My Best Haiku Design So Far

Forum thread started by el.tigre.20 on Tue, 2012-02-07 05:35

So ladies and gentlemen, I've spent numerous hours putting this together. Tell me what you think.

Here are two pictures the first is of the GUI itself and the second is the first but with the default Haiku background color.

http://master-of-design.deviantart.com/#/d4ox8n2

http://master-of-design.deviantart.com/#/d4ox8sf

So the look I was aiming for was sophistication meets classic. So i've added some darker softer blues to the menu, and some stylish scrolling bars. Also, an updated copy/paste metre, although I think I could do a bit more work with the progress bar... and the calculator was just something I added, changed and loved. So take a look, and feel free to tell me what you like, what you don't like, and perhaps what I could change!

Cheers!

Comments

Re: My Best Haiku Design So Far

I like it. But do we even stand a chance of this being implemented? I know that the visual aspect of haiku is not a priority right now. But would love to see some things done. I like the way this looks and would love to see it in Haiku. I do know there have been some small things done here and there. but, I don't have much hope of see haiku look like this anytime soon.

Re: My Best Haiku Design So Far

Thanks for taking a look!

I do understand that right now Haiku's API design is low priority, but when developing an OS, design is so important, and can in some ways "make or break" it. I wonder if there is a way to contact then with my work...perhaps even just suggesting to them that some minor design changes (as seen in my work) could be added perhaps in a beta release....? If you know anyone who is involved with development, give me a shout-out.

I know that they [Haiku] encourages people to test and develop.... so I hope that design will change...like I mean, they do have API guidelines, and whatnot so they do want new designs....

I just hope that they don't ignore design, because that could be a huge downfall. Seriously!

Cheers!

Re: My Best Haiku Design So Far

The trick would be to have a design that does not require major work to the app sever in order to be implemented. Seeing as how you are interested, you might want to try talking to the devs about your design and see what about it can be done and what can't. Then make changes based on what they say can be done. At least you can ask, it doesn't hurt.

Let it rest.

Why is it that people look at the HAIKU GUI and think it needs to be fixed and they can design a better one?

The HAIKU GUI is not broken. It does its job well and gets out of the way. Adding visual glitter that distracts from the use of the software one is running is not an improvement. Visual effects -- colors -- gradients -- etc. need to add to the usability or they are just a distraction.

Re: Let it rest.

jimmy calm down. You should know that not all people have your opinion.

Also in my opinion haiku needs a much much better gui. But for that we need first hw acceleration.

Why are people making concept cars, when my old trabant does his job on bringing me to my job an back home.

Relate to the "design":
It's nearly worthless. Taking something and making small changes is really not a good job. Instead people should try to think about something completely new, a new way of interacting/organizing with the computer/GUI.

If you make just simple changes, most developers will not be interested, because it's "similar", and it's not worth the effort.

But if you come up with some more or less revolutionary ideas/concepts... then you might find developers being interested. (S&T was a little example)

Re: My Best Haiku Design So Far

I'm more or less with bbjimmy. If the people who place a lot of importance on the latest stylish interface run away when they see Haiku, I doubt we shall miss them. That said, it doesn't hurt anything to work something like this up, and really it does look nice.

I find it interesting when people understand the issues around an UI design well enough that they can reason about it, not just prefer one thing over another as a matter of taste but explain why. (Unless "why" is a reason that isn't interesting, like "that's what I'm used to".) If it's just taste, it won't matter either way after a while - it's a tool, like a saw or something. After a long day of sawing stuff, you aren't going to want to look at that saw any more no matter how tasteful its color scheme. A good design isn't so much about taste, as function. How easily do you follow the information that's presented? What's most important, on the screen, and how does the UI reinforce those priorities? Often the functional problems are the same as the esthetic problems - a crummy font, for example, can be slower to read.

The first thing I notice about the present demo (unless it's my monitor) is that value contrasts between colors are greater. Good? Bad? Why?

Re: My Best Haiku Design So Far

I like it. It reminds me of MacOS 9, which is the pinnacle of classic desktop computer user interfaces IMO. It's not a big change, but not a subtle change either. (I'd probably try to find a better balance between the blue and the yellow.)

The problem with visual design is that everyone has an opinion. User interface has a lot of "bikeshed" potential. (The cost of change is sometimes higher than the benefits of a subtle change, since our community is so small and cross-functional. Upsetting changes involve everyone.)

Another problem, from a non-dev point of view, is that users have little say in the development of Haiku, including its visual design. (Visual design isn't separated from functionality. It's the same code. Any user interface changes have to be implemented in code, eventually.)

There is no process for visual design changes within Haiku separate from the regular development process. The subtle changes to Haikus user interface have generally come about, I think, through the work of Stephan Aßmus, and lots of community discussion, or sometimes none, and the icon contest a few years back.

So, don't be discouraged by negative feedback, or too excited by positive feedback, but please do keep making designs! Haiku will need to evolve, and even though accelerated 3D graphics is a key technical milestone that we still have to reach to be able to pull Haikus interface up to the forefront, a gentle, tasteful makeover in the meantime is a good thing, IMO, to lessen the impression that Haiku is all static. It's bad enough that people think we're in perpetual alpha.

Anyway. Just my 2 cents.

/slumbering dev Jonas Sundström

Re: My Best Haiku Design So Far

Just FYI: adding color or gradients to some widgets etc. is NOT user interface design (and certainly has nothing to do with API [0] design). Please read the Wikipedia article on the subject for a start [1].

If you want to get started with UI design, have a look at how other projects approach this, like Gnome for example [2] or Fedora [3] and look at some of their design documents. These are just examples, it doesn't mean I'm pro or contra their solutions.

Again: UI design is NOT (primarily) about the widget toolkit. It's about the workflow of applications, about usability. I honestly hope Haiku doesn't fall into this lunatic theming madness, like everybody else. Themes don't add a single bit of functionality to software. The development of a well designed theming engine uses precious developer resources though. I totally agree that Haiku's look & feel is not broken. However, the interface designs of some applications are.

I am not a Haiku developer and I don't know what they think of this topic, but if anybody could come up with a better interface e.g. for the Network Preflet, I for my part would be very happy. ;)

[0] http://en.wikipedia.org/wiki/Api
[1] http://en.wikipedia.org/wiki/UI_design
[2] http://live.gnome.org/Design
[3] http://fedoraproject.org/wiki/Design

Re: My Best Haiku Design So Far

The question I ask how does this IMPROVE using the GUI?

Not how to make the GUI cool looking.

To me the drop shadows on the menus are a waste, they do nothing to help use the system.\

The progress window also does nothing for me, I can't even tell what the diffirence is.

The calculator however while functional the same has far better contrast of the keys. I LIKE IT!

Re: My Best Haiku Design So Far

Okay, so I hear quite a lot of negative feelings towards the change or idea of change regarding the Haiku's user interface.

Come on guys we live in 2012, GUI's that look like Windows 95 are just not going to be popular with the public and are not acceptable. (And don't try to tell me that the Haiku GUI looks modern....it doesn't). t think that the designers of the GUI must and I repeat must do THE Best job they can. Shadows, smooth animations, glossy buttons, are all things that the general public are looking for. And, of course I am bias on this topic, I think that a GUI needs to keep up with the times. Solid lines, boring gradients are all things of the late 20th century, we've moved on. Windows now has a sleek Aero theme, Mac OS X has Cocoa, these operating systems are designed by people who know that the public wants. If they didn't, Windows 7 would still look like DOS 3.1

And I might add (and I mean no offence to anyone) but if you don't care about the smallest details in a GUI then go back to using a CLI because a lot of people are going to look at Haiku and say "That looks like such an old OS" if you compared the design of say Ubuntu 11.10, to Haiku (they are both free operating systems) people are going to go for Ubuntu. It looks modern, sleek, and easy to use.

Of course, Haiku does have it's trademark (and I say that loosely because it is a free OS) design, like the yellow menu bar, the blue background. All these things make it a good os, but if you can't embelish and appreciate some changes to GUI, then just strip Haiku of its graphical environment, and use a CLI, after all if you think it's that terrific of an OS, then a CLI should still be more than sufficient to you who don't like design or design change the the GUI.

And I know that many of you were harping on the fact that my GUI doesn't really accomplish anything....guess what... apart from making an OS function smoothly and logically, THE GUI DOESN'T IMPROVE ANYTHING (I apologize for all caps) but seriously, the GUI is to make the OS look nice, and attractive. And again, if you don't like it, then use a CLI.

Sorry if this post makes you angry, I cannot and will not try to write a reply or a review objectively, that would be impossible.

And don't worry, Haiku isn't in a rush to change their GUI, but I am just warning you, it does need to be updated, even if its small and subtle changes. People like me notice and appreciate them!

Cheers!

Re: My Best Haiku Design So Far

Why does the GUI need to be updated in looks?

The purpose of Haiku is not to be cool as the mass market defines cool, it is to be cool as the developers and the people who like their style define cool.

The Tracker is how many years old now? Yet I still see people struggle to do in so-called modern GUIs what I do every day in Tracker.

Again if you want people to want your changes, they must be more than mass-market cool, they must IMPROVE the use of the GUI. Like I said in the last message I posted, the changes to calculator really made it easier to use because of the increase in contrast. The drop-shadows on the other hand did nothing to improve the interface. They just look cool.

Find changes that the people who are writing the code want, and you will get your changes in. Push for changes that that no-one wants who does work on this OS and you get nothing.

Few Haiku developers/users care for what the mass-market today thinks are cool, after-all by the time Release 1.0 comes out the definition of cool will change by then and all the old work would be a waste anyway.

Re: My Best Haiku Design So Far

Good point. And I kinda like the fact that Haiku developers are not just going for "what's cool" as far as comparing Haiku with other Operating Systems. I guess I just see a new OS and want it to be able to compete against Windows and Mac. And don't get me wrong, Haiku has a wonderful design, and I guess I just need to focus on providing for the programmers and developers and not the public. That will all come in time. I do have high hopes for Haiku. It is a wonderful OS.

Re: My Best Haiku Design So Far

I like the colors in the mockup and I also like the colored scrollbar with the dots to show that it is grab-able.

However, I think the change is too drastic to make before R1. Remember that R1 is suppose to look more or less like BeOS R5, although there have been some fairly major visual alterations already so it is not out of the question.

That being said I have been steadily working on fixing/adding theme support back to Haiku including the ability to color some never before themable items such as scrollbars, slider thumbs, list boxes, etc.

Once it is possible to change the color of more interface elements the next task will be to update the Appearance Preferences panel in order to more easily facilitate applying different color schemes.

Perhaps your ideas can be incorporated into a theme that the user can select. I wouldn't hold my breath for this to happen anytime in the near future but it's good that you are trying out these looks so that they can be expanded upon in the future.

Re: My Best Haiku Design So Far

No, no. You misunderstand. You don`t have to think of only the developers and present users. If you want to develop for the public do so, but do so in a way that IMPROVES the GUI's ability to be used by them, not just some flash, not something to add coolness, please add usability.

I am trying to limit who you design for, I am trying to push the point that real improvement in functions is more important than pure coolness features.

We are putting you thru the fire burn off the tinsel glitter to extract the gold that exists in you.

WE WANT THE BEST FROM YOU, WE WANT YOUR GOLD!!!

Show us your best, not what the mass-market glitter looks like. The calculator shows you have it in you, and I know that people like me don`t, so show us the things that will make us go wow!

Re: My Best Haiku Design So Far

like the blue. However, I'm don't care about the appearance to much but like the decorator stuff there should be a add-on interface for ui control customization. So people can experiment and provide their add-ons. And thanks to Stephan its easily possible to implement such a add-on:

Just derive a class from BControlLook:
http://haiku.it.su.se:8180/source/xref/headers/os/interface/ControlLook.h

Replace your implementation with the default BControlLook in:
http://haiku.it.su.se:8180/source/xref/src/kits/interface/InterfaceDefs.cpp
line 1148

To make it even better lookup your add-on dynamically in a add-on dir at this point...

Re: My Best Haiku Design So Far

"It reminds me of MacOS 9, which is the pinnacle of classic desktop computer user interfaces IMO"

Much as I hate to differ from YHO, nothing has ever matched the original NeXTStep for breathtaking visual appeal. IMHO of course.

Re: My Best Haiku Design So Far

el.tigre.20 wrote:

Okay, so I hear quite a lot of negative feelings towards the change or idea of change regarding the Haiku's user interface.

Come on guys we live in 2012, GUI's that look like Windows 95 are just not going to be popular with the public and are not acceptable. (And don't try to tell me that the Haiku GUI looks modern....it doesn't). t think that the designers of the GUI must and I repeat must do THE Best job they can. Shadows, smooth animations, glossy buttons, are all things that the general public are looking for. And, of course I am bias on this topic, I think that a GUI needs to keep up with the times. Solid lines, boring gradients are all things of the late 20th century, we've moved on. Windows now has a sleek Aero theme, Mac OS X has Cocoa, these operating systems are designed by people who know that the public wants. If they didn't, Windows 7 would still look like DOS 3.1

And I might add (and I mean no offence to anyone) but if you don't care about the smallest details in a GUI then go back to using a CLI because a lot of people are going to look at Haiku and say "That looks like such an old OS" if you compared the design of say Ubuntu 11.10, to Haiku (they are both free operating systems) people are going to go for Ubuntu. It looks modern, sleek, and easy to use.

Of course, Haiku does have it's trademark (and I say that loosely because it is a free OS) design, like the yellow menu bar, the blue background. All these things make it a good os, but if you can't embelish and appreciate some changes to GUI, then just strip Haiku of its graphical environment, and use a CLI, after all if you think it's that terrific of an OS, then a CLI should still be more than sufficient to you who don't like design or design change the the GUI.

And I know that many of you were harping on the fact that my GUI doesn't really accomplish anything....guess what... apart from making an OS function smoothly and logically, THE GUI DOESN'T IMPROVE ANYTHING (I apologize for all caps) but seriously, the GUI is to make the OS look nice, and attractive. And again, if you don't like it, then use a CLI.

Sorry if this post makes you angry, I cannot and will not try to write a reply or a review objectively, that would be impossible.

And don't worry, Haiku isn't in a rush to change their GUI, but I am just warning you, it does need to be updated, even if its small and subtle changes. People like me notice and appreciate them!

Cheers!

You will NEVER, EVER, NEVER get some people to see this. There are even people who can't see why the Aros GUI that is based on something almost 30 years old should be updated. They give the same arguments. Personally I think they just don't want too many other people to come play in what they consider to be their sandbox.

Re: My Best Haiku Design So Far

I'm not overly concerned about the GUI at least initially, as long as it is functional and consistent. Hopefully once the OS is at least beta level usable, some focus can be put on functionality to allow skinning the GUI... then people can develop and package their own styles, and everyone can have what they want from a subjective look perspective.

Re: My Best Haiku Design So Far

Yes i remember when stippi wrote about rewriting the deskbar, and taking the advantages of os x and win7 and create something better.
Soon he was attacked, and people saying how great the current deskbar ist and he should change nothing.

Re: My Best Haiku Design So Far

I have a high level of confidence in the developers. I believe that after a point there will be a focus on updating the user experience in Haiku. I am equally sure it will be very much in the BeOS spirit. They have updated a few things here and there already. The media player uses some new widgets that look very nice. So, there are new things here and there already, just nothing major.

Re: My Best Haiku Design So Far

Too bad, that stippi, ingo and axeld, seem now to be occupied with something else.
It's a little pitty that the packagemanager is still not in a useable state.

Re: My Best Haiku Design So Far

WRT the OP's new GUI designs, are there any other changes than using a blue gradient for selected menu items, the scroll knob and a pressed button? (BTW, how does the different colour of a pressed button improve DeskCalc's usage?)

Don't get me wrong, I do like esp. the menu stuff. Just like I did when it was first proposed.
But this can't seriously be sold as a revamped GUI that will catapult Haiku into the new decade, can it? :)

cipri said:
"Soon he [stippi] was attacked, and people saying how great the current deskbar ist and he should change nothing."

For people who'd like to judge themselves if he was actually attacked or if people stated their reasons for liking many of the current Deskbar's features, here's the thread from back then.

I think that a mockup is most interesting if the author lists what he has changed and most importantly why and what shortcomming the change is supposed to address.

Regards,
Humdinger

Re: My Best Haiku Design So Far

cipri wrote:

Too bad, that stippi, ingo and axeld, seem now to be occupied with something else.
It's a little pitty that the packagemanager is still not in a useable state.

I agree, I am looking forward to the package manager.

Re: My Best Haiku Design So Far

The fact is, today Haiku looks 90-ish. Period. Every friend I've demoed Hiku, said this.
I think the whole concept of Haiku's look 'n feel sould be revisited, adding just different shade of yellow won't help. For example, scroll bars are still the same MacOS 9 from distant past.
Moreover, there's portable devices taking over desktops. I would seriously consider being more touchscreen friendly.
I use Jelly Bean tablet every day. It's as responsive as Haiku, nicely designed, and has tons of applications. There's x86 tablets on the way...

Re: My Best Haiku Design So Far

Ok, maybe some desing ideas:
1. Ditch the "3D look" of window borders, scrollbars etc. Simplify them.
Haiku website is a good example of modern, colorful but sleek design. Yet functional
2. Does Haiku need a deskbar? I think no. Press Windows key or use mouse gesture, that activates some sort of panel (something like Dashboard on OSX), that displays grid of live thumbnails of each open application.
3. Desktop redesign - More interactivness, replicants along with icons.

Re: My Best Haiku Design So Far

vootele wrote:

The fact is, today Haiku looks 90-ish. Period. Every friend I've demoed Hiku, said this.
I think the whole concept of Haiku's look 'n feel sould be revisited, adding just different shade of yellow won't help. For example, scroll bars are still the same MacOS 9 from distant past.
Moreover, there's portable devices taking over desktops. I would seriously consider being more touchscreen friendly.
I use Jelly Bean tablet every day. It's as responsive as Haiku, nicely designed, and has tons of applications. There's x86 tablets on the way...

I do not understand why it would be a disadvantage? Haiku GUI is very clean, simple, elegant, comfortable and quick to use.

Haiku is designed for desktop, not for tablets.

GUI graphic effects reduce the performance and responsiveness of the system. Have a negative impact on FPS in 3D games.

In the world is more than a billion computers.

vootele wrote:

Ok, maybe some desing ideas:
1. Ditch the "3D look" of window borders, scrollbars etc. Simplify them.
Haiku website is a good example of modern, colorful but sleek design. Yet functional
2. Does Haiku need a deskbar? I think no. Press Windows key or use mouse gesture, that activates some sort of panel (something like Dashboard on OSX), that displays grid of live thumbnails of each open application.
3. Desktop redesign - More interactivness, replicants along with icons.

Strongly disagree.

Re: My Best Haiku Design So Far

vootele wrote:

The fact is, today Haiku looks 90-ish. Period. Every friend I've demoed Hiku, said this.

And what's wrong with that? The '90s saw the best desktop GUIs ever. (OS9 and Windows 95 - the latter of which was so successful that it was replicated directly in every succeeding version of Windows until 7.) After the '90s desktop OSes have just been loaded down with glitz and endless fiddling with what was already perfectly fine.

Quote:

Moreover, there's portable devices taking over desktops. I would seriously consider being more touchscreen friendly.
I use Jelly Bean tablet every day. It's as responsive as Haiku, nicely designed, and has tons of applications. There's x86 tablets on the way...

If you try to create a hybrid UI that works equally well on two wildly disparate sets of input and output methods, you're going to wind up with a bad compromise that doesn't work well on either. The reason your Android tablet and its applications are responsive and pleasant on a tablet is because they were designed for a tablet. Haiku is designed for desktop. Neither desktop nor tablet OSes should try to be something they're not, it's only going to make everybody unhappy.

vootele wrote:

Ok, maybe some desing ideas:
1. Ditch the "3D look" of window borders, scrollbars etc. Simplify them.
Haiku website is a good example of modern, colorful but sleek design. Yet functional
2. Does Haiku need a deskbar? I think no. Press Windows key or use mouse gesture, that activates some sort of panel (something like Dashboard on OSX), that displays grid of live thumbnails of each open application.

1. 3D UI elements help to distinguish areas and items from one another in a way that mimics natural depth distinction to the human eye without requiring special aids like glasses. It's perfect for making items more clear and distinct without having to resort to color-coding or overly large boundary spacing. If you want to drag UI styling back to the days of Windows 2.0 and Macintosh System 6, there's always Windows 8.

The Haiku website is an excellent example of minimalist but pleasant web design, I agree - but applications are not websites and websites are not applications, and even the Haiku website uses subtle 3D effects, anyway.

2. If you make the Deskbar a hidden pop-over, all you're doing is creating a "no-man's land" on the screen where you don't want to have anything important because it might get hidden when you need to switch applications, see which ones you have open, open the menu, or check the notification icons. What Haiku actually needs is the exact opposite: a way to make the Deskbar inhabit a reserved portion of the screen that applications can't overlap (at the user's discretion, of course) so that I can maximize a window without having to drag it out of the way of the Deskbar by hand.

And what good are application thumbnails, anyway? They're not big enough to convey anything meaningful about the application that the icon and window title don't. If you need to see details about a window you have open, why would you not just switch to that window?

Re: My Best Haiku Design So Far

The GUI look is like a fashion. A Classic suit looks great last several centuries. At the other hand, the more revolutionary fashion is, the less time it is considered appropriate. Many kinds of suits, specially designed for the fashion show, are worn never and by nobody.

Many new OSes look cool the first 30 seconds, then the user has a boring experience of using them. Personally, I see people that praise Windows 7 can look, but in production environment preffer to switch to Windows'95 style GUI because it's more practical. An example of computer specific design is font shapes. It may be cool to see how many different and extravagant letters computer can display, but the simpler the font, the less eye fatigue.

As a functional note, Haiku would probaly need configurable or theming GUI, but it isn't priority right now.

Re: My Best Haiku Design So Far

I foresee some real conflict arising over this once it's time to start work on release 2.

Re: My Best Haiku Design So Far

andrewclunn wrote:

I foresee some real conflict arising over this once it's time to start work on release 2.

Nah, just have a blinky, flashy, vulgar decorator and a classy, elegant one... :)

Regards,
Humdinger

Re: My Best Haiku Design So Far

humdinger wrote:
andrewclunn wrote:

I foresee some real conflict arising over this once it's time to start work on release 2.

Nah, just have a blinky, flashy, vulgar decorator and a classy, elegant one... :)

Zing! But then the noophiles will complain if the documentation uses screenshots with the old decorator, and the rest of us will complain if it does the opposite...

In all seriousness, I think the Haiku team is going to have to come up with an official policy on look & feel eventually...I just hope they stick with the simplicity of the current look...

Re: My Best Haiku Design So Far

Hey check this out:

http://24.media.tumblr.com/tumblr_mcoipfh5BN1r0f0hfo1_500.png

This is a screenshot, not a mockup. What do you think?

Re: My Best Haiku Design So Far

I like everything but the dimples on the scrollbars - they just look weird when there's a bunch of them on a really long handle, like the one on the bottom.

Re: My Best Haiku Design So Far

humdinger wrote:
andrewclunn wrote:

I foresee some real conflict arising over this once it's time to start work on release 2.

Nah, just have a blinky, flashy, vulgar decorator and a classy, elegant one... :)

Regards,
Humdinger

Personally, I'm fine with changing the look and feel of Haiku's windows SO LONG AS IT DOESN'T IMPACT SPEED OR RESPONSIVENESS! I actually think that making changes between R1 and R2 (THAT DO NOT SLOW THE SYSTEM DOWN) might be a good idea. Hopefully my emphasis on EFFICIENCY OVER EYE CANDY!!! was made clear.

Re: My Best Haiku Design So Far

jscipione wrote:

Hey check this out:

http://24.media.tumblr.com/tumblr_mcoipfh5BN1r0f0hfo1_500.png

This is a screenshot, not a mockup. What do you think?

I like it, but if there are too much of them, I get distracted; my eyes follow the first all the way to the last. I think it might be better if there were only three or four of them for the whole scrollbar.

Also, lightness of the scrollbar catches my eye off guard,as if its trying to blend with the textbox. Maybe could the scrollbar boxe's line be made darker or wider?

Re: My Best Haiku Design So Far

kidd106 wrote:

I like it, but if there are too much of them, I get distracted; my eyes follow the first all the way to the last. I think it might be better if there were only three or four of them for the whole scrollbar.

I could not agree more!

Re: My Best Haiku Design So Far

I guess that is 3 strikes against dimples along the scrollbar like in this proposed design. How about instead of having little dots all the way along the scrollbar we copy BeOS and have either 3 (larger) dots or 3 lines in the middle of the scrollbar?

Screenshot of the BeOS Scrollbar preferences for reference:

http://www.tunetrackersystems.com/bedocs/documentation/User%27s%20Guide/...

Re: My Best Haiku Design So Far

Hi John!

The BeOS knob style would be OK (I'd prefer the three little squares).

Keeping your dots may be better, however. There are already some places where those dots are used to indicate areas a user can drag something around: The resizing corner, the Deskbar tray, split panes like in the Filetypes prefs. Maybe go with a small knob made of 2x3 closely spaced dots.

I'm not completely sure I like the dark blue colour of the scrollbars, but that may also be just years of conditioning... :)

Regards,
Humdinger