Declared in: add-ons/graphics/GraphicsCard.h
B_CRT_CONTROLB_GAMMA_CONTROLB_FRAME_BUFFER_CONTROL
These flags report the driver's ability to control the CRT display, make gamma corrections, and permit nonstandard configurations of the frame buffer. Only the last has any meaning for the Game Kit.
See also:
CardInfo()
Declared in: game/GameSoundDefs.h
B_GS_MAIN_GAINB_GS_CD_THROUGH_GAINB_GS_GAINB_GS_PANB_GS_SAMPLING_RATEB_GS_LOOPINGB_GS_FIRST_PRIVATE_ATTRIBUTEB_GS_FIRST_USER_ATTRIBUTE
These are the various possible game sound attributes. The range between
B_GS_FIRST_PRIVATE_ATTRIBUTE and B_GS_FIRST_USER_ATTRIBUTE are reserved;
if you need custom attributes, use values B_GS_FIRST_USER_ATTRIBUTE and
higher.
| Constant | Description |
|---|---|
| Main gain control, in decibels. The main gain doesn't support ramping. |
| Gain on the CD through, in decibels. |
| Gain on the sound, in decibels. |
| Pan position of the sound. -1.0 for far left, 0 for middle, 1.0 for far right. |
| Sampling rate in hertz. |
| If the attribute's value is nonzero, the sound automatically loops. If it's 0, the sound plays through just once. |
| Beginning of private attribute range |
| Beginning of user attribute range. |