This is the complete list of members for BSimpleGameSound, including all inherited members.
| BGameSound(BGameSoundDevice *device=NULL) | BGameSound | |
| BSimpleGameSound(const entry_ref *file, BGameSoundDevice *device=NULL) | BSimpleGameSound | |
| BSimpleGameSound(const char *file, BGameSoundDevice *device=NULL) | BSimpleGameSound | |
| BSimpleGameSound(const void *data, size_t frameCount, const gs_audio_format *format, BGameSoundDevice *device=NULL) | BSimpleGameSound | |
| BSimpleGameSound(const BSimpleGameSound &other) | BSimpleGameSound | |
| Clone() const | BSimpleGameSound | virtual |
| Device() const | BGameSound | |
| Format() const | BGameSound | |
| Gain() | BGameSound | |
| GetAttributes(gs_attribute *attributes, size_t attributeCount) | BGameSound | virtual |
| ID() const | BGameSound | |
| InitCheck() const | BGameSound | |
| IsLooping() const | BSimpleGameSound | |
| IsPlaying() | BGameSound | virtual |
| Pan() | BGameSound | |
| SetAttributes(gs_attribute *attributes, size_t attributeCount) | BGameSound | virtual |
| SetGain(float gain, bigtime_t duration=0) | BGameSound | |
| SetIsLooping(bool looping) | BSimpleGameSound | |
| SetPan(float pan, bigtime_t duration=0) | BGameSound | |
| StartPlaying() | BGameSound | virtual |
| StopPlaying() | BGameSound | virtual |
| ~BGameSound() | BGameSound | virtual |
| ~BSimpleGameSound() | BSimpleGameSound | virtual |