Haiku is a new open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Fundraising 2015

Goal: $35,000
$7,637

WHAT'S NEW IN HAIKU DEVELOPMENT

The Haiku source is continually built and released for testing purposes nearly every day. You can download and install these latest snapshots to check out the latest features and bug-fixes.

Be aware that nightly images may be unstable. Additionally, some packages included with official releases need to be installed separately.

If you're OK with this, you can find further instructions at our Nightly image page.

Haiku Icon Contest: Time's up! Go Rate Them!

News posted by koki on Sun, 2006-09-03 04:00

Time is up for the Haiku Icon Contest submissions, and it is now everybody's chance to make their voice heard. Head over to the rating page, and tell us what you think about the fourteen gorgeous icon sets that were submitted to the contest. In the rating page you can view the icon sets side by side for comparison purposes, as well as preview each icon set on a virtual desktop.

During the rating period, which lasts until September 23, an open discussion will be held in the Haiku mailing list, as a brainstorming exercise that will give us input leading to the final Haiku icon design guidelines. So, everyone has a double opportunity to influence the outcome, one by rating the submitted artwork, and the other through the discussion on the mailing list. The guidelines coming out of the rating and discussions will provide the base for the creation of the final artwork, so be sure to participate in both.

Finally, while no single icon set is expected to be adopted in its entirety, the author of the icon set with the best total rating will be awarded a special mention certificate signed by project leader Michael Phipps; as a small token of appreciation, there will also be a surprise gift from one of our sponsors. The results of the rating will be announced here around the beginning of October.

We want to thank all the artists who submitted their icons to the contest, as well as Petter Holt Juliussen of BeOS User Group Nordic for hosting the rating pages for us.

So, what are you waiting for? Go rate them!

Haiku Icon Contest links

HaikuBounties.org donations to Haiku

News posted by koki on Sun, 2006-08-27 04:00

We owe a long due recognition to a Haiku contributor who came up with some great ideas, implemented them, and turned them into much needed funding for our project. We are referring to Karl vom Dorff, creator of HaikuBounties.org, a website where contributors can make monetary donations for specific areas of development, and developers can take coding challenges in exchange for the donated bounties. Karl started HaikuBounties.org early this year, and through the course of just a few months, he was able to raise close to $2000!

We want to publicly acknowledge Karl's effort, and thank him for his contributions to advance the Haiku project. Our acknowledgment for Karl's effort comes late, and for that we would like to apologize. We will be looking into hosting the bounty system that Karl designed, and perhaps even integrate it into the new Haiku website now in development. We hope that Karl is still willing to work together with us so that we can continue and extend his legacy.

Needless to say, we also want to thank the many Haiku fans who put their faith in the project by making generous donations to HaikuBounties.

Marketing: We are all in this together

News posted by koki on Wed, 2006-08-23 04:00

One of the toughest challenges among people interested in Haiku is the lack of accurate information about the project, as well as documentation. This is particularly bad for people outside of the English-speaking world. There are initiatives within the Haiku Project to rectify this situation, and we are already seeing these efforts gradually coming to fruition. For example, a new Haiku website is now being worked on, which is designed to provide more and better information, and to make Haiku more accessible to more potential contributors.

Presently, programmers interested in Haiku mostly rely on existing documentation for BeOS. Over the years, a community driven knowledge base in the form of guides, wikis, forums and other online venues has been forming to make up for the lack of bibliography. One such community-driven initiative in Japan is the translation of the "Programming the Be Operating System" book by Dan Parks Sydow, a project that was undertaken by the JPBE.net User Group. There are also initiatives such as the haikudocs.org site, generously hosted by Axzel Marin (SiCuTDeUx) of Venezuela, that is designed to cater to the non-English speaking community; this site hosts wikis in Spanish and Japanese with community contributed content. Many others such places exist on the web.

But while all of the above are positive events, I strongly feel that the time has come to take the Haiku Project to the next level, and make it a force that encourages, mentors and supports all community efforts, and funnels its energy in one direction: the growth of the Haiku community. As a volunteer-based open source project, we cannot tell people what to do. But if we want to inspire more people to contribute their time and effort to the project, we do have to begin to convey a clear and compelling message of what inspires us and what our goals are, and also give an image of unity and coherence.

The new marketing communications (marcom) team that I have been tasked with leading will attempt to make its contributions to the above goals. However, no single team (or single individual, for that matter) can make a meaningful difference alone. This needs to be a team effort. There has to be a team spirit among the individuals, and also coordination between the various teams, as well as with the admins. In other words, we have to work together for our common goal. This is how we can achieve the conviction that will help us stay focused and motivated on reaching on our goals, both on the short and the long term.

The marcom team will kick off with Jason Grenier and myself as starting members, and we will be reporting to Michael Phipps. We do not claim to know it all, and will be receptive to down-to-earth suggestions. When an idea can contribute to the advancement of the project and is viable, we will look into implementing it. Better yet, if you have a marketing-oriented mind, feel like you want to make your contribution to Haiku, and have some time and lots of will, please contact us by sending an email to the main Haiku mailing list, or to me personally at koki [at] digintrans.com. There is a lot to do, and we could certainly use some help.

Always remember: we are all in this together. :-)

On a side note, I would like to share with you something that recently happened in Japan and that gives me a great sense of satisfaction. Shin-ya Koga, author of "Art of BeOS Programming", a book that was published about 8 years ago in Japan (this is in Japanese, in spite of the English title), has generously agreed to making his book available on the web. After being out of print for quite a while, both the author and the publisher have recently agreed to open source the book, and it is now available on the web for the benefit of all Japanese programmers. To Koga-san for his graciousness, and to SoftBank Publishing for letting this happen, a big ARIGATO in capital letters!

Next time I will write about the upcoming Haiku conference, WalterCon 2006. You will hear from me soon.

Marcom For Fun

News posted by admin on Fri, 2006-08-18 12:00

Happy 5th Birthday, Haiku! Has it been five years, already? Seems like just yesterday. Let's celebrate with a new article. :)

Welcome, IBM. Seriously.
Apple created an ad with the above text when the IBM PC came out. That was pretty bold, considering that IBM had a market cap hundreds of times that of Apple at that time. That is the sort of marketing that either makes a huge splash or flops badly. Apple has consistantly had this sort of bold marketing, and has mostly splashed.

Today, on Haiku's fifth birthday, I am wondering if we shouldn't have that same sort of boldness in marketing. The rest of the world is still far behind BeOS R5 in many features. No one has the quality of plug and play. No one has the file system search capabilities and speed. No one has the quality of API, although I admit that is somewhat subjective. Apple is just adding virtual desktops. Windows still doesn't have them. And, of course, neither of those companies can beat the price of Haiku.

It goes further, though. The PC world is really just now catching the vision "One processor per person is not enough" - something that we knew 10 years ago. Average people are starting to use their computers for more media and entertainment purposes. Convergence is becoming something more than a way to sell high end PC boxes. The vast majority of people are "computer literate". But maybe most important to us is that people are looking for a better way to use their computers. I hear, nearly every day, people complaining about their PC with a Seinfeld-esque "But whaddya gonna do, it's Windows" approach. Most marketers would kill to be in the position that Haiku will be in when R1 is released - millions of potential users who are anxious to switch, if only they could find a product that would do what they want.

We are creating a new team within Haiku - a Marketing/Communications (Marcom) team. Koki is leading it. For those who don't know him, Koki is a long time member of the BeOS community. He is fluent in Japanese, English and Spanish. He is also a professional in the realm of marketing with more than 10 years of experience. He will be responsible for website content, starting the Haiku User Groups (HUGs), WalterCon, press inqueries and marketing materials. I resisted this for a long time because I don't believe in bragging about what you haven't done, known in the industry as pre-announcing product. We are coming closer and closer, though, to the point where we will be bragging about what we have done. We need to be ready.

Clarifying the Haiku Icon Contest

News posted by admin on Wed, 2006-08-16 22:18

Since it appears that there may have been some confusion about the recently announced Haiku Icon Contest , we want to make a few clarifications in order to clear up any doubts about the contest.

The objective of the Haiku Icon Contest is to help develop design guidelines for the eventual creation of a full Haiku Icon Set. Just to give you an idea, the guidelines would look something like the Tango guidelines, but would be specific to Haiku.

In order to achieve this goal, we are accepting artwork sample submissions per the rules outlined in the "Contest Rules" section of the Haiku Icon Contest official page. The submitted artwork will be rated in several areas by means of an online system. The rating system will be open, so anyone interested will be able to participate; take a peak at the beta version rating page to see what the rating system will look like.

During and after the rating period, an open discussion will then be held in the Haiku mailing list, as a brain storming exercise leading to the Haiku icon design guidelines which will provide the base for the creation of the final artwork.

Although the final icon set for Haiku will be the result of a collaborative effort through the rating of the submitted artwork and an open discussion in the Haiku mailing list, the contest will have a "Best Rated Entry", which will be awarded a special recognition certificate from the Haiku project.

For other details about the contest, please refer to the Haiku Icon Contest page, which will be kept up to date with the latest information.

Haiku Icon Contest Summary

  • Deadline for submissions: September 1, 2006
  • Rating period: September 2 - 23, 2006
  • Rating page: To be announced
  • Rating tally: Beginning of October

Help needed: Web Design

News posted by admin on Sun, 2006-08-06 04:00

Please help us create a nice theme for our new website which is based on Drupal, a popular community-oriented content management system with emphasize on navigation based on tags and relations instead of a static page tree.

The website's structure is already in place (it's what you see in front of you). All we need is a nice theme.

You may add a smaller quick-links navbar for some of the main navigation entries (e.g.: Donate and Contact), but you are free to use any scheme you like. Try to make navigation as easy and obvious as possible.

In addition to the above requirements we have a little wish list for our theme:

  • CSS-based
  • use relative font size, so your theme behaves well on browsers with bigger default fonts
  • use an easily readable font (hint: sans-serif) and font size (not too small)
  • highlight the active navigation entry
  • professional look (we don't want BeOS window tabs in the navbar ;)
  • it would be nice if your theme looked good on widescreen displays (use the available screen space effectively), but it should also support 800x600 resolution

You will probably want to use the Haiku logos in our repository. Please submit your work including a screenshot to the Haiku mailing list.

Why Drupal?

Some of you might wonder why we suddenly changed our mind about Plone and RailFrog. Well, Plone hosting is too expensive because Plone is very resource-hungry and requires a powerful server with root access. RailFrog is progressing too slowly for us and we do not want to wait for the perfect CMS, anymore.

Also, when we tried to create the page tree for our website we faced a few limits because some information does not fit into only one category and our content will have to appear in many places on our website. For instance, article posts (newsletters) may at the same time be tutorials. As mentioned in the first paragraph, Drupal has a few interesting navigation concepts and it allows our users to get involved in content creation which is exactly what we need.

Syndicate content