News

SCaLE 5x First Day Report - Part I

News posted by bga on Sat, 2007-02-10 21:28

SCaLE 5x started this morning and it has been a lot of fun so far. Axel, Michael (Phipps), Jorge (Mare) and myself (BGA) came down to the exhibit floor early this morning to setup the booth in advance of the opening. We have a 10x10 booth with a table and a couple of chairs, so we setup a small form factor desktop PC hooked up to a 20 inch LCD monitor, and a couple of laptops, an IBM running Haiku natively, and a MacBook Pro running Haiku inside Parallels. We are still waiting for an additional PC and a projector that did not make in time, as Michael's luggage was sent to the wrong destination.

Axel Dörfler and myself at SCaLE 5xAxel Dörfler and myself at SCaLE 5xHaiku demo on 20" LCDHaiku demo on 20" LCDWe have been at the booth for about three hours now, and I must say that so far I feel it was a good move to have a presence at this conference. There is a lot of traffic on floor, and a lot of people has stopped by and shown interest in what we are doing. And the audience is also right: plenty of geeks with a passion for innovative stuff. Let's hope that we get a good audience at the first BoF tonight.

Stay tuned for another report later today.

Details of Haiku Presence at SCaLE 5x

News posted by koki on Fri, 2007-02-09 08:55

We finally have the specific details regarding the activities planned by the Haiku Project at the SCaLE 5x Conference. It's going to be two days filled with action, including an exhibit booth with a projector demonstrating Haiku, and two Birds of a Feather (BOF) presentations.

SCaLE 5x floor plan; Haiku is at booth #42.SCaLE 5x floor plan; Haiku is at booth #42.

Haiku Exhibit

We will be at booth #42. We are planning on having a projector running Haiku on a backwall screen, and a couple of hands-on PCs so that visitors can actually play with Haiku. Project leader Michael Phipps along with Haiku developers Axel Dörfler and Bruno G. Albuquerque will be available on-site. Feel free to stop by to find out about the project or to discuss technical details of Haiku. We look forward to seeing everyone!

BoF Presentations

February 10 (Sat), 8:00PM

  • Title: Introducing Haiku
  • Description: This is an introduction to Haiku, an open source operating system designed from the ground up for the desktop, inspired by the concepts and technologies of BeOS. The presentation will cover the concepts and features that make Haiku unique, as well as a hands-on demo.
  • Presenter: Michael Phipps
  • Place: Midway conference room

February 11 (Sun), 7:00PM

  • Title: Haiku Technology Insight
  • Description: This presentation covers some of the technologies that make Haiku a unique operating system, including the OpenBFS database-like file system, the original HVIF icon file format, and Haiku's unique implementation of devfs.
  • Presenters: Axel Dörfler and Bruno G. Albuquerque
  • Place: Kennedy conference room

Conference Overview

  • The Fifth Annual Southern California Linux Expo — SCaLE 5x 2007
  • Date: February 10 & 11, 2007
  • Location: The Westin Los Angeles Airport (map)
  • Registration: on-site

Symbolic Milestones

News posted by mmu_man on Sun, 2007-01-28 22:58

Some will argue that these were just meaningless numbers, nevertheless we have reached significant milestones today: 1000th bug entry, and even better, 20000th subversion change. Recent subversion changes include many bug fixes and several additions in the file system area.

Several file system add-ons were ported from BeOS (Haiku has a different VFS interface):

  • NTFS, using a GPLed libntfs, should even handle writing if you don't mind some risk of losing data.
  • NFSv2, from an add-on once published on BeBits, should allow using files from Unix servers and maybe someday be used for network booting along with PXE.
  • GoogleFS, a tech demo showing how queries can be handed over to Google.

In other additions, Marcus Overhagen finished implementing PXE support. PXE is the first step to providing network boot support. The kernel still needs to be programmed to mount the boot volume from the network.

Haiku Website: Taking One Little Step Forward

News posted by koki on Sun, 2007-01-21 22:42

We finally have the long promised new website. It has taken much longer than expected, but hopefully the wait was worth it. I would like to briefly introduce some of the (not so obvious) changes, and try to explain how to make the best of the Haiku website as a tool for the community to contribute to our project.

About Section

  • Haiku Gallery
    For starters, there is now a new Haiku Gallery. The gallery currently has a Haiku Screenshot Tour that gives a good visual overview of what Haiku looks like. We plan to gradually expand the number of screenshots to show various applications running in Haiku, and also use use the gallery to post photos of conferences, presentations and other Haiku related events.
  • Haiku Movies
    There is also a new Haiku Movies page with links to videos on the web showing Haiku. At present, this page lists only a couple of videos, but we would like to expand this list with your help. So, if you know of any Haiku videos on the web that could be added to this list, please drop us a line with the URL, description and author information so that we can add it to the list.
  • FAQs
    The frequently asked questions section has been divided into a General FAQ and a Development FAQ.

Development Section

This section has been slightly changed to make it more compact and focused. We should also note that our Project management and bug/issue tracking system (Trac) is back and that it has a new home at dev.haiku-os.org.

Documents Section

The Documents section has been reorganized into Developer Documents and End User Documents. Each category also has its own subcategories to make it easier to find the kind of document that you are looking for. We will most likely add new document categories as we see fit in the future.

Community Section

  • Haiku Blog-O-Sphere
    We have setup a Haiku Blog-O-Sphere, where the Haiku admins will blog progress reports and other Haiku related posts. This will hopefully give the community a little bit of insight into what the core project members are doing a bit beyond of the commit logs.
  • Community Forums
    The Community Forums have been migrated to the Drupal system. This was a difficult decision (and a bit controversial), but we decided to keep it all under one system, both for consistency of looks and easy of maintenance.
  • Wiki
    Also, as you may have noticed, the wiki has been taken offline. There was too much duplication of content (which we want to avoid), and we would like to repurpose it so that it fulfills a distinct and useful role within the context of our web presence. I hope the community will understand and support this decision.

Other Goodies

At the end of every news post in the front page you will see a few additional icons. As some of you may guess, these allow you to:

  • Bookmark the post on del.icio.us
  • Bookmark the post on Google
  • Digg the post on digg.com
  • Search for the post on Technorati.

This is an easy way to spread the word about Haiku, and help raise its visibility on the web.

If you want an easy way to follow what's going on with Haiku, there are several RSS feeds that you can subscribe to:

As a matter of fact, there are many more pages on the website that have their own syndication feed, which you can easily identify by the icon.

User Accounts

All user accounts were migrated from the old website. If you find that you are unable to login to the new website, please try:

Acknowledgements

The new website was possible thanks to the help of many people. Hopefully, I have not forgotten anyone.

  • Austin Bales, for his valuable ideas.
  • Petter Holt Juliussen, for providing server space at the early stages of development.
  • Gavin James, for his technical help with Drupal.
  • Waldemar Kornewald, for his valuable technical support.
  • Urias McCullough and Curtis Wanner, for helping out with the migration of content.
  • Zumi, for creating nice icons for the site.
  • Stephan Assmus, for creating great looking artwork.
  • All the admins, for providing great insight, and for putting up with my marketing rants for the last several months. :-)
  • The Haiku community at large, for their patience.

To finish, I can't emphasize enough the fact that we are a community based project, and that as such, we rely on the contributions of volunteers that want to see Haiku progress. The website is no exception. This new website is just a little step — hopefully in the right direction. Use it as a tool to inform yourself, to interact with other members of the community, and also to promote Haiku. This is just a start: let's make it even better.

Haiku Tech Talks to be Held at Google

News posted by koki on Wed, 2007-01-17 10:41

We are very excited to inform the community that a series of Haiku Tech Talks have been scheduled at Google. Long time Haiku developer and OpenBFS Team leader Bruno Albuquerque (BGA), now working at Google since last year, has made arrangements for these talks, giving us a precious opportunity to introduce the Haiku Project to many Google engineers.

The Haiku talks are scheduled to be held at the following Google locations in the dates shown below:

Google Belo Horizonte, MG, Brazil

  • January 19, 2007 at 10:30 AM
  • Av. Bias Fortes, 382 - 6o. Floor (map)
  • Conference room: Akwan
  • Presenter: Bruno G. Albuquerque
  • Attendance: Open to the public. Capacity is limited, so please contact Bruno Albuquerque immediately if you would like to attend.

Google New York, NY, USA

  • February 2, 2007 at 12:00 noon
  • Conference room: Empire State (4E-321)
  • Presenter: Bruno G. Albuquerque
  • Attendance: This is a private presentation.

Google Mountain View, CA, USA

  • February 13, 2007 at 01:30 PM
  • 1600 Amphitheatre Parkway, Mountain View, CA (map)
    Conference room: Paramaribo Tech Talk 42
  • Presenters: Michael Phipps, Axel Dörfler and Bruno G. Albuquerque
  • Attendance: By invitation only. Capacity is limited, so if you would like to attend, please contact Bruno Albuquerque by February 9 at the latest.

Fortunately, the Mountain View talk will be recorded and a video posted on the web for everyone's enjoyment at some point in time; the other two tech talks may also be recorded. We will make sure that we let the community know when any of the videos become available online. Stay tuned.

VMWare Graphics Driver for Haiku in the Works

News posted by koki on Fri, 2007-01-12 07:21
Haiku using VMWare driver in Max OS X x86 (Intel)Haiku using VMWare driver in Mac OS X x86 (Intel)

Eric Petit has recently given us the great news on the Haiku mailing list that he has started work on a VMWare graphics driver/accelerant for Haiku. This driver is expected not only to make Haiku snappier when run in VMWare, but it will also enable Haiku's ability to select different screen resolutions and changing them without rebooting the system, a feature that is not available when video is running in VESA mode.

According to Eric's post, his driver is based on Be's driver sample code plus his own code inspired by the X.org VMWare driver. At the moment the driver only implements RECT_BLIT and the cursor functions (the latter is disabled for now since it's a bit buggy).

While the driver is still in early stages of development, it does already work (see screenshot), and Eric is asking those brave Haiku fans out there to test it and provide feedback. For now you can download the sources from this tarball.

The details still need to be worked out, but this driver is certainly to make it into the Haiku tree. Thanks for the great work Eric!

2007 New Year Greeting

News posted by koki on Tue, 2007-01-02 00:10

Another year is gone, and a new one has just began. Looking back, 2006 was a good year for Haiku: we saw not only gains in functionality, features and stability, but also in looks. The USB and the network stacks where two prominent areas where progress was made; lots of other additions and improvements were also made under the hood, and, of course, the expected bug fixes, which were many. Haiku also acquired a more modern look thanks to the gorgeous icon set that was recently put together. Overall, in 2006 we saw many pieces gradually fall into place, making it all come together in very tangible ways.

The Haiku community itself also grew in some new ways. Some devs have made a come back to coding for Haiku; some others have started taking their first steps into Haiku development. 2006 also saw the beginning of a new marketing communications effort, intended to help the project gain more visibility and thus become a better recognized member of the global open source community.

There certainly is still a lot to do to get to the much awaited R1, but we are definitely getting closer by the day. And while we cannot promise when Haiku will be ready for its first official debut, 2007 may at last be the year we have all been waiting for.

It should be noted that none of our achievements would have been possible without the support from our faithful community. To them, our biggest expression of gratitude for their continued support over all these years.

May 2007 bring prosperity, health and peace to everyone.

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