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News posted on Sat, 2011-04-02 00:11

On this first of April, the main Haiku developers wish to announce an important change that will likely increase user friendliness of the overall Haiku experience. We are a bit late to report the news due to the excitement and the required planification work, but we hope everyone will enjoy the move.

Haiku Trademark Registration - Achievement Unlocked!

News posted on Fri, 2011-04-01 07:00
We are happy to announce that the trademark registration process of the HAIKU logo® has finally been completed (pdf) by Haiku, Inc.

Over the last year or two, Haiku, Inc. has been seeking to cleanup the Haiku trademark usage. The official registration of the logo was a major part of that process.There are several benefits of having Federal trademark registration, which include fortifying the protection of the mark and entitling additional methods of resolving trademark infringers. As R1 continually draws nearer, having this additional recognition and protection is a good thing.

Haiku, Inc. provides a page describing the trademarks and their proper usage.

Haiku, Inc. accepts contract relating to package management

News posted on Mon, 2010-12-27 23:50

As seen with the poll for the must-have features for R1, the lack of proper package management is clearly one of the items that are delaying the release of R1. More importantly though, as package management is an actual lacking feature (as opposed to a bug in an existing implementation), even the beta cycle is being blocked as a result. In order to progress, Haiku needs package management.

Google Summer of Code 2010: Wrap up report

News posted on Sun, 2010-09-12 15:36
Google Summer of Code 2010 Logo jpeg

In the past four years, the Haiku Project has had both the honor and privilege of being a Mentoring Organization in Google Summer of Code™. This is a wonderful opportunity for the Project, as it exposes Haiku to many potential youthful and energetic minds that are interested in developing Open Source Software. Even more exciting, it provides a unique opportunity of generating income for the Project while growing a handful of carefully selected students into knowledgeable and potential long-term contributors.

Haiku turns 9 today!

News posted on Wed, 2010-08-18 14:44

DaaT over at IsComputerOn reminds us that today is Haiku's 9th birthday!

I guess we were so busy, we forgot to post something... shame on us!

Stephan back at the wheel & a website for Haiku, Inc.

News posted on Thu, 2010-08-12 00:24

Axel has now completed his contract, and intends to pursue the Haikuware bounty for implementing the missing bits of WiFi support over the next weeks.

Your generous donations are allowing us to continue contracting Haiku developers for money. Thank-You-All for supporting these efforts!

Stephan has submitted (edit: and has been accepted for) a development contract -- 160 hours at $2000 USD. Originally he proposed for additional features relating to WebPositive. However in the scope of the next release and even R1 (Final), other areas whose outstanding bugs and issues need greater attention:

  • app_server
  • MediaPlayer
  • Media Kit

Purchasing time and allocating it towards these areas will remove another obstacle while moving towards the great goal of R1.

Lastly in case you didn't hear yet, Haiku, Inc. has launched a website for itself! A few days ago, there was a reminder that using or modifying the trademarked HAIKU logo as your logo is not `OK'. This is strictly about using the HAIKU logo as branding for your goods or services. On the other hand, displaying the logo for saying We support Haiku or as part of an explanation of what is Haiku is allowed and encouraged.

Opportunity to Pay Axel to Code Haiku!

News posted on Wed, 2010-07-14 15:10

We are excited to tell you about another proposal for contract development! This time, it is from Axel Dörfler. He is proposing to work 120 hours at $14 per hour, for a total of $1,680. To remind you of the sheer awesomeness of this, Axel has been with the Project since nearly the beginning -- he joined a few months after it was started in 2001. Axel was also Haiku's first employee back in 2005! This is a chance to get him back in the saddle -- or, according to some jokes, back in the basement -- coding Haiku full time for a few weeks.

Astonishing Update: In a mere 24 hours, over $800 36 hours, over $1,100 42hours, over $3,000 has been donated! Your response has been overwhelmingly amazing. Thank you for all of your support!

Haiku @ oscon kyoto 2010

News posted on Mon, 2010-07-12 11:55

A few words about our effort at kansai open source conference in Kyoto 9-10.7.2010

I had no idea what to expect from an open source event here in kansai (osaka,kyoto,kobe,nara area of japan). Everything software in japan is very much focused to Tokyo so I was keen to see whats going on here at the boons so to speak.

After a few weeks of exchanging emails with jorge and eguchi-san, both which i've never met, we had trouble getting together to think about how we will present haiku and just decided to play by ear once we got to the event. Thursday night i got a fever and felt quite bad but off I went anyway. Kyoto is about 1.2 hours train ride away from where I live, luckily Kyoto computer gakuin, where the event was held was really close to Kyoto station (and incidentally, only a stone throw away from Nintendo kyoto).

We got a tiny little slot in front of an ancient enivac and set up our stuff there. Eguchi had prepared an old laptop but the gfx driver didn't support full color so we decided to demo with my MacBook under VirtualBox. Eguchi kept the old laptop on the table and explained the intricacies of be file system, I demoed the MediaKit. The network at the venue was constantly down so we had no chance to show WebPositive which in a way was a good thing because it doesn't support Japanese characters yet.

I showed a stress test of MediaPlayer and let people launch as many mediafiles as they could be bothered. Tracker stayed responsive like a champ (i had the mp4 files specially prepared so that there was no audio tracks so MediaKit wouldn't crash). Instead of closing the MediaPlayer windows one by one, we demoed how much easier it is to just boot haiku and start all over again.

One guy who was pitching his high availability linux cluster was shaking his head when he saw the boot time. He said "man, this is what we need".

Overall very positive comments from everyone who came over to our booth, many cd's were passed, we felt we had done a good job.

Saturday morning I had a high fever and had to stay in, Eguchi presented and mailed me that he had had a good time on Saturday as well.

All in all Oscon was great fun, met many people who had used BeOS in the past. Here's hoping we got a few new developers joining in, helping with Japanese translations and so such.

in behalf of haiku team Kyoto,


Survey about Haiku and BeOS

News posted on Thu, 2010-07-08 14:33

Miroslav Stimac, a part time student at the FernUniversitaet in Hagen, is writing a master thesis about Haiku and asks you to answer his survey at The survey is relatively short, and should be answered in about two minutes.

The aggregated results of the survey are expected to be published in early 2011, so don't hold your breath.

Haiku Featured in FLOSS Weekly

News posted on Fri, 2010-05-14 11:27

The FLOSS Weekly (Free Libre Open Source Software) podcast is featuring Haiku in episode 120. Hosts Randal Schwartz and Aaron Seigo talk with Haiku developer Ryan Leavengood and contributor Niels Sascha Reedijk about the origins of Haiku, its purpose, the current status of the project and the potential for the future. Of course, alpha 2 is shamelessly being plugged!

Listen to the podcast now, or download it for later!