Hi,
I'm sorry for my ignorance, but can someone tell me if haiku supports OpenGL? I'm interested in reimplementing the basic OpenGL functions...would this be something useful for haiku?
A little big of digging around google revealed that there is a Mesa port for haiku...sorry for the post.
Although there is a port to BeOS, according to http://www.bebits.com/app/925
"
It's still an alpha quality port. Any feature can be buggy, crashy or just unsupported.
"
Also, I don't believe that this is a reimplimentation of BeOS's OpenGL kit. So, there is no BGLView. A nice project - that I've thought of doing/starting - is to do this.
Time has prevented me from starting it but it would be neat to do ;)
A little big of digging around google revealed that there is a Mesa port for haiku...sorry for the post.
Although there is a port to BeOS, according to http://www.bebits.com/app/925
"
It's still an alpha quality port. Any feature can be buggy, crashy or just unsupported.
"
Also, I don't believe that this is a reimplimentation of BeOS's OpenGL kit. So, there is no BGLView. A nice project - that I've thought of doing/starting - is to do this.
Time has prevented me from starting it but it would be neat to do ;)
It has an almost complete implementation of BGLView, etc. I dunno if its enough to support Blender3D, but I think it is. Teapot, etc all work perfectly.
It has an almost complete implementation of BGLView, etc. I dunno if its enough to support Blender3D, but I think it is. Teapot, etc all work perfectly.
Cool! Has there been talk about putting it in the Haiku source tree. The license seems to be capatible.
It has an almost complete implementation of BGLView, etc. I dunno if its enough to support Blender3D, but I think it is. Teapot, etc all work perfectly.
Cool! Has there been talk about putting it in the Haiku source tree. The license seems to be capatible.
Since one of the Haiku devs (Philippe Houdoin, network team leader) was the one that provided the original Mesa port for BeOS, and according to statements and perceived intent specified in this thread (see comments by phoudoin):
It would appear that Mesa is already intended as the basis of Haiku's OpenGL implementation. With appropriate information and driver-development effort, the software-rendering already present in Mesa can be substituted with 3d hardware-acceleration as necessary. Unfortunately this is the hard part as 3d hardware acceleration is somewhat of a trade-secret for video card manufacturers...
I'm not sure anything official has been stated, but I think based on what I have read here and elsewhere, that there is a high likelihood that Mesa will become part of the Haiku sourcetree if licensing permits.
Comments
OpenGL support?
A little big of digging around google revealed that there is a Mesa port for haiku...sorry for the post.
-Alex
OpenGL support?
Although there is a port to BeOS, according to http://www.bebits.com/app/925
"
It's still an alpha quality port. Any feature can be buggy, crashy or just unsupported.
"
Also, I don't believe that this is a reimplimentation of BeOS's OpenGL kit. So, there is no BGLView. A nice project - that I've thought of doing/starting - is to do this.
Time has prevented me from starting it but it would be neat to do ;)
OpenGL support?
It has an almost complete implementation of BGLView, etc. I dunno if its enough to support Blender3D, but I think it is. Teapot, etc all work perfectly.
OpenGL support?
Cool! Has there been talk about putting it in the Haiku source tree. The license seems to be capatible.
OpenGL support?
Since one of the Haiku devs (Philippe Houdoin, network team leader) was the one that provided the original Mesa port for BeOS, and according to statements and perceived intent specified in this thread (see comments by phoudoin):
http://haiku-os.org/forums/viewtopic.php?t=208&highlight=mesa
It would appear that Mesa is already intended as the basis of Haiku's OpenGL implementation. With appropriate information and driver-development effort, the software-rendering already present in Mesa can be substituted with 3d hardware-acceleration as necessary. Unfortunately this is the hard part as 3d hardware acceleration is somewhat of a trade-secret for video card manufacturers...
I'm not sure anything official has been stated, but I think based on what I have read here and elsewhere, that there is a high likelihood that Mesa will become part of the Haiku sourcetree if licensing permits.