Haiku is a new open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Fundraising 2015

Goal: $35,000
$7,637

WHAT'S NEW IN HAIKU DEVELOPMENT

The Haiku source is continually built and released for testing purposes nearly every day. You can download and install these latest snapshots to check out the latest features and bug-fixes.

Be aware that nightly images may be unstable. Additionally, some packages included with official releases need to be installed separately.

If you're OK with this, you can find further instructions at our Nightly image page.

Haiku Activity Update #3: 28 August-8 September 2007

Blog post by tangobravo on Fri, 2007-09-14 07:06

I've decided to switch to an update every two weeks, which will hopefully prove more resilient to Real Life (TM). I'll also start being a little more selective about the changes I report to make it at bit less work for me to write, and a bit less work for you to read!

In brief, this period saw a lot of bug fixing work from the core contributors. A first firewire implementation was committed to the tree, Ingo completed Job Control support, Mail received a much-needed code cleanup, and Marcus continued the initial work on the AHCI SATA driver.

Read on for more on those, updates on mailing list discussions, and to find out how I managed to include a reference to Shakespeare...

Haiku at HUMBUG

Blog post by Sikosis on Wed, 2007-09-12 10:06

On the 8th September, I attended a local Unix user group called HUMBUG, at the University of Queensland, Brisbane, Australia.

This was their Annual General Meeting, which was very much an informal gathering of 34 unix users and with the Haiku presence we had, we definitely made an impression; certainly more people know about Haiku than yesterday, and that's gotta be a good thing.

Earlier that day when I was driving to the University, I got stuck behind this white hatchback, which had the license plate letters KDL. I thought, this was some sort of omen, however, I can announce there were no hiccups during the demos I gave.

Haiku Activity Update #2: 21-27 August 2007

Blog post by tangobravo on Thu, 2007-08-30 18:48

Hot on the heels of yesterday's post, here's the summary for last week's activity in Haiku-land.

This week saw the driver for AHCI SATA controllers begun in earnest, the beginnings of job control support in the shell (and associated kernel stuff), a Sudoku game added to the image, and more bugs squashed.

There was also a discussion on the development mailing list about "hybrid" images of Haiku, allowing both GCC 2 and GCC 4 compiled apps to work on the same system.

Haiku Activity Update #1: 14-20 August 2007

Blog post by tangobravo on Wed, 2007-08-29 19:45

A couple of months ago there was a debate on the mailing list about the openness of the Haiku project. I made the point that there was a lot of information in the public domain - SVN commits logs, bug updates, and a multitidue of mailing lists - the problem was that activity on these fronts was not obvious to more casual Haiku-watchers. I should have kept my mouth shut, because I ended up agreeing to write some summaries of this activity! This is the first of what will hopefully be weekly updates. Feel free to leave comments and suggestions below.

Haiku Turns 6!

News posted by mmlr on Sat, 2007-08-18 17:00

We are excited to announce that having reached the 18th of August, 2007, the Haiku project is now six years old!
Read on for some more details...

When the decision to start Haiku these six years ago was made (then still called OpenBeOS), the motivation to reach the goal of creating a functioning BeOS clone was very high. Over time this motivation has seen many ups and downs, and there have been times where development was really stagnant, but there were always the other times in which you could really feel how the system got forward. These rushes of development have also motivated me personally a number of times to follow my todo list and to eventually achieve my development goals. We are pleased to look back and see that we have managed to make this vision become reality to a great extent.

The past few weeks have been very productive. Many critical problems were solved, and stability increased on a daily basis. We can say that we take big steps towards our first alpha release which is set to happen when we can officially self-host. This means that we anticipate to get to a state where a current revision of the Haiku tree can be checked out and built successfully, including all necessary tools - completely from within Haiku. There are still some bigger steps to take until this becomes a reality, but we find it important to have a concrete target to reach.

We'd also like to take this opportunity to thank all the people that helped us get where we are now. The continued effort of the various developers have made the system bootable, and the great support from the community helped us not to lose our faith during the process. We are grateful for both, and we hope that we can fulfill the hopes and expectations set into Haiku.

As a small "present" there is an exclusive birthday T-Shirt design available from Cafepress. Get it while it's hot!

Thank you all!

Haiku Store Opens for Business and Community Contributions

News posted by darkwyrm on Tue, 2007-08-07 00:43

As another avenue to spread awareness of the Haiku project, the Haiku project has opened a store for official Haiku merchandise at CafePress. Find T-shirts, mousepads, coffee mugs, and more! Most items are sold at Haiku's cost and any proceeds go directly to Haiku. Read more for how you can contribute designs for the store. What's more is that this is a community-driven effort. Got a great idea for Haiku stuff? Here are the guidelines:

  1. Send us a link to the proposed design through our online contact form (login required).
  2. Designs should be attractive and avoid objectionable content (off-color remarks, obscenities, etc.)
  3. All accepted submissions become property of Haiku, Inc. This is just to avoid legal troubles.
  4. Design approval decisions of the Haiku project are final.
  5. Acceptable file formats for submissions are Adobe Illustrator, EPS, and SVG.
  6. Suggestions for the types of merchandise for the design are encouraged (mugs, mouse pads, messenger bags, posters, etc.).

There will also be a page dedicated to information about the store on our website in the near future.

My experience at the Summer Gathering in Lucerne, Switzerland

Blog post by stippi on Sun, 2007-08-05 12:39

My backpack turned out really heavy, because at the moment, I have no mobile computer. Luckily I have one of those "industry embedded" machines, as big as an external CD-ROM drive. But I still had to pack my 17" flat screen. The travelling by train was nice, although I almost got off at the wrong station in Basel. I mean, I did get off, but I got back in in time... turned out Ingo did it exactly as I before me. He, François and Michael Lotz were already there, and they waited at the train station to pick me up. They held up a paper with the Haiku logo, as if I wasn't going to recognize them... :-) One hour later, we picked up Axel, again with the help of the Haiku sign.

Syndicate content