A BRegion object comprises a set of rectangles in a two-dimensional coordinate system. The rectangles needn't overlap; a single BRegion can contain a little rectangle way down there, a big one over yonder, and another that lives somewhere to the left of Baden Baden.

You define and modify the contents of a region through to Set(), Include(), Exclude(), and IntersectWith(). You can examine a region's rectangle's through RectAt(), but note that the object coalesces rectangles when it can, so the rectangles that you retrieve may not match the ones that you passed in.


The BRegion class is designed to be used with coordinates with integral values only; if any non-integral values are used in the BRegion, functions in the class may behave unpredictably.

BRegion objects can be allocated on the stack.

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