter project related to the OS itself. What i can say, and what i've learned reading the kickstarter guidelines is that successfull projects are targeted to do "something". Basically a winner project should be targeted to something pratical, to some specific usage and specific usefulness. So, people will not donate if you ask generic help in the development of the OS, or for example if you ask funds for a generic "raspberry PI port", they are more involved to donate if you show them how Haiku could work well as the software of a finished product like "Raspberry pi media center with Haiku".
I think this is matter of some "knight of fortune" which should be able to find something interesting and productive at the same time. The primary aim would be to define precise goals for the project, be sure that a project without precise and defined goals will not win. I was suggesting the idea of a Haiku-based digital audio pedal, but i think someone with some fantasy could invent something better following this way.
Re: Kickstarter Haiku campaign
I totally agree. You can take package management as an example. How many tens of thousands of dollars were spent on this alone with no result yet (by result I mean fully functioning end product)? Some sort of Haiku box that is 100% hardware supported is they way to go; as many have said all along. There has to be goals, and results - not open-ended money pits where donors get frustrated because they don't see results.
I'll be picking up one of these in the meantime:
http://www.minix.com.hk/Products/NEOX5.html
If that thing could dual-boot Haiku & Android, I'd gladly pay double just to help fund Haiku and I'm sure many also would.
Again, who would do the work and write the drivers etc. It's an open source project & people work in their spare time. Perhaps Haiku Inc. could propose that developer's who worked on getting the hardware to work on such a box would get a share or percentage of the sales, etc. Maybe then certain developers would take a gamble and develop what needs to be developed through such an incentive.
And actually using Kickstarter for this purpose would be very smart. First you raise the funds to develop the system, then second, you sell it and make money from it.
Re: Kickstarter Haiku campaign
In the history of computing usually alliances are the exponential element for the success of a project. Don't know in pratice if it's feasible, but Haiku Inc. could consider to try to find a partner, someone selling a machine like the NEOX5, and work together to find the finances to do the work and sell a HaikuBox. I think by having two organizations behind, a kickstarter project could have more possibilities of success by giving to the donors warranties about the successfull ending of the project, the hw supplier on the other hand might have a lot of chances to sell more devices just providing the availability of an HaikuBox if the necessary funds are collected.
Re: Kickstarter Haiku campaign
And actually using Kickstarter for this purpose would be very smart. First you raise the funds to develop the system, then second, you sell it and make money from it.
I agree some sort of hardware or a very well defined project with a clear goal are key for any sort of successful Haiku Kickstarter. I've personally been thinking about it for a while. Like a lot of people involved with Haiku my interest in it waxes and wanes, but I'm sort of getting sick of our seemingly perpetual alpha state. I'd like to actually use it to get real work done, instead of Mac OS X. Maybe having a goal like releasing a HaikuBox with full driver support (and *gasp* dare I say it: hardware 3D support) would help motivate the developers, or motivate other people to give money to motivate the developers.
Also I've been getting more and more interested in design and let's face it: the Haiku UI looks extremely dated. So I've had ideas for a starting a personal long term project for a broad Haiku UI redesign (without abandoning the BeOS heritage.) But there are so many other things of higher importance that I'd almost feel bad doing something seemingly so "trivial". But I don't know, seeing how people have gone crazy over the recent Beta changes to the iOS UI (even bad publicity is publicity) makes me think a quality Haiku UI design could get some attention. And if done well it would shut up the people who just look at Haiku and immediately write it off since it looks like an OS from the 90s.
On the topic of hardware, that Minix box looks pretty neat. Unfortunately it is just another example of where Haiku needs to be ported to ARM, and that just doesn't seem to be making much progress lately. I do think such a form factor is definitely the sort of HaikuBox that I'd like to see, except of course with some BeOS inspired extras, like good ol' Das Blinkenlights. Also what might be neat for a little box like that is a small battery to make it a little like a laptop, where you could move it from your office to the living room and hook it up to the TV without having to shut it off. The battery also serves as a built-in UPS. Heck you could use a wireless keyboard and mouse and even wireless HDMI and the box could sit on a induction charger so it literally is completely wireless. Hmmm, now I'm getting innovative even outside the context of a Haiku box :)
Anyhow, I feel like something needs to be done to spice things up around here.
Re: Kickstarter Haiku campaign
Focusing on ARM port, and especially Rasbpberry Pi should be 1st priority IMHO. RPi user-base is huge at the moment. We could make a custom cover build for RPi with Haiku Logo at the top, and this might be a Nano HaikuBox for everyone. Its cheap in production and should fit perfectly in actual boom for RPi's. To do that we dont need to have milions from kickstarter. Of course some amount of money will help a lot.
Re: Kickstarter Haiku campaign
Some projects already went the Kickstarter route and they have had some success.
http://www.kickstarter.com/projects/kolibrios/kolibrios-help-us-hold-our...
http://www.kickstarter.com/projects/203272607/gnustep-project?ref=category
Re: Kickstarter Haiku campaign
If you can pay them well enough they would accept. If a kickstarter campaign raises enough money , you would even have the option of just hiring an outside developer or developers to work for Haiku Inc.
In the part of the world that I live in - a good senior programmer should earn about 90-100 K$ (thats about 75K euro) per year. Normal office hours total about 2000 hours per year, so thats something like 37 euro per hour. I am quoting a Salary rate here - not a 'consultant rate'.
I have nothing but admiration and respect to our Haiku developers who choose to make the sacrifices they do. Taking such low paying contracts, working on Haiku. But those low rates are the reason they simply cannot work them very long.
To really make 'full time' development worth their while, we should be paying them the equivalent of consultant rates (maybe 50% higher) of 50-60 euro per hour. Then, and only then, could they work long term for Haiku, and keep their families happy.
Re: Kickstarter Haiku campaign
@streak
While I would love to see a RasPi port and ARM port. I do not believe they are more important then finishing the OS on at least one platform. What good would Haiku do in its current state on these platforms? The web experience would still be pretty bad, there would still be few apps. How about we get a complete OS before we worry about doing a zillion ports??
David
Re: Kickstarter Haiku campaign
if anything, there would have to be some application. windows was the office (and then gaming) os, mac os for graphic design, linux for servers and power users... each of these has an identity that persists in a wider cultural narrative. there's a reason beos was called the media os even before it really could be one, and there's a reason so many development efforts now -- from osx to kde -- are attempting to reimplement things just now that beos had done in the '90s. considering where production hardware is going right now, it's a damn fine time to push haiku as the heart of an independent production studio. much of the backend to support it is already there (which is what got me here in the first place), there's just some polish missing (and i don't mean the gui).