Bootstrapping Haiku

Even a very basic Haiku requires a set of third-party packages (ICU, zlib,…), a Haiku sufficiently complete to build software even more (binutils, gcc, make,…). So, whenever something fundamental in Haiku (the architecture ABI, the ABI of libroot) changes in a binary incompatible way, or when Haiku is ported to a new architecture, it is necessary to bootstrap Haiku and a basic set of required third-party packages. This document describes how this process works.

Prerequisites

  • So far the bootstrap build has only been tested on Linux. It will probably also work on FreeBSD and other Unixes. Haiku is not yet supported as a build platform.

  • A required prerequisite for the bootstrap build is a checkout of the haikuporter, the haikuports, and the haikuports.cross repositories from the Github HaikuPorts site.

  • Additional build tools are required for the build platform:

    • autoconf

    • automake

    • cmake (For compiling python_bootstrap)

    • ncurses_development (For compiling texinfo_bootstrap)

  • All the usual prerequisites for building Haiku.

The process is not extremely well tested, and may fail in unexpected ways due to minor differences in the host machine configuration. Until all these issues are discovered and resolved, here is a list of systems where the bootstrapping is known to mostly work:

  • x86_64, Debian 12 host.

Configuring and Building

  1. Configure the Haiku build with all usual parameters, but add the --bootstrap option with its three parameters, the paths to the checked out haikuporter script (eg. ../haikuporter/haikuporter), haikuports.cross, and haikuports repositories folders:

    .../configure ... --bootstrap path/to/haikuporter path/to/haikuports.cross path/to/haikuports
    

    It is important that you build outside the tree, as otherwise the build will fail!

  2. Build a bootstrap Haiku image:

    jam -q -sHAIKU_PORTER_CONCURRENT_JOBS=4 @bootstrap-raw
    
  3. Boot the bootstrap Haiku (e.g. in a virtual machine), edit the file “/boot/home/haikuports/haikuports.config” – entering your email address in the “PACKAGER” field – and finally open a Terminal and build the third-party packages:

    cd haikuports
    haikuporter --do-bootstrap
    

In the “packages” subdirectory the built packages are collected. This is the initial set of packages for the HaikuPorts packages repository, plus the source packages the Haiku build system put in your generated directory under “objects/haiku/<arch>/packaging/repositories/HaikuPorts-sources-build/packages” (ignore the “rigged” source packages). With these packages a HaikuPorts package repository can be built and in turn a regular Haiku can be built using it. Further packages can then be built on the regular Haiku.

Known problems:

  • Running the configure script inside of the Haiku source directory is not supported for bootstrap builds. Use an out-of tree generated directory instead.

  • When running jam for bootstrap, the -j option is broken. It will result in starting multiple instances of Haikuporter that will all try to generate the package infos files from the repository at the same file, and will confuse each other. You can either run a single-process build, or re-run jam if there is a build failure to see if it will go further.

  • Using mksh as your shell will not work when doing a bootstrap build. The most well tested shell is bash, other shells may or may not work.

Further hints:

  • The jam variable “HAIKU_PORTER_CONCURRENT_JOBS” can be defined to the number of jobs that shall be used to build a package.

  • Instead of “bootstrap-raw” the build profile “bootstrap-vmware” can be used as well. You can also define your own build profile, e.g. for building to a partition. As long as its name starts with “bootstrap-” that will result in a bootstrap Haiku.

  • haikuporter also supports the “-j<number>” option to specify the number of jobs to use. Even on real hardware this step will nevertheless take a long time.

  • The jam variable HAIKU_PORTER_EXTRA_OPTIONS can be defined to any options that should be passed to haikuporter (--debug is handy for showing python strack traces, for instance).

How it works

Building the bootstrap Haiku image is in principle quite similar to building a regular Haiku image, save for the following differences:

  • Some parts of a regular Haiku that aren’t needed for building packages are omitted (e.g. the Demos, MediaPlayer, the OpenGL API,…).

  • Certain third-party packages that aren’t needed for building packages are omitted as well.

  • The third-party packages are not downloaded from some package repository. Instead for each package a bootstrap version is built from the sources using haikuporter and the respective build recipe from haikuports.cross.

  • haikuporter itself and ready-to-build (“rigged”) source packages for all needed final third-party packages are copied to the image.

Obviously the last two points are the juicy parts. Building a bootstrap third-party package – unless it is a pure data package – requires certain parts of Haiku; usually the headers, libroot and other libraries, and the glue code. For some Haiku libraries we do already need certain third-party packages. So there’s a bit of ping pong going on:

  • Initially the build system builds a package “haiku_cross_devel_sysroot_stage1_<arch>.hpkg”. It contains the essentials for cross-compiling bootstrap third-party packages, but nothing that itself depends on a third-party package.

  • Once all third-party packages required for it have been built, a more complete “haiku_cross_devel_sysroot_<arch>.hpkg” is built. It is used to cross-compile the remaining third-party packages.

The rigged source packages (and regular source packages) are built via haikuporter from the regular haikuports repository checkout. haikuports contains build recipes for a lot of software. Which source packages should be built is determined by the build system by checking what packages are needed for the target build profile used by the bootstrap process. This defaults to “minimum-raw”, but it can be changed by setting the jam variable “HAIKU_BOOTSTRAP_SOURCES_PROFILE” (i.e. jam -sHAIKU_BOOTSTRAP_SOURCES_PROFILE=@release-raw -q @bootstrap-raw will include source packages for all packages needed by release image).

Format of hpkg Source Repository

For Haikuporter to use source or “rigged” packages instead of requesting packages from a remote url (essential during bootstrap when patch, git, curl, etc are unavailable), haikuporter works on an empty haikuports repository with the following layout:

  • haikuports/input-source-packages Contains all input source (or source_rigged) hpkgs

  • haikuports/FormatVersions Contains RecipeFormatVersion=1 so haikuporter can identify the haikuports repository

After haikuporter is given this directory structure, it will parse the source or “rigged” packages, and allow you to build them internally replacing the SOURCE_URI with pkg:input-source-packages/

This process is generally automated during the generation of the bootstrap image, but manual setup may be needed if the bootstrap image is non-functional on your target platform.

Haiku Architecture Ports

When preparing a new Haiku architecture port for the bootstrap build the following things need to be considered:

  • There need to be repository definitions “build/jam/repositories/HaikuPorts/<arch>” and “build/jam/repositories/HaikuPortsCross/<arch>”. The former lists the packages available for a regular Haiku, i.e. it must include at least the packages needed for a basic Haiku image that can build third-party packages. The latter lists the available bootstrap third-party packages.

  • There needs to be “src/data/package_infos/<arch>/haiku”, a package info for the Haiku system package (currently also used for the bootstrap package).

  • In the haikuports.cross repository all build recipes need to support the architecture (the architecture must be listed in the “ARCHITECTURES” variable). Some software may need to be patched for cross-building to work for the architecture.

  • In the haikuports repository all build recipes for required software need to support the architecture.

If the Haiku architecture port doesn’t support a working userland yet, the process obviously cannot go further than building the bootstrap Haiku image. In this case, it is possible to use the “unbootstrap” script to convert the bootstrap packages into regular ones, to generate a first version of the binary package repository. This allows to work on the bringup of the new architecture using non-bootstrap builds, which are better documented and tested. Once the architecture is in a bootable state, bootstrapping can be completed fully, and the properly built packages will then replace the initial set.

Rules for updating haikuports.cross

The bootstrapping process being complex and having a lot of moving parts, it’s easy to accidentally break one architecture while working on another. If you need to make changes to haikuports.cross, for example to update one package, be sure to only do so for the architectures you are testing with (that is, avoid using the “all” architecture or adding architectures to your new recipe that you have not actually tested).

Once your new recipe is merged, other architectures can be added to it as they are tested.

Try to keep changes to a minimum: it’s not really needed to use the very latest version of everything. Having something that is tested and working is more important. Once you have the bootstrap image booting, you will be able to use it to build more up to date versions of packages. If you want to make updates to haikuports.cross to run newer versions of software, try to do it so that all architectures are following each other, to avoid having to maintain a different version of each recipe for each architecture.